I'm a big fan of what I've looked at so far (made a character). It looks like 5e's ease of use and swift play with Pathfinders breadth of character options and rule depth. I really hope I get to play it soon, if not I'll probably end up DMing a few games to really get a feel for it.
ALinkToTheTacocat, my friend, I'm currently playing in;
5e Tyranny of dragons
Pathfinder 1 Jade Regent
Pathfinder 1 Wrath of the Righteous
Pathfinder 1 Carrion Crown
Masks a new generation
If enough people can't make it to a game we'll run a small dungeon world one shot.
I'm about to start running Starfinder once we finish our current book of Wrath of the Righteous
When our 5e GM needs a break and I pick up Descent into Avernus I'll start running that so that he gets a chance to play in 5e.
and somewhere in there I am going to try to find the time for PF2e. Don't let your dreams be dreams ALinkToTheTacocat, you can play all the RPGs, I believe in you!
I really like the different spell groups and the built in crit success/failure. I like that weapon groups crit similarly with special stats/conditions. I love the options so many options. Turning the paladin in to a subclass of Champion was a good move, it gives more flexibility to play a champion/paladin not lawful good.
I feel like all the 1/2 and 1/3 casters kind of got a bad options for spells. I also don't like the rules on wild shape. I'm not a fan of the monk in this edition. Having sneak attack max at 4d6 seems strange.
So for 1/3 or 1/2 casters to get spells they need to use class feats to get a diction feats then spell casting feats. 2 of 10 class feats to get a single 1st lvl spell and spell slot, a single 2nd lvl spell and spell slot and a single 3rd lvl spell and spell slot. another feat is needed to a single 4th, 5th, and 6th lvl spell and spell slot. And one more feat to get a second 1st, 2nd, 3rd and 4th lvl spell and slot. Or 4 of 10 class feats to get 10 spells know and 10 spell slots and 2 cantrips. which compared to ranger in 5e is 11 known and 15 spell slot. and the Arcane Trickster from 5e 13 known and 11 slots. It seems like a lot of investment for not a great payback I wish it was more known or more slots. Perhaps the getting to choose INT, WIS, CHA as your casting stat from the dictation you choose seam nice though.
I actually prefer that method for the off casters, one of my issues with 5e is that playing an arcane trickster or eldritch knight is awful, and I'd say takes up more resources from your base class than it does in PF2e (that being your whole archetype). Getting 1st level spells at 3rd level isn't great but its fine, but getting 3rd level spells at 13th level or 4th level spells at 19th level is terrible, spells do not scale that well in terms of damage, especially as a fighter where you're better off just attacking, or rogue where you are better off just sneak attacking. This is a little better for arcane trickster as their school limitations of illusion and enchantment are a lot more versatile than eldritch knight being forced to take a bunch of poorly scaling blaster spells. I'd rather the less spells known and less spell slots but better spell scaling over all. But that might just be a me thing.
And then you take into account that you have the multiclassing dedication feat for all the main casters; basic spell casting feat, expert spell casting feat, master spell casting feat which give you respectively 1-3 spell slots, 4-6 spell slots and 7-8 spell slots. AND any class can take the multiclassing feats which means it scales better, you still get a decent 8 spell slots by the end, and you get versatility. Sink 4 feats into fighter, and you get an eldritch knight that can actually blast things, since 4 feats into rogue and you have an arcane trickster that can cast substantial illusions.
EDIT: the multiclass spell casting feats give you 1 spell slot per spell level* in case that wasn't clear, meaning you get up to 8th level spells.
So... much... character customization. I feel Pathfinder has finally come into its own rather than just being viewed by some (myself included) as a continuance of DnD 3.5e. This is a game I would love to play with experienced table top players.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
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Anyone give this a look? Any takers or thoughts on the new edition?
I'm a big fan of what I've looked at so far (made a character). It looks like 5e's ease of use and swift play with Pathfinders breadth of character options and rule depth. I really hope I get to play it soon, if not I'll probably end up DMing a few games to really get a feel for it.
I want to pick up the core rules, but I don't foresee giving up dnd 5e.
I did NOT eat those hikers.
ALinkToTheTacocat, my friend, I'm currently playing in;
and somewhere in there I am going to try to find the time for PF2e.
Don't let your dreams be dreams ALinkToTheTacocat, you can play all the RPGs, I believe in you!
I read through the rules and character creation.
I really like the different spell groups and the built in crit success/failure. I like that weapon groups crit similarly with special stats/conditions. I love the options so many options. Turning the paladin in to a subclass of Champion was a good move, it gives more flexibility to play a champion/paladin not lawful good.
I feel like all the 1/2 and 1/3 casters kind of got a bad options for spells. I also don't like the rules on wild shape. I'm not a fan of the monk in this edition. Having sneak attack max at 4d6 seems strange.
So for 1/3 or 1/2 casters to get spells they need to use class feats to get a diction feats then spell casting feats. 2 of 10 class feats to get a single 1st lvl spell and spell slot, a single 2nd lvl spell and spell slot and a single 3rd lvl spell and spell slot. another feat is needed to a single 4th, 5th, and 6th lvl spell and spell slot. And one more feat to get a second 1st, 2nd, 3rd and 4th lvl spell and slot. Or 4 of 10 class feats to get 10 spells know and 10 spell slots and 2 cantrips. which compared to ranger in 5e is 11 known and 15 spell slot. and the Arcane Trickster from 5e 13 known and 11 slots. It seems like a lot of investment for not a great payback I wish it was more known or more slots. Perhaps the getting to choose INT, WIS, CHA as your casting stat from the dictation you choose seam nice though.
i actully think this equals/beats dnd depending on how comfortable you are with the less streamlined rules, from a player side at least.
I did NOT eat those hikers.
I actually prefer that method for the off casters, one of my issues with 5e is that playing an arcane trickster or eldritch knight is awful, and I'd say takes up more resources from your base class than it does in PF2e (that being your whole archetype). Getting 1st level spells at 3rd level isn't great but its fine, but getting 3rd level spells at 13th level or 4th level spells at 19th level is terrible, spells do not scale that well in terms of damage, especially as a fighter where you're better off just attacking, or rogue where you are better off just sneak attacking. This is a little better for arcane trickster as their school limitations of illusion and enchantment are a lot more versatile than eldritch knight being forced to take a bunch of poorly scaling blaster spells. I'd rather the less spells known and less spell slots but better spell scaling over all. But that might just be a me thing.
And then you take into account that you have the multiclassing dedication feat for all the main casters; basic spell casting feat, expert spell casting feat, master spell casting feat which give you respectively 1-3 spell slots, 4-6 spell slots and 7-8 spell slots. AND any class can take the multiclassing feats which means it scales better, you still get a decent 8 spell slots by the end, and you get versatility. Sink 4 feats into fighter, and you get an eldritch knight that can actually blast things, since 4 feats into rogue and you have an arcane trickster that can cast substantial illusions.
EDIT: the multiclass spell casting feats give you 1 spell slot per spell level* in case that wasn't clear, meaning you get up to 8th level spells.
I cant wait to try playing some, hopefully my flgs will start a game.
I did NOT eat those hikers.
So... much... character customization. I feel Pathfinder has finally come into its own rather than just being viewed by some (myself included) as a continuance of DnD 3.5e. This is a game I would love to play with experienced table top players.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."