This post has potentially manipulated dice roll results.
Zuli looks up at Darklis, slightly irritated that the Dragonborn can get around faster than she can. Turning her attention back to the task at hand, she begins making her way around the field in search of poppy flowers.
Though poppies don't have the strongest fragrance, their showy blooms make up for that tenfold. You look, and across the road and a little bit into the grasslands, red poppies are scattered all around and wave lazily in the wind. Zuli, you spot the blooms first, with Agnomally following suit a minute later.
Darklis lands next to Zuli and snorts, "Apparently I am." Then she takes the flower from Zuli and puts it in the pendant with the basil and clementine.
You put the herb and the flowers into the pendant. It does nothing, so you close it until it clicks shut. The magenta gem glows brightly, and it looks like it's starting to cry black tears. Viscous liquid drips down from the pendant and on to the ground, getting all over your hand, Darklis. Clementine, you can feel the unpleasant feeling of bugs crawling under your skin, so you look down at your hands and check yourself. It's not painful, but very unpleasant. Beads of ooze start forming on top of your skin. Beads turn into streams of the stuff as you slowly become encapsulated in it. After a few seconds, the rest of you watch as both your companion and the pendant disappear completely. Your jaws all hurt a little more than before.
Clementine:
(ooc: You're safe (ish), don't worry!)
You wake up, shaking off the unpleasant feeling of... whatever just transpired, but your mouth doesn't hurt anymore. You're in a different room than the one you were in before, but this one is similar to the previous rooms. Firstly, it's actually a room, not an endless field of grass. It's kind of dark; everything around you is made of black marble and there are very few torches around. You look behind you and there is the same door you came through the first time, with the same sign. On the wall to your left, there is a carving of some text, though it's too dark for you to see without getting closer. Directly in front of you, there's another door, and a huge Basilisk guarding it. It appears to be sleeping. You can hear a small whimper coming from your right, and you find the familiar figure of the satyr crouched in a corner while covering their eyes and ears. You don't know how in the world you forgot this, but you suddenly remember exactly how you and the group got to the grasslands room. You entered the room you're all in, and were confronted by the basilisk. Before any of you could react, the basilisk looked at each of you and (somehow) sent you to the grasslands room.
You put the herb and the flowers into the pendant. It does nothing, so you close it until it clicks shut. The magenta gem glows brightly, and it looks like it's starting to cry black tears. Viscous liquid drips down from the pendant and on to the ground, getting all over your hand, Darklis. Clementine, you can feel the unpleasant feeling of bugs crawling under your skin, so you look down at your hands and check yourself. It's not painful, but very unpleasant. Beads of ooze start forming on top of your skin. Beads turn into streams of the stuff as you slowly become encapsulated in it. After a few seconds, the rest of you watch as both your companion and the pendant disappear completely. Your jaws all hurt a little more than before.
Clementine:
(ooc: You're safe (ish), don't worry!)
You wake up, shaking off the unpleasant feeling of... whatever just transpired, but your mouth doesn't hurt anymore. You're in a different room than the one you were in before, but this one is similar to the previous rooms. Firstly, it's actually a room, not an endless field of grass. It's kind of dark; everything around you is made of black marble and there are very few torches around. You look behind you and there is the same door you came through the first time, with the same sign. On the wall to your left, there is a carving of some text, though it's too dark for you to see without getting closer. Directly in front of you, there's another door, and a huge Basilisk guarding it. It appears to be sleeping. You can hear a small whimper coming from your right, and you find the familiar figure of the satyr crouched in a corner while covering their eyes and ears. You don't know how in the world you forgot this, but you suddenly remember exactly how you and the group got to the grasslands room. You entered the room you're all in, and were confronted by the basilisk. Before any of you could react, the basilisk looked at each of you and (somehow) sent you to the grasslands room.
Well… wow, okay now that Clementine has exited the matrix she’s going to look around to asses the danger of everything around her then sneak over to read the carving in the stone.
after she continues sneaking over to the satyr whispering “The heck are we? How did I get here? What is ‘here’”
"Oh come on!" Zuli shouts. "If they died, I don't envy them. But why is it that they are the only ones who disappeared? We all helped find those components!!" She huffs, "Well, now what?"
EDIT: I misread that and thought that Darklis was gone too. So disregard the first bit.
"Oh come on!" Zuli shouts, then shakes her fist at the air. "Bring her back you bloody curse! ...or take me too...as long as I don't die from it..."
(ooc: Mugen, I'll have you join the group in the grasslands.):
Clementine:
(ooc: I dunno if you saw what I edited in the previous post. Here's what I added:
You don't know how in the world you forgot this, but you suddenly remember exactly how you and the group got to the grasslands room. You entered the room you're all in, and were confronted by the basilisk. Before any of you could react, the basilisk looked at each of you and (somehow) sent you to the grasslands room.)
You figure that if you stay relatively quiet, the basilisk won't wake up. The coast is clear, for not. There isn't anything else in the room that looks like it could be dangerous, either. So, you walk over to the engraving. It reads:
"Find the pendant and break the spell, or forever asleep you remain. For within your death, a nightmare comes, but escape is all in vain.
Trap within trap, room within room, a basilisk's glare won't kill. REM sleep by way of stare creates more rooms for you to fill."
The engraving, nice and neat, is written in gold text. Below it, lies a single line of text, scratched into the wall: "help us we'll never get out of here gods help us all"
Once you're done reading what's on the wall, you walk over to the satyr. He uncovers his eyes and ears sheepishly as you approach. "Ah..." they chuckle nervously. "Hello, Clementine. Good to, eh, see you here. I'm not exactly sure what has happened, my head is... how do you say... fuzzy." He laughs nervously again.
(ooc: I'm hoping to play the satyr in the next room!)
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
“Well… I wasn’t expecting that.” Darklis says. “Should we head back to the door?” After Mugen yells, Darklis looks over at her, then says in a flat voice, “Great, now we have another person to worry about.” The Dragonborn’s wings vanish as she approaches the newcomer, “Unfortunately, we don’t know the answer to that.”
(OOC: Mugen, could you describe you character for us please? Just so we can picture what you look like when we talk to you.)
Zuli snorts, "Welcome to the afterlife. Or the lifeafter. After what? Well, we don't know that either." She chuckles a little, "Sorry, I'm just really sick of this place and ready to GET OUT OF HERE!" She yells at the sky, then turns to the cart, "UGGG why does my mouth hurt? Pain isn't supposed to bother me!" She proceeds to pull whatever rope she can find out of the cart, stick it in her mouth, and bite down on it. Noting the looks everyone else is probably giving her, she crosses her arms and turns her head away from them "What? It helps alright?" She says, words muffled.
(ooc: Mugen, I'll have you join the group in the grasslands.):
Clementine:
(ooc: I dunno if you saw what I edited in the previous post. Here's what I added:
You don't know how in the world you forgot this, but you suddenly remember exactly how you and the group got to the grasslands room. You entered the room you're all in, and were confronted by the basilisk. Before any of you could react, the basilisk looked at each of you and (somehow) sent you to the grasslands room.)
You figure that if you stay relatively quiet, the basilisk won't wake up. The coast is clear, for not. There isn't anything else in the room that looks like it could be dangerous, either. So, you walk over to the engraving. It reads:
"Find the pendant and break the spell, or forever asleep you remain. For within your death, a nightmare comes, but escape is all in vain.
Trap within trap, room within room, a basilisk's glare won't kill. REM sleep by way of stare creates more rooms for you to fill."
The engraving, nice and neat, is written in gold text. Below it, lies a single line of text, scratched into the wall: "help us we'll never get out of here gods help us all"
Once you're done reading what's on the wall, you walk over to the satyr. He uncovers his eyes and ears sheepishly as you approach. "Ah..." they chuckle nervously. "Hello, Clementine. Good to, eh, see you here. I'm not exactly sure what has happened, my head is... how do you say... fuzzy." He laughs nervously again.
(ooc: I'm hoping to play the satyr in the next room!)
(Ooc the satyr is fun! You’ll be playing him in my room ;) Mwahahahahaha)
Clementine contemplates the meaning of the engraving sitting next to the satyr. “Me too… I’m thinking that being attacked by that basilisk sends you into dream land, or that field we were just in… how long were you in there for?”
Zuli, as you bite down on the rope, you can hear a sharp crunching sound coming from the inside of your mouth. It hurts a lot more for a second, then the pain is relieved a little. However, you can taste the blood in your mouth as you realize that some of your teeth have fallen out.
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
"I cannot remember. I cannot remember anything. But I am thinking you are right, about the Basilisk." The satyr calms down, shifting a little in place. "The only thing I remember is being stuck in that... loop, that loop of bandits and that huffing horse." They spit out that last part. "I never want to see a white or black horse ever again en mi vida."
(ooc: I'm stoked!! Can't wait to see what you have in store for us!)
Rollback Post to RevisionRollBack
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK PFP credit goes to Mo Willems
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Zuli looks up at Darklis, slightly irritated that the Dragonborn can get around faster than she can. Turning her attention back to the task at hand, she begins making her way around the field in search of poppy flowers.
Perception: 8
(not sure poppies have a scent but..)
Perception (for smell): 25
Though poppies don't have the strongest fragrance, their showy blooms make up for that tenfold. You look, and across the road and a little bit into the grasslands, red poppies are scattered all around and wave lazily in the wind. Zuli, you spot the blooms first, with Agnomally following suit a minute later.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Zuli snatches some blooms up and waves them at Darklis who is still flying around, "Heyyyyyyyy! We got some! Are you blind or something?"
“Nice! Um do we have everything? What do we do now”
“Does it fit in the locket? Or maybe we need to burn them together?”
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
“Please tell me the tie isn’t a part of the spell too,” Zuli groans. “This better work.”
Darklis lands next to Zuli and snorts, "Apparently I am." Then she takes the flower from Zuli and puts it in the pendant with the basil and clementine.
You put the herb and the flowers into the pendant. It does nothing, so you close it until it clicks shut. The magenta gem glows brightly, and it looks like it's starting to cry black tears. Viscous liquid drips down from the pendant and on to the ground, getting all over your hand, Darklis. Clementine, you can feel the unpleasant feeling of bugs crawling under your skin, so you look down at your hands and check yourself. It's not painful, but very unpleasant. Beads of ooze start forming on top of your skin. Beads turn into streams of the stuff as you slowly become encapsulated in it. After a few seconds, the rest of you watch as both your companion and the pendant disappear completely. Your jaws all hurt a little more than before.
Clementine:
(ooc: You're safe (ish), don't worry!)
You wake up, shaking off the unpleasant feeling of... whatever just transpired, but your mouth doesn't hurt anymore. You're in a different room than the one you were in before, but this one is similar to the previous rooms. Firstly, it's actually a room, not an endless field of grass. It's kind of dark; everything around you is made of black marble and there are very few torches around. You look behind you and there is the same door you came through the first time, with the same sign. On the wall to your left, there is a carving of some text, though it's too dark for you to see without getting closer. Directly in front of you, there's another door, and a huge Basilisk guarding it. It appears to be sleeping. You can hear a small whimper coming from your right, and you find the familiar figure of the satyr crouched in a corner while covering their eyes and ears. You don't know how in the world you forgot this, but you suddenly remember exactly how you and the group got to the grasslands room. You entered the room you're all in, and were confronted by the basilisk. Before any of you could react, the basilisk looked at each of you and (somehow) sent you to the grasslands room.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
“Ah! Where did she go?”
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Well… wow, okay now that Clementine has exited the matrix she’s going to look around to asses the danger of everything around her then sneak over to read the carving in the stone.
after she continues sneaking over to the satyr whispering “The heck are we? How did I get here? What is ‘here’”
"Oh come on!" Zuli shouts. "If they died, I don't envy them. But why is it that they are the only ones who disappeared? We all helped find those components!!" She huffs, "Well, now what?"
EDIT: I misread that and thought that Darklis was gone too. So disregard the first bit.
"Oh come on!" Zuli shouts, then shakes her fist at the air. "Bring her back you bloody curse! ...or take me too...as long as I don't die from it..."
(So did just clementine vanish? Is Darklis still standing there but just holding black goo?)
(ooc: Yep. Just Clementine.)
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
Mugen appears from the shadow. "WHAT ARE YOU HERE" she roars with anger
(ooc: Mugen, I'll have you join the group in the grasslands.):
Clementine:
(ooc: I dunno if you saw what I edited in the previous post. Here's what I added:
You don't know how in the world you forgot this, but you suddenly remember exactly how you and the group got to the grasslands room. You entered the room you're all in, and were confronted by the basilisk. Before any of you could react, the basilisk looked at each of you and (somehow) sent you to the grasslands room.)
You figure that if you stay relatively quiet, the basilisk won't wake up. The coast is clear, for not. There isn't anything else in the room that looks like it could be dangerous, either. So, you walk over to the engraving. It reads:
"Find the pendant and break the spell,
or forever asleep you remain.
For within your death, a nightmare comes,
but escape is all in vain.
Trap within trap, room within room,
a basilisk's glare won't kill.
REM sleep by way of stare creates
more rooms for you to fill."
The engraving, nice and neat, is written in gold text. Below it, lies a single line of text, scratched into the wall: "help us we'll never get out of here gods help us all"
Once you're done reading what's on the wall, you walk over to the satyr. He uncovers his eyes and ears sheepishly as you approach. "Ah..." they chuckle nervously. "Hello, Clementine. Good to, eh, see you here. I'm not exactly sure what has happened, my head is... how do you say... fuzzy." He laughs nervously again.
(ooc: I'm hoping to play the satyr in the next room!)
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
“Well… I wasn’t expecting that.” Darklis says. “Should we head back to the door?” After Mugen yells, Darklis looks over at her, then says in a flat voice, “Great, now we have another person to worry about.” The Dragonborn’s wings vanish as she approaches the newcomer, “Unfortunately, we don’t know the answer to that.”
(OOC: Mugen, could you describe you character for us please? Just so we can picture what you look like when we talk to you.)
Zuli snorts, "Welcome to the afterlife. Or the lifeafter. After what? Well, we don't know that either." She chuckles a little, "Sorry, I'm just really sick of this place and ready to GET OUT OF HERE!" She yells at the sky, then turns to the cart, "UGGG why does my mouth hurt? Pain isn't supposed to bother me!" She proceeds to pull whatever rope she can find out of the cart, stick it in her mouth, and bite down on it. Noting the looks everyone else is probably giving her, she crosses her arms and turns her head away from them "What? It helps alright?" She says, words muffled.
Fun new person! One of us, one of us, one of us!
(Ooc the satyr is fun! You’ll be playing him in my room ;) Mwahahahahaha)
Clementine contemplates the meaning of the engraving sitting next to the satyr. “Me too… I’m thinking that being attacked by that basilisk sends you into dream land, or that field we were just in… how long were you in there for?”
Zuli, as you bite down on the rope, you can hear a sharp crunching sound coming from the inside of your mouth. It hurts a lot more for a second, then the pain is relieved a little. However, you can taste the blood in your mouth as you realize that some of your teeth have fallen out.
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems
"I cannot remember. I cannot remember anything. But I am thinking you are right, about the Basilisk." The satyr calms down, shifting a little in place. "The only thing I remember is being stuck in that... loop, that loop of bandits and that huffing horse." They spit out that last part. "I never want to see a white or black horse ever again en mi vida."
(ooc: I'm stoked!! Can't wait to see what you have in store for us!)
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
I'M BACK
PFP credit goes to Mo Willems