A1: I use the Containing to put Botfred von Karma inside the Godmodder, who conveniently also contains spikes specifically to make being inside the Godmodder unsafe.
A2: With the power of some random bauxite lying around in the crust and some shoveling, I build a ramp down into the Underbattlefield because why not.
A3: Stalling Sovereign nglish is one thing, but I'm apparently at war with somebody and taking over the place and fighting monarchs is probably what I'm supposed to do. I aggressively shuffle into Sovereign nglish at high speed, pushing them away to see if this expends their Dodge Points or not.
-
The F descends toward the Underbattlefield to see what KingFuffy's up to more directly. Miscellaneous shaping is used to add light sources or more accessible access paths as needed.
My other entities also remember this is a war effort, and start looking for strategic emplacements to be nuisances toward and/or commit acts of terrorism.
A1: I use the Containing to put Botfred von Karma inside the Godmodder, who conveniently also contains spikes specifically to make being inside the Godmodder unsafe.
A2: With the power of some random bauxite lying around in the crust and some shoveling, I build a ramp down into the Underbattlefield because why not.
A3: Stalling Sovereign nglish is one thing, but I'm apparently at war with somebody and taking over the place and fighting monarchs is probably what I'm supposed to do. I aggressively shuffle into Sovereign nglish at high speed, pushing them away to see if this expends their Dodge Points or not.
-
The F descends toward the Underbattlefield to see what KingFuffy's up to more directly. Miscellaneous shaping is used to add light sources or more accessible access paths as needed.
My other entities also remember this is a war effort, and start looking for strategic emplacements to be nuisances toward and/or commit acts of terrorism.
You successfully put Botfred Von Karma inside the Godmodder! Botfred Von Karma expends 1 mote and carefully moves his robot body into the perfect position. It was the perfect position because it meant none of Botfred Von Karma's electronics would be inside spikes. this was important so he would not be injured by the spikes, because as long as he is not inside the spikes, he is safe from the spikes just like if he had lain on a bed of spikes, which Von Karma had much experience in, because he had recognised he might need to safely traverse spikes in the future, so he had made sure to familiarise himself using cloud spikes in his bunker. Now Botfred Von Karma was inside of The Godmodder, but was not injured, because he had avoided being hurt by the spikes. Also, because Von Karma was inside The Godmodder, it would be harder to attack him. This was why Von Karma had not avoided being put inside The Godmodder, because Von Karma had perfectly determined the benefits of it would outweigh any costs it would have owing to his perfect actions. As you prepare to dig a ramp to the underbattlefield, you notice an existing pathway leading to the underbattlefield! comparing the design to that of The BRRRRRRanded OnEEEEEEEEE's basement, you conclude it was probably made by another player. convenient! You then aggressively shuffle into Sovereign nglish! Sovereign nglish hurriedly expends 3 dodge points before realising that, despite the aggression of your shuffle, it was not a harmful attack!
Entity: All entities regenerate. No entities attack. Honestly, they just want to be left alone.
You charge.
EoRR Sky High, Leader and Cat idle and regenerate! The F descends into the Underbattlefield through the tunnels Nedben found! They eventually catch up to Fuffy, reaching the same room Fuffy was in through a hole in the ceiling(and descending using a simple ladder produced using Ring Shaping.). Since The F is no longer in the Which House, they won't be healed by its infirmary. The Evil Terrorist Farmers and Evil Ghosts look for strategic emplacements, and find that there's nothing in the area which fits the description and is durable enough to matter except the Which House and A Really Big Tree. the Which House is on their side, so they do some terrorism at A Really Big Tree, aggressively harvesting 4 Spruce Wood and dealing 20 damage! The Darkness is Training. ehhh... +5A, +30 HP.
Sovereign English looks really hard for something to do but can't find anything that wouldn't cast from life points and one-shot him, degrees of reasonableness or no. The Mercenaries fight it out, which is to say John Phoenix's Mercenaries all die and the remaining 24 points of damage kill 4 Evil Terrorist Farmers and [2d100: 27, 16] 2 Evil Ghosts. Botfred Von Karma attacked with his Cane. he did this with his robot appendages. He did this very perfectly. He did this perfectly because, as a Von Karma, he had to do everything perfectly, to maintain his reputation as a man who was perfect, owing to his perfection. He also did this perfectly because it was not a difficult task, and there was no reason to accept anything less than perfection from himself. However, it did not look like Von Karma was attacking perfectly. It did not look like this because it did not look like Von Karma was attacking. This was because Von Karma was inside of The Godmodder. This made it hard to see what he was doing, because The Godmodder was obscuring his actions. The Godmodder was obscuring his actions because The Godmodder was opaque. One thing The Godmodder was not, however, was a cloud. A less perfect man might find this to be an obstacle, because although Von Karma was perfectly skilled at cloud shaping from his many years in heaven, he was not a master of Godmodder shaping because there was no such skill. However, Von Karma was perfect, and everything he did was perfect. This included making plans to act while contained by The Godmodder. His plans were also brilliant, because there was no reason for Von Karmas to deal in unbrilliant plans, because he was perfect. But this still does not answer how he was able to move his Cane when he was inside The Godmodder and did not have much room to move. The answer was simple. Von Karma's Cane was a metaphor. It was a metaphor for a Staff. The Staff it was a metaphor for was Von Karma's Staff, and also the Staff of the Law, which Von Karma was a master of. The Law was not a physical object, so Von Karma could move it freely while inside The Godmodder, so he did. Von Karma continued to activate Prescient Delegation Unveiling and rolls his dice pool of 10D10 for (3, 3, 9, 5, 9, 1, 1, 1, 8, 8), and a perfectly average four successes. He expends 3 Motes for this, but regains 1 for his Stunt. Meanwhile, the two of John Phoenix's Meatshields, having left at some point earlier, return. They left because Von Karma had told them to earlier. He had told them to because he had simply recognised the fact that if he should end up entrapped within the Godmodder, however unlikely that would be, it would be convenient for him to have means to act under those circumstances ready for him. Von Karma had been very careful explaining his plans to the meatshields. they were to tell the legal system that Von Karma was the legal heir of John Phoenix's Ventures, because Von Karma was John Phoenix's closest relative in this universe. This was true, because Von Karma was from the same freehold-cluster as John Phoenix, and nobody else here was even from the Wyld. Von Karma was sure of this because he had perfectly looked into the backgrounds of everyone. Because of this, Von Karma gained access to all of John Phoenix Wight's items, which John Phoenix was not able to stop him from doing, because John Phoenix was Vexed. John Phoenix was also dead. John Phoenix continued to be dead. He was dead. The BRRRRRRanded OnEEEEEEEEE decides to target the Evil Ghosts. Why, The BRRRRRRanded OnEEEEEEEEE doesn't even need to reach for something insane to do with them! The BRRRRRRanded OnEEEEEEEEE simply grabs them using some Eishalon Bone as hooks and stuffs the ghosts behind the Mask on their face! A few moments later, the ghosts fly away screaming, rapidly metamorphosing into two Retainers of Insanity! They, ah... might not listen to orders any more. but they Are stronger now! The BRRRRRRanded OnEEEEEEEEE's mask suddenly remembers it exists and grants another -10 to incoming damage and +20 HP. The Which House summons 2 more cultists! the supplies tickup.
The Godmodder observes that Botfred Von Karma doesn't have the burst potential necessary, and elects to take matters into his own hands. [1d100:19] ...Fortunately, his vision is still dazzled by Nedben's Lens Flare, causing his attempted grab to miss Sky High by millimetres! The Godmodder then heals his eyes so that won't happen again.
[A-megamaths] Sky High 830/830 HP, 52A, -41 to incoming damage, 3.1 Player Actions/round, 65 Regen. 1/1 Mana. [A-megamaths] Leader 395/395 HP, 47A, 4.1 Player Actions/Round, -20 to incoming damage. 13Regen. Greater Hollowing. Least Splintering. Lesser Blazing Blood. Lightly Spoiled. [-Nedben] The F 148/248 HP, 6(+4 for 1 rounds) Regen, -5 To incoming damage, 0.6 Generic Action Capability, 0.1 Shaping💍. 43 Gossamer, +1/Essence/Round. 1 Essence. Solid Frost! in the BRRRRRRRanded One's Basement! Assumption of Air shape (7 G: see P152). Forging the Ring Grace (1E, 1G:see P152). Ordinary Object Conjuration (1+ G: See P153.) Equipped: Regal Tiara (+19 MHP, +0.01 Generic Action Capability, +10% loot. The F's Ring Grace) [-Nedben] Evil Terrorist Farmers 5x4 HP, 1x4 Farmerly Terrorism [GIoPC-Nedben] Retainers of Insanity x2 HP, 20% dodge, 0.2x2 Nuisance!A Cat [Ruth-A][7]: HP 216/275, Healing 50 (can only use on self), Attack 30, Stage Magic 6 [OG-Lyricsdusk] Darkness given Form 547/1125 HP 482A, blades of abyss,lightless onslaught. Darkness Given Soul ✦✦✦✦✦✦✦✦ SP, and something crawled out, but a hateful mirror. Darkness with purpose.••••••••••. heritage of the black star and the reign of none. [OG-naturewriter]Cosmic Monolith 46/100 HP 75% dodge chance. Dark Pulse(65) Antimatter(25x3) Flash (?) 4/4 Doomsday. [AG] etrahedral one : Sealed. Glass Side. [AG] Sovereign nglish, a highly reputable nglishman in possession of Ninety Six out of Number Health. 1x7 dodge Points. Sovereign nglishes Abstract Representation of Collected Verbs, Nouns, Adjectives, Pronouns, and other linguistic paraphernalia is currently: Strain,,,SCHMING, stat, soteric. Regarding his manipulations of the collected paraphernalia, he possesses the following quantity of Degrees of reasonableness: Thirteen, though this is slowly increasing at a linear rate. [AG] A Really Big Tree 1093 HP. [AG] The Godmodder's Mercenaries 15x20+11 HP, 2x21A [OG] John Phoenix's Mercenaries 0 HP, 2x0A [AG] Von Karma's Meatshields 15+6 HP, [AG] Botfred Von Karma, Wyld Exalted. Health Levels: 0, 0, 0, -1, -1, -1, -1, -2, -2, -3. 16 Motes, +1/round. Essence 2. Anima Banner: Narrative style. Can Stunt. Owns The Ventures of John Phoenix. Equipped: Perfectly-made Cane - 10-die attack pool; 5 damage/success. Psychic Missiles - 15-Die attack pool; 2 damage to 2 targets/success, can stun. 2 Durability. Custom 9mm Mac-10's - 3-die attack pool; 20 damage/success. Speed 0.5. Indisputable Primarch Method (1M. makes Actions, Defences, or other things Perfect. Free Action.) Prescient Delegation Unveiling (3M. Preform a shaping action of the Ring or Staff using successes on an attack roll as power.) [GIoPC] The BRRRRRRanded OnEEEEEEEEE 236/430 HP, -42 to Incoming Damage, 5% dodge, -30 HP if not full mana. Eishalon Masked! Cool Staff Bro! 20/20 Mana(2R)! goes BRRRRRRR and E! 82$. 2SP energy. Minor Void Blood. Hat of Hats - 32 (x2 per Hat tip!). Earmuffs of Sound Immunity! Cult! has a custom M16. [GIoPC] Which House 79/194 HP, guarding BRRRRRRRanded One! Co-owned by Nedben! Summons 2 Cultists per round! Produces 10 Blood, 1 Potion Supply[+1 ETF], Trout Meat, and Trout Oil per round! 5 Healing!A Cooking/Brewing Station. Stored: 5 Potion supply, 4 Trout Meat, 2 Trout Oil, 22 Barley Grains, 2 Gold, 14 Blood, Strongly Worded Paper Written In Blood (+8 regen to N entities for 1 round). [GIoPC] Cultists 5x9 HP, take 50% reduced damage from Blood Sacrifice. [GIoPC] GLock Robster, 2 Glock, 43 Rocks 16 Snow, collects 2 Rocks, 0.5 Snow/round [GM] Godmodder: 258 /300 HP, 1/? Fake Evidence 5/100 Self-Actualisation II 4/4 Empirically Infallible Insurance 12/10 Self-Actualisation I 4/2 Noonday Sky 5/5 Give me a Sign! 3/3 if it weighs... the same.. as a duck... Holding 11 HP, 52.68CP stats. Containing Botfred Von Karma.
The- Purity embodied. Honorary Member of the Going Insane On Purpose Club! (Signed photo of Waluigi! Box of Thymemicrophoneamen. has a Safe. full of stuff. and a spike-bush.) Woobydoobydoo: Hella Dosh! Kneecap (+1 Style point! +2ish Attack!). Light Wounds. Founding Member of the Going Insane On Purpose Club! The Brand shines. Darkside(Alastair Dragovich): Rock Snake Corpse (59 rocks), probably hopelessly confused. went on a sidequest in a vain attempt to become, perhaps, slightly less confused; ended up in a game of monopoly, making them more confused. Megamaths: Light Wounds! Thalai: Proud member of the Going Insane On Purpose Club! Truly Ludicrous Supply Of partially-enchanted Kitchen Knives. Water solidification. Cup of ManaTTTTTTT on a T on a T with ttt's. Opposition: Godmodder. 8 Soul Points. Nedben: in possession of a preceding reputation. Fast. has a Solar-Powered Telephonesis Phone, 15 Spruce Wood, 1 bunch of Iceberries. 30-HP shield: Mental Influence Negation! TinyTimCanpy: is sort of Anti Hyphen Taxman. Is alive! 80 HP Shield! KingFuffy: in the underbattlefield! 4 Granite Memorabilia, 1 Ancient Moss, 1 Unprocessed Diamond Ore, 25.
A1: Ah, insanity has retainers? I get distracted and paint a picture of insanity itself, then put it up on a stand by some flags. Gaze into the model of madness as you will.
A2: Recovering from distraction, I build an oversized pinball machine arena that shoots giant metal spheres and use it to pelt Sovereign nglish with multiball.
A3: I speak a mountain-word wisdom from Qaf the Heaven-Violating Spear and bestow it upon the training Darkness given Form. This will improve the effectiveness of their training and allow them to train up other abilities they wouldn't otherwise know methodologies to train. Perhaps it is because I am vaguely interested in seeing how far their progression will go, or at least giving them more vectors to change upon to seek an eternal progression.
-
The F camps out to recover.
The evil terrorist farmers continue logging the tree.
A1: I float through the right entrance. I.E. the entrance on the right, which happens to also be the correct entrance.
A2: I gaze at the Ancient Moss with wonder. Surely ther
I eat the moss, empowering my spirit with ancient moss powers, letting the moss aura consume me utterly.
A3: I continue working on my micrograms, preparing to sell them to the little economy robots and the residents of my home planet, provided I can set up the required infrastructure to send it there. (5.9/?)
3.1: Sky High is confused why the Godmodder is attacking him when the Darkness Given Form is RIGHT THERE... but oh well. He decides to invent something - namely, a Fail Safe! The next time someone tries to attack Sky High, the safe will open and dispense an essence of failure on the opponent. (No collateral damage on Sky High - he has the antidote!) Hopefully, their action will be nullified.
7.1 - charge!
Entity: All entities regenerate. No entities attack.
1: Sky High gives Leader the Fail Safe - he probably needs it more.
9.2 - Charge! The Hour of Reckoning will soon be upon us. Will you stand and fight, Donald? Or be consumed like the rest of us?
Entity: All entities regenerate. No entities attack. Sky High and Mister Mistoffelees combine stage magic with real magic to attempt to distract Von Karma from attacking them.
I give the Spear to Leader, who uses it to stab juuuuust to the right of Sky. What's just to the right of Sky? That's right, the comma. Leader removes the comma (turning Sky back into Sky High) and thrusts it somewhere between 77 and 78 characters to the right of Cat. And what's between 77 and 78 characters to the right of Cat? Mister Mistoffelees's statblock! Now, instead of having Stage Magic 6, Mister Mistoffelees has two attributes. Namely, Stage, and Magic 6! What do these do? I have no clue, but I'd presume Magic is probably similar to Mana. As for Stage... you're on your own to figure that out.
3.1 - Charge, now that Sky, High is back to being Sky High.
Entity: Sky High, Leader, and Mister Mistoffelees all regenerate. (Technically Mistoffelees just heals himself but there's not much difference... right?)
A1: I take the drugs and comma from the systems of Sky, High obtaining drugs.
A2: I alter myself to be biologically capable of handling and generating nanotechnology. This is mostly a constituent step to mitigate side effects, because...
A3: I don't do drugs, I am drugs (most of the time, I've apparently used both medicinal and recreational products so this is mostly baseless bragging) so I instead fuse with the drugs to become unnecessarily drug-composed and further my nature as Nedben. This is because most nedbens are a mess of drugs and nanotechnology.
Using the internal nanite management to handle the self-reformation and channel the drugs more effectively, I obtain the ability to become transcendentally high, so high that I can see the madness that makes up certain worlds, and obtain the power of insanity.
Through this I join the Going Insane on Purpose Club, since I've kind of just been supporting their cult for a while anyway it's mostly a bureaucratic thing.
-
The F shrugs and begins working on Forging the Staff Grace. We live in a society and all that, so the manipulation of the society is probably relevant to future endeavors. Probably.
A man, somewhat familiar but at the same time not, walks up near the edges of the battlefield and sets down a cardboard box that says "hshop" on the front of it.
...I cannot make heads or tails of what the heck is going on in the EoTB.
I point at the cosmic monolith.
Hey you, the old guy left me the deed to entity claims and since nature seems to be dead IRL non clickbait do you mind coming over here and continue doing nothing ominously in my favor? I appreciate it.
I gesture for the cosmic monolith to come hover ominously next to my shop. And then... I summon a plant! It's not decor it's actually for sale. With two actions though!
.
Action summary: I order the Cosmic Monolith to stand guard. It will continue doing nothing unless someone attacks me or otherwise messes with my stuff, in which case they'll get a face full of not having a good time. A1+2: I summon a potted plant! Instead of having a pun-based special ability like it usually does it just has 40 HP. It is now on sale for 1 Store Credit. A3: 1/20 for Storefront Home Improvement.
hshop WARES: Cosmic Monolith: Not for sale, it's technically already been sold and I can't get away with selling it again or the IRS will come after my cardboard box. Potted Plant: On sale for 1 Credit Credit Opportunities: 1 point of charge = 1 Credit Negotiating on other things is allowed. Credit Stores: I don't think anyone who contributed to the storefront before my latest hiatus is still playing so no one right now I guess.
A Zoroark in a ragged trenchcoat enters the Battlefield.
Various dimly glowing BlueStrings are wrapped around certain parts of his body, almost like the strings of a puppet.
They're strange, intangible and having an oddly ethereal nature.
"So this is the place, huh? Guess I ought to get to work."
Free Action: Join the Opposing Godmodder side
A1: Locate the Godmodder
A2/3: Once the Godmodder is located, throw a lit molotov at him, of course instead of just lobbing a bottle of oil and fire at the Godmodder, the Zoroark fires a shadow ball at the molotov prematurely shattering it in the air, causing the Godmodder to be pelted with a mix of Glass, Flammable Oil, and Fire.
A1: The Godmodder looks like a rock, quacks like a rock (at least they have similar infrequency of quacking due to the growling thing, small difference), and is statuesque when chiseled properly, probably also like a rock. I proceed to whack the Godmodder with a pickaxe-emulating martial art to dislodge him from the ground.
A2: The Godmodder, being a suspiciously rocklike and available personage, is promptly collected by the GLock Robster via my accelerating them into acting earlier.
A3: Any warm body helps? Sure! I install a heater to keep the bodies warm. That's probably not good for corpse preservation so I'll make it one of those heaters that reanimates corpses, so we can sacrifice the corpses again to dispose of them. It's circuitous, but probably has to do with recycling.
-
The F forges their Staff grace in the form of....a two-forward-prong-shape staff resembling the letter f! This has strong associations in the history of digamma/wau/mace-hierogylph industry but it's mostly just a stylistic mace-as-authority-symbol item.
Hey cultists pls corral the warmed undead for exploitation/sacrifice kthx.
7.1 - Sky High 8 summons eight chocolate pieces of eight. (Old-fashioned chocolate coins.) He eats them, healing some of his HP. He also offers Leader one, healing him for one eighth of the total action power (and Sky High 8 for 7/8ths).
3.1 - Charge.
Entity: Sky High 8, Leader, and Mister Mistoffelees all regenerate. (Technically Mistoffelees just heals himself but there's not much difference... right?)
Action 1: I water the Potted Planet. It was looking a little wilty.
Action 2: I begin summoning the Evil Skylanders Figurines! Again! Technically it's a different set. I notice that this thread's rules don't say that repeating things is disallowed in general, just that repeating your attacks against the Godmodder will fail! Well, I'm not attacking the godmodder with the Evil Skylanders Figurines, so I should be free to summon a functionally identical set to last time! 1/2
Action 3: Well it turns out Mister Game Master that you are half wrong. The hshop is, in fact, my Home! I crawl under the box and get a full night's rest (not a good night's rest, it's still just a cardboard box, but a full night's) over the course of the next two minutes, then climb back out of it, having demonstrated my point. You are, however, correct in that I currently have a shop, not a storefront. So I get a big thing of whiteout and a permanent marker. I white out the hshop and write STOREFRONT on the cardboard box instead. It is now both a Storefront and a House! Thereby meeting all requirements. 2/20
hshop STOREFRONT WARES: Cosmic Monolith: Not for sale, it's technically already been sold and I can't get away with selling it again or the IRS will come after my cardboard box. Potted Plant: On sale for 1 Credit Credit Opportunities: 1 point of charge = 1 Credit Negotiating on other things is allowed. Credit Stores: None
A1: Well, clearly there's nothing else here for me. I ascend into the regular battlefield.
A2: I attempt to decipher what kind of plant is in the plant pot. Is it moss? If yes, I use this action to buy the potted plant.
A3: I work a lot longer on my microgames, incorporating the golden scythe thing as a sort of peripheral. As a result, a lot of the microgames involve cutting things. (9.9)
Inventory:
4 Granite Memorabilia, 1 Unprocessed Diamond Ore
1 Golden Scythe Thing
77
Ancient Moss Powers (increases attack damage by 25)
A1: I use the Containing to put Botfred von Karma inside the Godmodder, who conveniently also contains spikes specifically to make being inside the Godmodder unsafe.
A2: With the power of some random bauxite lying around in the crust and some shoveling, I build a ramp down into the Underbattlefield because why not.
A3: Stalling Sovereign nglish is one thing, but I'm apparently at war with somebody and taking over the place and fighting monarchs is probably what I'm supposed to do. I aggressively shuffle into Sovereign nglish at high speed, pushing them away to see if this expends their Dodge Points or not.
-
The F descends toward the Underbattlefield to see what KingFuffy's up to more directly. Miscellaneous shaping is used to add light sources or more accessible access paths as needed.
My other entities also remember this is a war effort, and start looking for strategic emplacements to be nuisances toward and/or commit acts of terrorism.
220.7/300
10.2: Charge.
Entity: All entities regenerate. No entities attack. Honestly, they just want to be left alone.
You successfully put Botfred Von Karma inside the Godmodder! Botfred Von Karma expends 1 mote and carefully moves his robot body into the perfect position. It was the perfect position because it meant none of Botfred Von Karma's electronics would be inside spikes. this was important so he would not be injured by the spikes, because as long as he is not inside the spikes, he is safe from the spikes just like if he had lain on a bed of spikes, which Von Karma had much experience in, because he had recognised he might need to safely traverse spikes in the future, so he had made sure to familiarise himself using cloud spikes in his bunker. Now Botfred Von Karma was inside of The Godmodder, but was not injured, because he had avoided being hurt by the spikes. Also, because Von Karma was inside The Godmodder, it would be harder to attack him. This was why Von Karma had not avoided being put inside The Godmodder, because Von Karma had perfectly determined the benefits of it would outweigh any costs it would have owing to his perfect actions.
As you prepare to dig a ramp to the underbattlefield, you notice an existing pathway leading to the underbattlefield! comparing the design to that of The BRRRRRRanded OnEEEEEEEEE's basement, you conclude it was probably made by another player. convenient!
You then aggressively shuffle into Sovereign nglish! Sovereign nglish hurriedly expends 3 dodge points before realising that, despite the aggression of your shuffle, it was not a harmful attack!
You charge.
EoRR
Sky High, Leader and Cat idle and regenerate!
The F descends into the Underbattlefield through the tunnels Nedben found! They eventually catch up to Fuffy, reaching the same room Fuffy was in through a hole in the ceiling(and descending using a simple ladder produced using Ring Shaping.). Since The F is no longer in the Which House, they won't be healed by its infirmary.
The Evil Terrorist Farmers and Evil Ghosts look for strategic emplacements, and find that there's nothing in the area which fits the description and is durable enough to matter except the Which House and A Really Big Tree. the Which House is on their side, so they do some terrorism at A Really Big Tree, aggressively harvesting 4 Spruce Wood and dealing 20 damage!
The Darkness is Training. ehhh... +5A, +30 HP.
Sovereign English looks really hard for something to do but can't find anything that wouldn't cast from life points and one-shot him, degrees of reasonableness or no.

x2 HP, 20% dodge, 0.2
x2 Nuisance!A

- Purity embodied. Honorary Member of the Going Insane On Purpose Club!
.
The Mercenaries fight it out, which is to say John Phoenix's Mercenaries all die and the remaining 24 points of damage kill 4 Evil Terrorist Farmers and [2d100: 27, 16] 2 Evil Ghosts.
Botfred Von Karma attacked with his Cane. he did this with his robot appendages. He did this very perfectly. He did this perfectly because, as a Von Karma, he had to do everything perfectly, to maintain his reputation as a man who was perfect, owing to his perfection. He also did this perfectly because it was not a difficult task, and there was no reason to accept anything less than perfection from himself. However, it did not look like Von Karma was attacking perfectly. It did not look like this because it did not look like Von Karma was attacking. This was because Von Karma was inside of The Godmodder. This made it hard to see what he was doing, because The Godmodder was obscuring his actions. The Godmodder was obscuring his actions because The Godmodder was opaque. One thing The Godmodder was not, however, was a cloud. A less perfect man might find this to be an obstacle, because although Von Karma was perfectly skilled at cloud shaping from his many years in heaven, he was not a master of Godmodder shaping because there was no such skill. However, Von Karma was perfect, and everything he did was perfect. This included making plans to act while contained by The Godmodder. His plans were also brilliant, because there was no reason for Von Karmas to deal in unbrilliant plans, because he was perfect. But this still does not answer how he was able to move his Cane when he was inside The Godmodder and did not have much room to move. The answer was simple. Von Karma's Cane was a metaphor. It was a metaphor for a Staff. The Staff it was a metaphor for was Von Karma's Staff, and also the Staff of the Law, which Von Karma was a master of. The Law was not a physical object, so Von Karma could move it freely while inside The Godmodder, so he did.
Von Karma continued to activate Prescient Delegation Unveiling and rolls his dice pool of 10D10 for (3, 3, 9, 5, 9, 1, 1, 1, 8, 8), and a perfectly average four successes. He expends 3 Motes for this, but regains 1 for his Stunt. Meanwhile, the two of John Phoenix's Meatshields, having left at some point earlier, return. They left because Von Karma had told them to earlier. He had told them to because he had simply recognised the fact that if he should end up entrapped within the Godmodder, however unlikely that would be, it would be convenient for him to have means to act under those circumstances ready for him. Von Karma had been very careful explaining his plans to the meatshields. they were to tell the legal system that Von Karma was the legal heir of John Phoenix's Ventures, because Von Karma was John Phoenix's closest relative in this universe.
This was true, because Von Karma was from the same freehold-cluster as John Phoenix, and nobody else here was even from the Wyld. Von Karma was sure of this because he had perfectly looked into the backgrounds of everyone. Because of this, Von Karma gained access to all of John Phoenix Wight's items, which John Phoenix was not able to stop him from doing, because John Phoenix was Vexed.
John Phoenix was also dead.
John Phoenix continued to be dead.
He was dead.
The BRRRRRRanded OnEEEEEEEEE decides to target the Evil Ghosts. Why, The BRRRRRRanded OnEEEEEEEEE doesn't even need to reach for something insane to do with them! The BRRRRRRanded OnEEEEEEEEE simply grabs them using some Eishalon Bone as hooks and stuffs the ghosts behind the Mask on their face! A few moments later, the ghosts fly away screaming, rapidly metamorphosing into two Retainers of Insanity! They, ah... might not listen to orders any more. but they Are stronger now! The BRRRRRRanded OnEEEEEEEEE's mask suddenly remembers it exists and grants another -10 to incoming damage and +20 HP.
The Which House summons 2 more cultists! the supplies tickup.
The Godmodder observes that Botfred Von Karma doesn't have the burst potential necessary, and elects to take matters into his own hands. [1d100: 19]
...Fortunately, his vision is still dazzled by Nedben's Lens Flare, causing his attempted grab to miss Sky High by millimetres! The Godmodder then heals his eyes so that won't happen again.
[A-megamaths] Sky High 830/830 HP, 52A, -41 to incoming damage, 3.1 Player Actions/round, 65 Regen. 1/1 Mana.
[A-megamaths] Leader 395/395 HP, 47A, 4.1 Player Actions/Round, -20 to incoming damage. 13 Regen. Greater Hollowing. Least Splintering. Lesser Blazing Blood. Lightly Spoiled.
[-Nedben] The F 148/248 HP, 6(+4 for 1 rounds) Regen, -5 To incoming damage, 0.6 Generic Action Capability, 0.1 Shaping💍. 43 Gossamer, +1/Essence/Round. 1 Essence. Solid Frost! in the BRRRRRRRanded One's Basement! Assumption of Air shape (7 G: see P152). Forging the Ring Grace (1E, 1G:see P152). Ordinary Object Conjuration (1+ G: See P153.)
Equipped: Regal Tiara (+19 MHP, +0.01 Generic Action Capability, +10% loot. The F's Ring Grace)
[-Nedben] Evil Terrorist Farmers 5x4 HP, 1x4 Farmerly Terrorism
[GIoPC-Nedben] Retainers of Insanity
Cat [Ruth-A][7]: HP 216/275, Healing 50 (can only use on self), Attack 30, Stage Magic 6
[OG-Lyricsdusk] Darkness given Form 547/1125 HP 482A, blades of abyss,lightless onslaught. Darkness Given Soul ✦✦✦✦✦✦✦✦ SP, and something crawled out, but a hateful mirror. Darkness with purpose.••••••••••. heritage of the black star and the reign of none.
[OG-naturewriter] Cosmic Monolith 46/100 HP 75% dodge chance. Dark Pulse(65) Antimatter(25x3) Flash (?) 4/4 Doomsday.
[AG] etrahedral one : Sealed. Glass Side.
[AG] Sovereign nglish, a highly reputable nglishman in possession of Ninety Six out of Number Health. 1x7 dodge Points. Sovereign nglishes Abstract Representation of Collected Verbs, Nouns, Adjectives, Pronouns, and other linguistic paraphernalia is currently: Strain,,,SCHMING, stat, soteric. Regarding his manipulations of the collected paraphernalia, he possesses the following quantity of Degrees of reasonableness: Thirteen, though this is slowly increasing at a linear rate.
[AG] A Really Big Tree 1093 HP.
[AG] The Godmodder's Mercenaries 15x20+11 HP, 2x21A
[OG] John Phoenix's Mercenaries 0 HP, 2x0A
[AG] Von Karma's Meatshields 15+6 HP,
[AG] Botfred Von Karma, Wyld Exalted. Health Levels: 0, 0, 0, -1, -1, -1, -1, -2, -2, -3. 16 Motes, +1/round. Essence 2. Anima Banner: Narrative style. Can Stunt. Owns The Ventures of John Phoenix.
Equipped: Perfectly-made Cane - 10-die attack pool; 5 damage/success.
Psychic Missiles - 15-Die attack pool; 2 damage to 2 targets/success, can stun. 2 Durability.
Custom 9mm Mac-10's - 3-die attack pool; 20 damage/success. Speed 0.5.
Indisputable Primarch Method (1M. makes Actions, Defences, or other things Perfect. Free Action.)
Prescient Delegation Unveiling (3M. Preform a shaping action of the Ring or Staff using successes on an attack roll as power.)
[GIoPC] The BRRRRRRanded OnEEEEEEEEE 236/430 HP, -42 to Incoming Damage, 5% dodge, -30 HP if not full mana. Eishalon Masked! Cool Staff Bro! 20/20 Mana(2R)! goes BRRRRRRR and E! 82$. 2SP energy. Minor Void Blood. Hat of Hats - 32 (x2 per Hat tip!). Earmuffs of Sound Immunity! Cult! has a custom M16.
[GIoPC] Which House 79/194 HP, guarding BRRRRRRRanded One! Co-owned by Nedben! Summons 2 Cultists per round! Produces 10 Blood, 1 Potion Supply[+1 ETF], Trout Meat, and Trout Oil per round! 5 Healing!A Cooking/Brewing Station. Stored: 5 Potion supply, 4 Trout Meat, 2 Trout Oil, 22 Barley Grains, 2 Gold, 14 Blood, Strongly Worded Paper Written In Blood (+8 regen to N entities for 1 round).
[GIoPC] Cultists 5x9 HP, take 50% reduced damage from Blood Sacrifice.
[GIoPC] GLock Robster, 2 Glock, 43 Rocks 16 Snow, collects 2 Rocks, 0.5 Snow/round
[GM] Godmodder: 258 /300 HP, 1/? Fake Evidence 5/100 Self-Actualisation II 4/4 Empirically Infallible Insurance 12/10 Self-Actualisation I 4/2 Noonday Sky 5/5 Give me a Sign! 3/3 if it weighs... the same.. as a duck... Holding 11 HP, 52.68CP stats. Containing Botfred Von Karma.
The
(Signed photo of Waluigi! Box of Thymemicrophoneamen. has a Safe. full of stuff. and a spike-bush.)
Woobydoobydoo: Hella Dosh! Kneecap (+1 Style point! +2ish Attack!). Light Wounds. Founding Member of the Going Insane On Purpose Club! The Brand shines.
Darkside(Alastair Dragovich): Rock Snake Corpse (59 rocks), probably hopelessly confused. went on a sidequest in a
vainattempt to become, perhaps, slightly less confused; ended up in a game of monopoly, making them more confused.Megamaths: Light Wounds!
Thalai: Proud member of the Going Insane On Purpose Club! Truly Ludicrous Supply Of partially-enchanted Kitchen Knives. Water solidification. Cup of ManaTTTTTTT on a T on a T with ttt's. Opposition: Godmodder. 8 Soul Points.
Nedben: in possession of a preceding reputation. Fast. has a Solar-Powered Telephonesis Phone, 15 Spruce Wood, 1 bunch of Iceberries. 30-HP shield: Mental Influence Negation!
TinyTimCanpy: is sort of Anti Hyphen Taxman. Is alive! 80 HP Shield!
KingFuffy: in the underbattlefield! 4 Granite Memorabilia, 1 Ancient Moss, 1 Unprocessed Diamond Ore, 25
A1: Ah, insanity has retainers? I get distracted and paint a picture of insanity itself, then put it up on a stand by some flags. Gaze into the model of madness as you will.
A2: Recovering from distraction, I build an oversized pinball machine arena that shoots giant metal spheres and use it to pelt Sovereign nglish with multiball.
A3: I speak a mountain-word wisdom from Qaf the Heaven-Violating Spear and bestow it upon the training Darkness given Form. This will improve the effectiveness of their training and allow them to train up other abilities they wouldn't otherwise know methodologies to train. Perhaps it is because I am vaguely interested in seeing how far their progression will go, or at least giving them more vectors to change upon to seek an eternal progression.
-
The F camps out to recover.
The evil terrorist farmers continue logging the tree.
A1: I float through the right entrance. I.E. the entrance on the right, which happens to also be the correct entrance.
A2: I gaze at the Ancient Moss with wonder. Surely ther
I eat the moss, empowering my spirit with ancient moss powers, letting the moss aura consume me utterly.
A3: I continue working on my micrograms, preparing to sell them to the little economy robots and the residents of my home planet, provided I can set up the required infrastructure to send it there. (5.9/?)
4 Granite Memorabilia, 1 Unprocessed Diamond Ore
1 Golden Scythe Thing
25
Ancient Moss Powers
227.8/300
3.1: Sky High is confused why the Godmodder is attacking him when the Darkness Given Form is RIGHT THERE... but oh well. He decides to invent something - namely, a Fail Safe! The next time someone tries to attack Sky High, the safe will open and dispense an essence of failure on the opponent. (No collateral damage on Sky High - he has the antidote!) Hopefully, their action will be nullified.
7.1 - charge!
Entity: All entities regenerate. No entities attack.
A1 + A2 + A3: I repair the Which House through using my reserve of Spruce Wood to reconstruct damaged areas and provide support scaffolding.
-
The F collects some moonrocks for analysis then retreats further into the underbattlefield after KingFuffy.
Other entities act at discretion, which probably means an annoying time for Sovereign nglish.
237/300
1: Sky High gives Leader the Fail Safe - he probably needs it more.
9.2 - Charge! The Hour of Reckoning will soon be upon us. Will you stand and fight, Donald? Or be consumed like the rest of us?
Entity: All entities regenerate. No entities attack. Sky High and Mister Mistoffelees combine stage magic with real magic to attempt to distract Von Karma from attacking them.
A1: I disassemble the walls around me to gather bricks.
A2: I then sell the bricks on Ebay for more economy.
A3: I continue working on my microgames, including many, many references to 69, the funny number. (6.9/?)
4 Granite Memorabilia, 1 Unprocessed Diamond Ore
1 Golden Scythe Thing
25
Ancient Moss Powers (increases attack damage by 25)
240.1/300
7.1 - Hey, Sky, can I borrow that spear? Thanks.
I give the Spear to Leader, who uses it to stab juuuuust to the right of Sky. What's just to the right of Sky? That's right, the comma. Leader removes the comma (turning Sky back into Sky High) and thrusts it somewhere between 77 and 78 characters to the right of Cat. And what's between 77 and 78 characters to the right of Cat? Mister Mistoffelees's statblock! Now, instead of having Stage Magic 6, Mister Mistoffelees has two attributes. Namely, Stage, and Magic 6! What do these do? I have no clue, but I'd presume Magic is probably similar to Mana. As for Stage... you're on your own to figure that out.
3.1 - Charge, now that Sky, High is back to being Sky High.
Entity: Sky High, Leader, and Mister Mistoffelees all regenerate. (Technically Mistoffelees just heals himself but there's not much difference... right?)
The Tuft of Fractalline Fur ignites...
A1: I take the drugs and comma from the systems of Sky, High obtaining drugs.
A2: I alter myself to be biologically capable of handling and generating nanotechnology. This is mostly a constituent step to mitigate side effects, because...
A3: I don't do drugs, I am drugs (most of the time, I've apparently used both medicinal and recreational products so this is mostly baseless bragging) so I instead fuse with the drugs to become unnecessarily drug-composed and further my nature as Nedben. This is because most nedbens are a mess of drugs and nanotechnology.
Using the internal nanite management to handle the self-reformation and channel the drugs more effectively, I obtain the ability to become transcendentally high, so high that I can see the madness that makes up certain worlds, and obtain the power of insanity.
Through this I join the Going Insane on Purpose Club, since I've kind of just been supporting their cult for a while anyway it's mostly a bureaucratic thing.
-
The F shrugs and begins working on Forging the Staff Grace. We live in a society and all that, so the manipulation of the society is probably relevant to future endeavors. Probably.
A man, somewhat familiar but at the same time not, walks up near the edges of the battlefield and sets down a cardboard box that says "
hshop" on the front of it....I cannot make heads or tails of what the heck is going on in the EoTB.
I point at the cosmic monolith.
Hey you, the old guy left me the deed to entity claims and since nature seems to be dead IRL non clickbait do you mind coming over here and continue doing nothing ominously in my favor? I appreciate it.
I gesture for the cosmic monolith to come hover ominously next to my shop. And then... I summon a plant! It's not decor it's actually for sale. With two actions though!
.
Action summary:
I order the Cosmic Monolith to stand guard. It will continue doing nothing unless someone attacks me or otherwise messes with my stuff, in which case they'll get a face full of not having a good time.
A1+2: I summon a potted plant! Instead of having a pun-based special ability like it usually does it just has 40 HP. It is now on sale for 1 Store Credit.
A3: 1/20 for Storefront Home Improvement.
hshopWARES:
Cosmic Monolith: Not for sale, it's technically already been sold and I can't get away with selling it again or the IRS will come after my cardboard box.
Potted Plant: On sale for 1 Credit
Credit Opportunities:
1 point of charge = 1 Credit
Negotiating on other things is allowed.
Credit Stores:
I don't think anyone who contributed to the storefront before my latest hiatus is still playing so no one right now I guess.
A1: I scour the entire area for mosses, and place said mosses in special containers so they can age properly for more potent effects.
A2 + A3: I release a trailer for the microgame collection to build hype! Mossware Mayhem, coming to a game store near you in January 2022! (8.9)
Inventory:
4 Granite Memorabilia, 1 Unprocessed Diamond Ore
1 Golden Scythe Thing
77
Ancient Moss Powers (increases attack damage by 25)
| Drifter Zoroark | Blue String Proxy | START |
A Zoroark in a ragged trenchcoat enters the Battlefield.
Various dimly glowing Blue Strings are wrapped around certain parts of his body, almost like the strings of a puppet.
They're strange, intangible and having an oddly ethereal nature.
"So this is the place, huh? Guess I ought to get to work."
Free Action: Join the Opposing Godmodder side
A1: Locate the Godmodder
A2/3: Once the Godmodder is located, throw a lit molotov at him, of course instead of just lobbing a bottle of oil and fire at the Godmodder, the Zoroark fires a shadow ball at the molotov prematurely shattering it in the air, causing the Godmodder to be pelted with a mix of Glass, Flammable Oil, and Fire.
| Drifter Zoroark | Blue String Proxy | END |
Heyo, it's me, JOEbob from the even futurer!
A1: The Godmodder looks like a rock, quacks like a rock (at least they have similar infrequency of quacking due to the growling thing, small difference), and is statuesque when chiseled properly, probably also like a rock. I proceed to whack the Godmodder with a pickaxe-emulating martial art to dislodge him from the ground.
A2: The Godmodder, being a suspiciously rocklike and available personage, is promptly collected by the GLock Robster via my accelerating them into acting earlier.
A3: Any warm body helps? Sure! I install a heater to keep the bodies warm. That's probably not good for corpse preservation so I'll make it one of those heaters that reanimates corpses, so we can sacrifice the corpses again to dispose of them. It's circuitous, but probably has to do with recycling.
-
The F forges their Staff grace in the form of....a two-forward-prong-shape staff resembling the letter f! This has strong associations in the history of digamma/wau/mace-hierogylph industry but it's mostly just a stylistic mace-as-authority-symbol item.
Hey cultists pls corral the warmed undead for exploitation/sacrifice kthx.
240.1/300
7.1 - Sky High 8 summons eight chocolate pieces of eight. (Old-fashioned chocolate coins.) He eats them, healing some of his HP. He also offers Leader one, healing him for one eighth of the total action power (and Sky High 8 for 7/8ths).
3.1 - Charge.
Entity: Sky High 8, Leader, and Mister Mistoffelees all regenerate. (Technically Mistoffelees just heals himself but there's not much difference... right?)
The Tuft of Fractalline Fur ignites...
Action 1: I water the Potted Planet. It was looking a little wilty.
Action 2: I begin summoning the Evil Skylanders Figurines! Again! Technically it's a different set. I notice that this thread's rules don't say that repeating things is disallowed in general, just that repeating your attacks against the Godmodder will fail! Well, I'm not attacking the godmodder with the Evil Skylanders Figurines, so I should be free to summon a functionally identical set to last time! 1/2
Action 3: Well it turns out Mister Game Master that you are half wrong. The
hshop is, in fact, my Home! I crawl under the box and get a full night's rest (not a good night's rest, it's still just a cardboard box, but a full night's) over the course of the next two minutes, then climb back out of it, having demonstrated my point. You are, however, correct in that I currently have a shop, not a storefront. So I get a big thing of whiteout and a permanent marker. I white out thehshop and write STOREFRONT on the cardboard box instead. It is now both a Storefront and a House! Thereby meeting all requirements. 2/20hshopSTOREFRONT
WARES:
Cosmic Monolith: Not for sale, it's technically already been sold and I can't get away with selling it again or the IRS will come after my cardboard box.
Potted Plant: On sale for 1 Credit
Credit Opportunities:
1 point of charge = 1 Credit
Negotiating on other things is allowed.
Credit Stores:
None
A1: Well, clearly there's nothing else here for me. I ascend into the regular battlefield.
A2: I attempt to decipher what kind of plant is in the plant pot. Is it moss? If yes, I use this action to buy the potted plant.
A3: I work a lot longer on my microgames, incorporating the golden scythe thing as a sort of peripheral. As a result, a lot of the microgames involve cutting things. (9.9)
Inventory:
4 Granite Memorabilia, 1 Unprocessed Diamond Ore
1 Golden Scythe Thing
77
Ancient Moss Powers (increases attack damage by 25)
1.01 units of moss
I really thought Alice's eventual outcome was more obvious than it apparently was.