You can now create a free account and join DUNGEONFOG: www.dungeonfog.com/signup-free! Almost exactly 1 year after our Kickstarter campaign was successfully funded, we are now ready to open the gates for the public.
With the extensive DUNGEONFOG Editor you can draw your RPG tabletop maps with just a few clicks – No more patching up map tiles!
Create multi-level dungeons, terrains or entire worlds in an instant.
Generate your GM-Notes automatically and
Export or print high-res images and notes
Use the home game optimized Viewer to enhance your games with digital maps and notes.
Create a free account and see how easy it can be to prepare you game sessions with our map editor and notes tool.
There is so much more to discover! DUNGEONFOG has just started and continues to grow as we extend its functions continuously. Thanks to the active community new ideas and new needs are collected constantly and we strive to make DUNGEONFOG the best authoring tool for tabletop RPG game masters!
Today we have released an important update! There have been a lot of great updates in the past months, but this one is the most-anticipated so far!
From today on, you can now add curves and create rounded rooms, rounded caves or add rounded sections to your walls!
Having curved walls in DUNGEONFOG was something that we always knew was essential for our success as a modern, state-of-the-art map maker. There are only a handful of other game master tools out there that provide curved walls as a dedicated drawing tool.
Our goal will always be to help you improve your preparation time. So if you want to add rounded battlements, circular summoning rooms, or curved dungeon hallways to your RPG tabletop maps - you can simply do that now with just a few clicks and without being forced to drag and drop dungeon tiles, or waste your precious time on fiddling around with bézier handlers.
As with all our drawing tools, curves are available for everyone, so all you need is to create a free account and start right away!
With this update we are releasing two new features that will help a lot to improve your map making and will finish our work on the advanced room handling work package:
New Tool: Repaint rooms Creating a map is often a fluid process where you don't want to interrupt your current workflow with changing room textures or wall settings for every room you draw.
Therefore we have added a tool that allows you to quickly "repaint" your rooms with a few clicks. I think this will help a lot, since you can now focus on mapping out all rooms in one flow and change their appearance afterwards with a lot less effort than before.
New Feature: Group Rooms With this update we have:
- Introduced the possibility to group rooms. - We have also shifted the layers & levels panel to the right, so that you have more space. - We have added a way to directly edit object names in the layers panel - Layers now keep their position/status to reduce the amount of clicks while editing several rooms at once.
Creating room-groups will help a lot to keep your layers organized, and will help you to create constructs that consist of more than one room (like houses, or dungeon sections).
This also comes with a pretty cool new feature for your GM-Notes:
Groups can have their own description and are now displayed as one image in your notes. All rooms are then listed as a collection of tables below. This not only reduces your effort on creating notes, but also gives you a pretty neat visual for your notes!
Today we are releasing our first update of the work package “Advanced Prop Editing”. As you might remember we asked you what advanced prop editing features you would like to have implemented. So we sat down and started to implement those new features. To give you the short version first: DONE.
But we decided that we don’t want to stop just there. One feedback we often get is, that there could be more props. And honestly - who am I to disagree? There can always be more props. Moooaaar props! And while we are constantly adding more DUNGEONFOG props to the library and are increasing the quota for personal uploads, we figured, that there could be an additional solution to that problem:
Colorize Props We have implemented a new feature that allows you to take full control over the colorization of each prop no matter if they are from the DUNGEONFOG library or uploaded by you personally.
Duplicate props When it comes to quickly filling a room with props, nothing is faster then just taking existing ones from other rooms and duplicate them for the new room - except probably the feature that will be discussed in the next paragraph below. By pressing CTRL+D you can now duplicate props including all their settings (like color, scale, rotation and mirror directions).
Group props As with our rooms, you can now create prop groups. Simply create a folder in your layers list and collect your props there.
Arrow keys and more We have added a ton of new shortcuts and hotkeys to improve the workflow.
As always, we have preview of this update here on youtube:
Today we have released our new dynamic lighting system (DLS).
We are incredibly proud of this new update, because it not only adds a great tool for more atmospheric maps, but with our unique approach to prop shadow rendering, we now can simulate almost realistic shadows out of any two-dimensional prop.
See our dynamic lighting in action:
With this update in place we can proudly announce, that with DUNGEONFOG you have the most realistic lighting system that any 2D map editor offers today.
(Also, we do not cheat by restricting this to our own props only - it works with all uploaded props as well!)
DUNGEONFOG OPEN BETA has launched!
You can now create a free account and join DUNGEONFOG: www.dungeonfog.com/signup-free!
Almost exactly 1 year after our Kickstarter campaign was successfully funded, we are now ready to open the gates for the public.
Create a free account and see how easy it can be to prepare you game sessions with our map editor and notes tool.
There is so much more to discover!
DUNGEONFOG has just started and continues to grow as we extend its functions continuously.
Thanks to the active community new ideas and new needs are collected constantly and
we strive to make DUNGEONFOG the best authoring tool for tabletop RPG game masters!
Today we have released an important update!
There have been a lot of great updates in the past months, but this one is the most-anticipated so far!
From today on, you can now add curves and create rounded rooms, rounded caves or add rounded sections to your walls!
Having curved walls in DUNGEONFOG was something that we always knew was essential for our success as a modern, state-of-the-art map maker.
There are only a handful of other game master tools out there that provide curved walls as a dedicated drawing tool.
Our goal will always be to help you improve your preparation time.
So if you want to add rounded battlements, circular summoning rooms, or curved dungeon hallways to your RPG tabletop maps - you can simply do that now with just a few clicks and without being forced to drag and drop dungeon tiles, or waste your precious time on fiddling around with bézier handlers.
As with all our drawing tools, curves are available for everyone, so all you need is to create a free account and start right away!
New Update Released: Repaint Rooms & Group Rooms
With this update we are releasing two new features that will help a lot to improve your map making and will finish our work on the advanced room handling work package:
New Tool: Repaint rooms
Creating a map is often a fluid process where you don't want to interrupt your current workflow with changing room textures or wall settings for every room you draw.
Therefore we have added a tool that allows you to quickly "repaint" your rooms with a few clicks. I think this will help a lot, since you can now focus on mapping out all rooms in one flow and change their appearance afterwards with a lot less effort than before.
New Feature: Group Rooms
With this update we have:
- Introduced the possibility to group rooms.
- We have also shifted the layers & levels panel to the right, so that you have more space.
- We have added a way to directly edit object names in the layers panel
- Layers now keep their position/status to reduce the amount of clicks while editing several rooms at once.
Creating room-groups will help a lot to keep your layers organized, and will help you to create constructs that consist of more than one room (like houses, or dungeon sections).
This also comes with a pretty cool new feature for your GM-Notes:
Groups can have their own description and are now displayed as one image in your notes. All rooms are then listed as a collection of tables below. This not only reduces your effort on creating notes, but also gives you a pretty neat visual for your notes!
You can check out the update-demo video here:
New Update: Advanced Prop Editing
Today we are releasing our first update of the work package “Advanced Prop Editing”. As you might remember we asked you what advanced prop editing features you would like to have implemented. So we sat down and started to implement those new features. To give you the short version first: DONE.
But we decided that we don’t want to stop just there.
One feedback we often get is, that there could be more props. And honestly - who am I to disagree? There can always be more props. Moooaaar props! And while we are constantly adding more DUNGEONFOG props to the library and are increasing the quota for personal uploads, we figured, that there could be an additional solution to that problem:
Colorize Props
We have implemented a new feature that allows you to take full control over the colorization of each prop no matter if they are from the DUNGEONFOG library or uploaded by you personally.
Duplicate props
When it comes to quickly filling a room with props, nothing is faster then just taking existing ones from other rooms and duplicate them for the new room - except probably the feature that will be discussed in the next paragraph below. By pressing CTRL+D you can now duplicate props including all their settings (like color, scale, rotation and mirror directions).
Group props
As with our rooms, you can now create prop groups. Simply create a folder in your layers list and collect your props there.
Arrow keys and more
We have added a ton of new shortcuts and hotkeys to improve the workflow.
As always, we have preview of this update here on youtube:
New Update: Dynamic Lighting
Today we have released our new dynamic lighting system (DLS).
We are incredibly proud of this new update, because it not only adds a great tool for more atmospheric maps, but with our unique approach to prop shadow rendering, we now can simulate almost realistic shadows out of any two-dimensional prop.
See our dynamic lighting in action:
With this update in place we can proudly announce, that with DUNGEONFOG you have the most realistic lighting system that any 2D map editor offers today.
(Also, we do not cheat by restricting this to our own props only - it works with all uploaded props as well!)
That's really cool!
Thank you for developing this - I look forward to trying it out. :)
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
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