You awake in a dungeon with no memories, all you have on you is some leather armor and a shoddy staff/sword, ahead of you is a wooden door, what do you do?
First, you pick a class and name, for class you can either be a Fighter or a Spellcaster, your name can be whatever you want. Then you are part of the party, the party moves as a collective between rooms, but each party member can move separately in each room, players all start with a 10 in all of their stats, except for a single 12 in either Str or Int (Depends on class), I will keep track of all your stats. You may do whatever you want, then roll a d20 for that action, add whatever modifier seems the most relevant (no proficiencies btw), and I'll tell you if it succeeds or not, the harder the thing you’re trying to do is, the less likely it will work.
The Fighter gets bonuses to attacking normally (+2), has a 12 in Str, starts with a shoddy wooden sword and starts with 1d10 max HP.
The Spellcaster can cast any spell (As long as they roll well enough) and get a +2 bonus to spellcasting, has a 12 in Int, starts with a shoddy wooden staff and starts with 1d8 max HP
(Please only post if you want to keep going, don't make a couple posts just to leave forever the next day)
Edit: You have no memories of how you got here, but you have other memories
(Yeah, you can pick a race if you want, but it has no mechanical effect)
Roll to cast mage hand: 11
Gus attempts to cast mage hand, in front of him, a faint ethereal hand appears, it is weaker than normal, and only lasts for one action. When the mage hand knocks on the door, there is no response, the hand then disappears. Gus himself examines the ceiling, which is rough with no visible large holes in it.
(for future reference, if you are trying to do something, I'd like you to roll, if you forget, I can, but I'd like you to do it)
You can cast any spell as long as you roll good, higher level spells are harder to cast though, the highest you could cast right now is probably a 4th or 5th level spell even with a nat 20.
Gus attempts to cast Detect Evil and Good, he doesn't detect anything outside of this room.
Slumped awkwardly in the corner of the room, Cedric is awoken by a faint knocking, and a leak of light against his closed eyes. They open slowly, to spy a bearded dwarf commanding some ethereal hand to tap politely against a wooden door.
What in the hells happened last night... and how'd it end entwined with a dwarf... I don't even like dwarves...
He mutters, "thought of trying the handle?" and with a grumble, finds his feet and sways his way to the door, waving away the mage hand as though it were smoke, and giving it a push 7.
Cedric awakens and pushes open the door, the door gives little resistance. On the other side of the door, Cedric and Gus see a small green slime in the center of the room, Cedric also spots a wooden door north, and another wooden door west.
This post has potentially manipulated dice roll results.
Well there goes all notion of this being the store room to a well-stock tavern cellar... is that slime... moving?
"Dwarf; do you happen to have any idea what in all the divines' that green stuff is?"
I cautiously enter the room, moving towards the green slime with tiny shuffling steps, and a wary hand resting on the hilt of my battered short sword. I breathe in deep, taking in any unusual smells: 15
Edit: 17! Who's laughing at Cedric's neti pot now?
This post has potentially manipulated dice roll results.
Cedric sniffs around for any unusual scents, the slime smell faintly of limes, and the rest of the dungeon smells dirty, musty, and dank.
As Gus investigates the slime, he notices a golf ball sized dark green orb in the center of it's body. Just as you notice this, part of the slime hardens, then gets launched at your left leg. Attack: 18. It misses horribly though.
Also, I forgot about health, Gus, roll 1d8 for your health, Cedric, roll 1d10 for your health
This post has potentially manipulated dice roll results.
Gus: You attempt to blast the slime, but your spell simply fizzles out of existence. (and yes, only one action per person per my post)
Cedric: (Re-roll because it was unable to parse: 5) You thrust with immense strength towards the core of the slime, the sword goes through the outer shell with little resistance, when your sword hits the golf ball sized core of the slime, it shatters into 84 tiny pieces, causing the slime to melt into a puddle of lifeless goo
Slime Defeated! 10 EXP and 5 SP Earned! (EXP is shared with the whole party, each member gaining 10 EXP)
You awake in a dungeon with no memories, all you have on you is some leather armor and a shoddy staff/sword, ahead of you is a wooden door, what do you do?
First, you pick a class and name, for class you can either be a Fighter or a Spellcaster, your name can be whatever you want. Then you are part of the party, the party moves as a collective between rooms, but each party member can move separately in each room, players all start with a 10 in all of their stats, except for a single 12 in either Str or Int (Depends on class), I will keep track of all your stats. You may do whatever you want, then roll a d20 for that action, add whatever modifier seems the most relevant (no proficiencies btw), and I'll tell you if it succeeds or not, the harder the thing you’re trying to do is, the less likely it will work.
The Fighter gets bonuses to attacking normally (+2), has a 12 in Str, starts with a shoddy wooden sword and starts with 1d10 max HP.
The Spellcaster can cast any spell (As long as they roll well enough) and get a +2 bonus to spellcasting, has a 12 in Int, starts with a shoddy wooden staff and starts with 1d8 max HP
(Please only post if you want to keep going, don't make a couple posts just to leave forever the next day)
Edit: You have no memories of how you got here, but you have other memories
The proud owner of over 8000 hours in Terraria.
Send help please(Yeah, you can pick a race if you want, but it has no mechanical effect)
Roll to cast mage hand: 11
Gus attempts to cast mage hand, in front of him, a faint ethereal hand appears, it is weaker than normal, and only lasts for one action. When the mage hand knocks on the door, there is no response, the hand then disappears. Gus himself examines the ceiling, which is rough with no visible large holes in it.
(for future reference, if you are trying to do something, I'd like you to roll, if you forget, I can, but I'd like you to do it)
The proud owner of over 8000 hours in Terraria.
Send help pleaseYou can cast any spell as long as you roll good, higher level spells are harder to cast though, the highest you could cast right now is probably a 4th or 5th level spell even with a nat 20.
Gus attempts to cast Detect Evil and Good, he doesn't detect anything outside of this room.
The proud owner of over 8000 hours in Terraria.
Send help pleaseClass: Fighter Name: Cedric
Slumped awkwardly in the corner of the room, Cedric is awoken by a faint knocking, and a leak of light against his closed eyes. They open slowly, to spy a bearded dwarf commanding some ethereal hand to tap politely against a wooden door.
What in the hells happened last night... and how'd it end entwined with a dwarf... I don't even like dwarves...
He mutters, "thought of trying the handle?" and with a grumble, finds his feet and sways his way to the door, waving away the mage hand as though it were smoke, and giving it a push 7.
Cedric awakens and pushes open the door, the door gives little resistance. On the other side of the door, Cedric and Gus see a small green slime in the center of the room, Cedric also spots a wooden door north, and another wooden door west.
The proud owner of over 8000 hours in Terraria.
Send help pleaseThe spell has no effect.
The slime starts moving slowly towards Gus and Cedric
The proud owner of over 8000 hours in Terraria.
Send help pleaseWell there goes all notion of this being the store room to a well-stock tavern cellar... is that slime... moving?
"Dwarf; do you happen to have any idea what in all the divines' that green stuff is?"
I cautiously enter the room, moving towards the green slime with tiny shuffling steps, and a wary hand resting on the hilt of my battered short sword. I breathe in deep, taking in any unusual smells: 15
Edit: 17! Who's laughing at Cedric's neti pot now?
Cedric sniffs around for any unusual scents, the slime smell faintly of limes, and the rest of the dungeon smells dirty, musty, and dank.
As Gus investigates the slime, he notices a golf ball sized dark green orb in the center of it's body. Just as you notice this, part of the slime hardens, then gets launched at your left leg. Attack: 18. It misses horribly though.
Also, I forgot about health, Gus, roll 1d8 for your health, Cedric, roll 1d10 for your health
The proud owner of over 8000 hours in Terraria.
Send help pleaseHit Points: 7
Shaking off my stupor, and rolling my shoulders, I draw my sword.
”Out of the way Dwarf!”
I rush forward, ending the charge with a solid downward swing towards the hardened ‘limb’ of the slime: 7
Cedric manages to swing his sword at the slimy creature, dealing 9 damage
(P.S, Cheq, remember to add both your str mod and your fighter mod, giving you a total of +3 to attacking)
The proud owner of over 8000 hours in Terraria.
Send help please“Where the hell did you come from?” I yell towards Steve, “Oh, and thanks for the exposition, Dwarf - or should I say Gus.”
I follow Gus’ cantrip with another swing, this time a thrust towards the central sphere of the slime: Unable to parse dice roll.
Gus: You attempt to blast the slime, but your spell simply fizzles out of existence. (and yes, only one action per person per my post)
Cedric: (Re-roll because it was unable to parse: 5) You thrust with immense strength towards the core of the slime, the sword goes through the outer shell with little resistance, when your sword hits the golf ball sized core of the slime, it shatters into 84 tiny pieces, causing the slime to melt into a puddle of lifeless goo
Slime Defeated! 10 EXP and 5 SP Earned! (EXP is shared with the whole party, each member gaining 10 EXP)
The proud owner of over 8000 hours in Terraria.
Send help please