you leave the door and grab onto Verdell. If you want to get back to the door, roll with disadvantage, since you are holding onto Verdell. Take 2 cold damage
you leave the door and grab onto Verdell. If you want to get back to the door, roll with disadvantage, since you are holding onto Verdell. Take 2 cold damage
you leave the door and grab onto Verdell. If you want to get back to the door, roll with disadvantage, since you are holding onto Verdell. Take 2 cold damage
Okay. 12
You miss the door by a foot or two. Take 2 cold damage
Agnomally gets a rope from her pack and tries to toss it to Arthilas and Verdell. (While holding the other end- she’s not just going to throw a rope into the pit :))
Agnomally gets a rope from her pack and tries to toss it to Arthilas and Verdell. (While holding the other end- she’s not just going to throw a rope into the pit :))
Agnomally feels a tug as the ropes starts to be pulled into the vaccum. Strength save please. DC 15 since you aren’t that close
Ok
you leave the door and grab onto Verdell. If you want to get back to the door, roll with disadvantage, since you are holding onto Verdell. Take 2 cold damage
MY INFO
joe examines the trapdoor 12
first place in instakill the tarrasque solo
It’s definitely unlocked, and it’s probably made of oak
MY INFO
Okay. 12
You miss the door by a foot or two. Take 2 cold damage
MY INFO
Agnomally gets a rope from her pack and tries to toss it to Arthilas and Verdell. (While holding the other end- she’s not just going to throw a rope into the pit :))
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Agnomally feels a tug as the ropes starts to be pulled into the vaccum. Strength save please. DC 15 since you aren’t that close
MY INFO
Verdell’s athletics check: 12
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
You barely miss the door by inches
MY INFO
Strength save: 13
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
The rope slips out of your hands as it is pulled into the void
MY INFO
Arthilas shakes off the cold easily with Second Wind 5 and tries to help Verdell again. 18
He slipped before, but now he finds a stable pose to withstand the winds and to pull Verdell out.
yeah that
MY INFO
joe opens the trap door carefully looking in
first place in instakill the tarrasque solo
You see complete darkness, as if a magical darkness was blocking your view.
MY INFO
*Should I make a reboot for this reboot of a reboot*
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
maybe...?
"Seems like the doors lead to chambers with each of the four elements. But what should we do with them?" Arthilas asks after closing the wind door.
“Man can learn nothing except by going from the known to the unknown.” joe says quoting some smart guy. then he jumps down into the trap door
first place in instakill the tarrasque solo
You find yourself lying on top of the chandelier that was on the ceiling.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!