Lunging at the now daggerless goblin, Steve just barely cuts the goblin’s arm before it dodges out of the way of the rest of the blade, dealing 1 damage.
The goblin walks towards the dagger on the ground woozily, then collapses on the ground right before the dagger, dead.
The party gained 20 Exp and 10 Sp!
And as the goblin dies, you all feel yourself becoming stronger, you all leveled up! Roll your classes hit die (1d8 for spellcasters, 1d10 for fighters) add your con mod, and add it to your current and max HP! You also gain an Ability Score Improvement, which works in the same way as in normal D&D, if you decide to forgo the ability score improvement for a feat, you should ask for something from me, rather than pick a feat from the book.
I wanna add a bit of randomness to the stats, so, pick 4 of your 6 stats in one post, then in the next post roll a d4 for each of your stats, if it's one of the 4 you picked, add the number rolled to that stat, if you didn't pick it, remove the number rolled from that stat
Everything seems good of what you've done, and to answer Garfield’s question, you will make a request (Ex: I want to be luckier), then I will give you a new ability based on what you requested
Garfield: You gain +1 to Int (now 8 total), you have advantage on Investigation checks made to search for traps, and you always know which way is north, east, west, and south
Searching the goblin, you don't see much of any value, just some tattered cloth as clothes, and the rusted dagger
Looking around, there is a door to the north, and to the east
Looking around the room, you see nothing, the room seems to be empty, besides a few stray cobwebs in the corner, though there is another wooden door to the east.
Opening the door, you see another seemingly empty room, this one about half the size of the last room, you see another door opposite of you, this one is large, and is made of what looks to be iron, with gold around the edges, near the center of it there are two golden keyholes, to the right of those is a silver doorknob, above the keyholes is an obsidian-looking skull design, with small red gems where the eyes should be
This post has potentially manipulated dice roll results.
(It should be 0, because you gained 1 Int from the Feat, meaning you have an 8 in Int, which is a -1)
Looking at the black skull, Steve reasons that he must place his own skull next to the black one, leading to him bashing his head into the door, you take 1 damage
Rollback Post to RevisionRollBack
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Lunging at the now daggerless goblin, Steve just barely cuts the goblin’s arm before it dodges out of the way of the rest of the blade, dealing 1 damage.
The goblin walks towards the dagger on the ground woozily, then collapses on the ground right before the dagger, dead.
The party gained 20 Exp and 10 Sp!
And as the goblin dies, you all feel yourself becoming stronger, you all leveled up! Roll your classes hit die (1d8 for spellcasters, 1d10 for fighters) add your con mod, and add it to your current and max HP! You also gain an Ability Score Improvement, which works in the same way as in normal D&D, if you decide to forgo the ability score improvement for a feat, you should ask for something from me, rather than pick a feat from the book.
I wanna add a bit of randomness to the stats, so, pick 4 of your 6 stats in one post, then in the next post roll a d4 for each of your stats, if it's one of the 4 you picked, add the number rolled to that stat, if you didn't pick it, remove the number rolled from that stat
The proud owner of over 8000 hours in Terraria.
Send help pleaseEverything seems good of what you've done, and to answer Garfield’s question, you will make a request (Ex: I want to be luckier), then I will give you a new ability based on what you requested
The proud owner of over 8000 hours in Terraria.
Send help pleaseThese should be everything about your characters:
Player: ADrunkenDwarf
Name: Gus
Class: Spellcaster
Race: Dwarf
Level: 2
HP: 10/10
Items: Leather armor, Decent wooden staff (+1), Small silver key
Stats: 6 STR (-2) 12 DEX (+1) 11 CON (0) 16 INT (+3) 8 WIS (-1) 12 CHA (+1)
Player: GarfieldtheTabaxi
Name: Steve
Class: Fighter
Race: Goliath
Level: 2
HP: 16/20 (it's 20 instead of 18 because you have a +1 con mod now)
Items: Leather armor, Shoddy wooden sword
Stats: STR: 13 (+1) DEX: 11 (+1) CON: 12 (+1) INT: 7 (-2) WIS : 14 (+2) CHA: 6 (-2)
The proud owner of over 8000 hours in Terraria.
Send help pleaseGarfield: You gain +1 to Int (now 8 total), you have advantage on Investigation checks made to search for traps, and you always know which way is north, east, west, and south
Searching the goblin, you don't see much of any value, just some tattered cloth as clothes, and the rusted dagger
Looking around, there is a door to the north, and to the east
The proud owner of over 8000 hours in Terraria.
Send help pleaseChecking the door, Gus doesn't see notice any traps
The proud owner of over 8000 hours in Terraria.
Send help pleaseLooking around the room, you see nothing, the room seems to be empty, besides a few stray cobwebs in the corner, though there is another wooden door to the east.
The proud owner of over 8000 hours in Terraria.
Send help pleaseOpening the door, you see another seemingly empty room, this one about half the size of the last room, you see another door opposite of you, this one is large, and is made of what looks to be iron, with gold around the edges, near the center of it there are two golden keyholes, to the right of those is a silver doorknob, above the keyholes is an obsidian-looking skull design, with small red gems where the eyes should be
The proud owner of over 8000 hours in Terraria.
Send help please(It should be 0, because you gained 1 Int from the Feat, meaning you have an 8 in Int, which is a -1)
Looking at the black skull, Steve reasons that he must place his own skull next to the black one, leading to him bashing his head into the door, you take 1 damage
The proud owner of over 8000 hours in Terraria.
Send help please