Oddly, the left side of the hallway is made up from different material than the right, being made of smooth, cold, gray stone.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Upon closer inspection the torch handles are made of the same material as the left side of the hallway, and seem to cast shadows on the wall when no one is there to cast shadows
the green light slowly dances across the room in an unsettling fashion (when fear is thought in the room the green light vanishes and form into willow-wisps which lead you deeper into the dungeon)
the pit traps seem laced in some black goo you can go around them but there is most likely a trap to push you in this hall is made of limestone and there strange carvings on all over the wall ceiling and floor (this is a maze of runes that push you 10ft in a certain direction changing cycle left ,forward,right,back wards repeat every 3 cycles it flips around going to from counter clockwise to clockwise and back to get to the end you must navigate the runes without falling into the pits with the black goo )
Ok, the rules are,
Since I don't have much imagination, I'll start with the classic creepy hallway:
The hallway is dark, only lit by skull-shaped torches, which create ghostly shadows flickering on the rotting floor.
This will probably end all your imaginations of the rainbow hallway filled with brain in a jar, but don't get discouraged!
Oddly, the left side of the hallway is made up from different material than the right, being made of smooth, cold, gray stone.
Upon closer inspection the torch handles are made of the same material as the left side of the hallway, and seem to cast shadows on the wall when no one is there to cast shadows
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The torches shed creepy green light
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
the green light slowly dances across the room in an unsettling fashion (when fear is thought in the room the green light vanishes and form into willow-wisps which lead you deeper into the dungeon)
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
The hallway abruptly turns, revealing another hallway. Sprung pit traps line the floor, and skeletons litter the bottom.
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the pit traps seem laced in some black goo you can go around them but there is most likely a trap to push you in this hall is made of limestone and there strange carvings on all over the wall ceiling and floor (this is a maze of runes that push you 10ft in a certain direction changing cycle left ,forward,right,back wards repeat every 3 cycles it flips around going to from counter clockwise to clockwise and back to get to the end you must navigate the runes without falling into the pits with the black goo )
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
the other hall leads to the Bat-Cave
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
the other hallway branches off into jubilexes lair.
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