There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
Rollback Post to RevisionRollBack
Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
Rollback Post to RevisionRollBack
Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
Rollback Post to RevisionRollBack
Brains over brawn? Mind over matter? These canny warriors rightly answer, "Why not both?" - Tasha
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
Rollback Post to RevisionRollBack
Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
Rollback Post to RevisionRollBack
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
Rollback Post to RevisionRollBack
Brains over brawn? Mind over matter? These canny warriors rightly answer, "Why not both?" - Tasha
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
The creature is mostly solitary and only seeks out others of its kind for mating, it however does like spending time inside honeycombs with the bees.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
The creature is mostly solitary and only seeks out others of its kind for mating, it however does like spending time inside honeycombs with the bees.
Those bees are territorial, so they bite the creature until it gets 120 ft far away from the bee hive.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
The creature is mostly solitary and only seeks out others of its kind for mating, it however does like spending time inside honeycombs with the bees.
Those bees are territorial, so they bite the creature until it gets 120 ft far away from the bee hive.
But thanks to it's though hide, this only serves like a nice massage for the creature.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
The creature is mostly solitary and only seeks out others of its kind for mating, it however does like spending time inside honeycombs with the bees.
Those bees are territorial, so they bite the creature until it gets 120 ft far away from the bee hive.
But thanks to it's though hide, this only serves like a nice massage for the creature.
It sleeps 99% of the time.
Rollback Post to RevisionRollBack
Want a place to roleplay in your spare time? Here:Lord'sRestInn
Please don't hide your imperfections, if one part is beautiful, it all is.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
The creature is mostly solitary and only seeks out others of its kind for mating, it however does like spending time inside honeycombs with the bees.
Those bees are territorial, so they bite the creature until it gets 120 ft far away from the bee hive.
But thanks to it's though hide, this only serves like a nice massage for the creature.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
The creature is mostly solitary and only seeks out others of its kind for mating, it however does like spending time inside honeycombs with the bees.
Those bees are territorial, so they bite the creature until it gets 120 ft far away from the bee hive.
But thanks to it's though hide, this only serves like a nice massage for the creature.
It sleeps 99% of the time.
But it's immune to magically being put to sleep.
If the monster's gender is male and his age have reached the adulthood, then its hormones runs wild to find a female ( typical biological stuff on the procreation job IYKWIM ). If the monster's gender is female and it reached the adulthood, then its hormones turns her to focuse in seducing the males.
There will be a quote chain that everyone will quote and add something to a monster. once a quote chin becomes too long a new one will be created
rules for creating monsters:
You must add to the monster in every post
No Copying from other users
Always 'yes and'
ALWAYS QUOTE THE QUOTE CHAIN
Current monster:bager fey
Can burrow through soild lead
and sneezes iron
Never give it your name, or it will become humanoid and you will become a badger.
The iron sticks to whatever it touches, and the thing being touched by the iron turns into iron up to 10 feet.
But has a 10% chances to turn into gold
The badger eats precious gems and metals as nutrition, and depending on what it eats, it takes on the corresponding elements most associated with that metal or gem. It can use the elemental power however it likes.
Most commonly this is used as a breath attack that takes on a 60 foot cone and deals 8d6 of the corresponding damage type on a failed dex save, or half that on a succesful one.
And it is allergic to rust monsters
Has an outer shell made of adamantine. The adamantine shell is spiked. It has an AC of 23, and any creature that hits it with a melee attack while within 5 ft. of it takes 4 (1d8) piercing damage from the spikes. Additionally, any critical hit made against it becomes a normal hit.
It is the size of a small beetle.
and doesn't need to drink water
It loves eating humans because of how tasty they are to it.
But not humans with a first name starting with J
It however does like Dwarves whose first name starts with a J.
It has no eyes, so it is blind.
But it has blindsight up to 120ft
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
It also just smells really badly, like burned flesh.
Except on Wednesdays except on the first Wednesday of the month
The only word it can say is 'dudes' and variations of it.
It starts hiccuping if it tries to say a verb
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
The creature is mostly solitary and only seeks out others of its kind for mating, it however does like spending time inside honeycombs with the bees.
Those bees are territorial, so they bite the creature until it gets 120 ft far away from the bee hive.
But thanks to it's though hide, this only serves like a nice massage for the creature.
It sleeps 99% of the time.
But it's immune to magically being put to sleep.
If the monster's gender is male and his age have reached the adulthood, then its hormones runs wild to find a female ( typical biological stuff on the procreation job IYKWIM ). If the monster's gender is female and it reached the adulthood, then its hormones turns her to focuse in seducing the males.
However, if it does get stung by a bee, it is filled with strength and vigor. For 2 hours, the monster gains a +4 bonus to Strength and Constitution checks and saving throws, and it gains (2d12 + 10) temporary hit points.
Rollback Post to RevisionRollBack
Brains over brawn? Mind over matter? These canny warriors rightly answer, "Why not both?" - Tasha
and doesn't need to drink water
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
It loves eating humans because of how tasty they are to it.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
But not humans with a first name starting with J
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
It however does like Dwarves whose first name starts with a J.
I am also here.
Am snek.
It has no eyes, so it is blind.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
But it has blindsight up to 120ft
I am also here.
Am snek.
Has a Heated Body, dealing 5 (1d10) fire damage to any creature within 5 ft. of it that touches it, hits it with a melee attack, or grappling it. Can also cast heat metal at will. Yes, the INFAMOUS HEAT METAL. Paladins watch out!
Brains over brawn? Mind over matter? These canny warriors rightly answer, "Why not both?" - Tasha
My Homebrews: Monsters, Magic Items, Spells, Races
Rhulg- Hobgoblin Gunsmith
But it can't cast it against pure iron armor. Steal armor, yes, but pure iron, no
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
It also just smells really badly, like burned flesh.
I am also here.
Am snek.
Except on Wednesdays except on the first Wednesday of the month
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
The only word it can say is 'dudes' and variations of it.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
It starts hiccuping if it tries to say a verb
Hi everyone! I'm working up the will to finalize my signature, so... I guess this will be the signature for now
And its hiccups create an explosive burst of thunder in a 60-ft. cone originating from itself. Each creature within the cone must make a Constitution saving throw, taking 21 (6d6) thunder damage on a failed save, or half as much damage on a successful one. On a failed save, a creature is pushed back 15 ft. and knocked prone. This ability deals double damage to objects and structures, and creatures made of inorganic materials such as wood, stone, or metal have disadvantage on the save.
Brains over brawn? Mind over matter? These canny warriors rightly answer, "Why not both?" - Tasha
My Homebrews: Monsters, Magic Items, Spells, Races
Rhulg- Hobgoblin Gunsmith
The creature is mostly solitary and only seeks out others of its kind for mating, it however does like spending time inside honeycombs with the bees.
I am also here.
Am snek.
Those bees are territorial, so they bite the creature until it gets 120 ft far away from the bee hive.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
But thanks to it's though hide, this only serves like a nice massage for the creature.
I am also here.
Am snek.
It sleeps 99% of the time.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
But it's immune to magically being put to sleep.
I am also here.
Am snek.
If the monster's gender is male and his age have reached the adulthood, then its hormones runs wild to find a female ( typical biological stuff on the procreation job IYKWIM ). If the monster's gender is female and it reached the adulthood, then its hormones turns her to focuse in seducing the males.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
However, if it does get stung by a bee, it is filled with strength and vigor. For 2 hours, the monster gains a +4 bonus to Strength and Constitution checks and saving throws, and it gains (2d12 + 10) temporary hit points.
Brains over brawn? Mind over matter? These canny warriors rightly answer, "Why not both?" - Tasha
My Homebrews: Monsters, Magic Items, Spells, Races
Rhulg- Hobgoblin Gunsmith