Darklis looks around the room trying to see any major differences or similarities between each of the doors. She can't read Infernal, but she can try to see if any of the doors look like they say the same thing.
Perception: 17
All of the doors are exactly alike, but the signs above them are written differently from each other, like they have different words on them.
I don't think we need to level up yet. This'll be our third room after leveling up (though I guess we never completed Tez's.... Still, it should count).
Verdell'll (that word looks weird) also look around, specifically at the chandelier. Perception: 12
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Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
I don't think we need to level up yet. This'll be our third room after leveling up (though I guess we never completed Tez's.... Still, it should count).
Verdell'll (that word looks weird) also look around, specifically at the chandelier. Perception: 12
You see some kind of wood hidden above the chandelier. I also forgot to mention you're all standing on a rug depicting a swirl of blue, white, red, and brown.
joe trys each door knocking on them and trying to open them
Your going to open all 4 doors?
ok
The first door you try to open is extremely easy to do so. A stone wall is there and it suddenly moves towards you. Make a dex save. On a fail, take 10 magical bludgeoning, or half as much on a success.
After this, do you want to try another door or do you just want to stop at this one?
This post has potentially manipulated dice roll results.
Clementine does speak infernal and would like o tread the signs aloud for her party members! (Also, tez, you are totally fine to come and go whenever, pretty much anything is more important than this stuff. Do what ever you need to do). Clementine turns to Joe, "Hello, my names Clementine, if you'd like i could try to help you with your magical wall related wounds."
Clementine does speak infernal and would like o tread the signs aloud for her party members! (Also, tez, you are totally fine to come and go whenever, pretty much anything is more important than this stuff. Do what ever you need to do). Clementine turns to Joe, "Hello, my names Clementine, if you'd like i could try to help you with your magical wall related wounds."
Medicine check if necessary: 14
As long as you have something to heal, you don’t need a medicine check, but the check succeeds, but only heals 1, unless it works differently, I don’t really use medicine checks that often.
Clementine says this stuff aloud *misread your post a bit*
The sign above the door Joe opened says earth, and the one to its right says fire. The one to the fire signs right says air, and the final one says water.
Zuli looks around the room, still in her hybrid form as she doesn't feel like changing back. "Ugh, I hate puzzles. What did you say those signs say?" She yawns, then laughs a little as Joe gets pummeled by the door's magic.
"Maybe... I should open the doors. As long as they aren't magical I can withstand any amount of pummeling. I'm also not easily sliced and diced if you know what I mean." She laughs, "Just don't try to fry me and I'm good." She says that as if there aren't a million other things that could possibly harm her. Clearly she's used to not being able to get hurt.
Zuli looks around the room, still in her hybrid form as she doesn't feel like changing back. "Ugh, I hate puzzles. What did you say those signs say?" She yawns, then laughs a little as Joe gets pummeled by the door's magic.
"Maybe... I should open the doors. As long as they aren't magical I can withstand any amount of pummeling. I'm also not easily sliced and diced if you know what I mean." She laughs, "Just don't try to fry me and I'm good." She says that as if there aren't a million other things that could possibly harm her. Clearly she's used to not being able to get hurt.
All of the doors are exactly alike, but the signs above them are written differently from each other, like they have different words on them.
MY INFO
Darklis uses gem flight to get up to the diamond chandelier and get a better look at it.
perception check needed
MY INFO
I don't think we need to level up yet. This'll be our third room after leveling up (though I guess we never completed Tez's.... Still, it should count).
Verdell'll (that word looks weird) also look around, specifically at the chandelier. Perception: 12
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
joe trys each door knocking on them and trying to open them
first place in instakill the tarrasque solo
You see some kind of wood hidden above the chandelier. I also forgot to mention you're all standing on a rug depicting a swirl of blue, white, red, and brown.
MY INFO
Your going to open all 4 doors?
ok
The first door you try to open is extremely easy to do so. A stone wall is there and it suddenly moves towards you. Make a dex save. On a fail, take 10 magical bludgeoning, or half as much on a success.
After this, do you want to try another door or do you just want to stop at this one?
MY INFO
11 joe will realize this is probably not a good idea and stops opening doors
first place in instakill the tarrasque solo
Good choice. If you want, make a perception roll to see if you can find any key differences between the signs.
MY INFO
18 joe looks intently at the text trying to spot a difference.
first place in instakill the tarrasque solo
The text above the door you just opened is brown and there are 5 letters in the word.
The text on the sign to the right is red and has 4 letters in the word.
The text to the left of the open door is blue and also has 5 letters in the word
The final door is white and has 3 letters in the word.
MY INFO
Clementine does speak infernal and would like o tread the signs aloud for her party members! (Also, tez, you are totally fine to come and go whenever, pretty much anything is more important than this stuff. Do what ever you need to do). Clementine turns to Joe, "Hello, my names Clementine, if you'd like i could try to help you with your magical wall related wounds."
Medicine check if necessary: 20
Sorry forgot to mention if that fails. It fails
MY INFO
As long as you have something to heal, you don’t need a medicine check, but the check succeeds, but only heals 1, unless it works differently, I don’t really use medicine checks that often.
Clementine says this stuff aloud *misread your post a bit*
The sign above the door Joe opened says earth, and the one to its right says fire. The one to the fire signs right says air, and the final one says water.
MY INFO
"no thanks I'm good save your healing for someone who rely needs it."
first place in instakill the tarrasque solo
Perception for investigating the chandelier: 6
You notice the gems on the chandelier are diamonds.
MY INFO
Zuli looks around the room, still in her hybrid form as she doesn't feel like changing back. "Ugh, I hate puzzles. What did you say those signs say?" She yawns, then laughs a little as Joe gets pummeled by the door's magic.
"Maybe... I should open the doors. As long as they aren't magical I can withstand any amount of pummeling. I'm also not easily sliced and diced if you know what I mean." She laughs, "Just don't try to fry me and I'm good." She says that as if there aren't a million other things that could possibly harm her. Clearly she's used to not being able to get hurt.
Darklis, out of frustration, roars and punches the chandelier. "I HATE THIS PLACE! WHY MUST I CONTINUE THIS ENDLESS LOOP!"
To hit: 22
Damage: 7
Which door do you try?
MY INFO