You think the gunpowder harmless? I’ll show you! For my first action, I collect the gunpowder. The tinkerers will like this, or maybe the new guy coming here.
For my other two, I use the sword to attack the thyme rot. The knights and archers also attack the thyme rot
Edit: forgot 2 of my most important entities. Changing that now.
Ganlidore uses lightning bolt on the seekers then hides behind the inside-out tank. The healer heals Ganlidore.
End of edit.
I won’t merge my entities, but I will use only 1 line of text for them unless something important happens with one or more of them.
The tinkerers and gardener continue their stuff (.8/1 catapult, .3/1 plant). The performer inspires the inside-out tank.
The fortune teller reads random_person123’s fortune. It sees… a dragon burning the countryside as is often featured in stories. This dragon, however, is a mecha. And the countryside is Sneilov’s. Random_person will destroy the godmodder’s moon base.
Out of the castle walks the royal scientist! They study things! In the meantime, can everyone else please stop attacking the bats?
Not part of my action is to tell this guy something.
You take 3 actions, Joebob says what happens. You post your actions once every time joebob posts The goal is to defeat the godmodder. Defeating AG entities also helps the players. You’ll figure it out eventually.
A1 + A2 = 5.5/30 Dragon Mecha (Cycling) Cycling, please! With my first action, I... download Skynet! Skynet being a very complexible (complex and flexible) AI made from a very complexible programming language. For now I put them into a modified PHP containment vat I took from a cookie factory. With my second action, I draw a ritual circle (made of concentrated fire and ice) around the egg. I scrawl runes in the circle, and add herbs, moon rock, and pure magic. I take out my spellbook, and read out an ancient spell... (rite of awakening; it's being used to awaken the egg)
A3 + Dragon Talons = Stop! Hammer Time! (someone's done this before, haven't they) I generate five words for this attack. Thaw, harm, gradient, hammer, proper. Hmm. To thaw you must have frozen. I freeze the Basic Dark Cavern. I summon a hammer, and chisel the Basic Dark Cavern in a proper cavern, one that doesn’t spawn monsters. I then unfreeze the Basic Dark Cavern, but parts of it are thawing faster than the others. This causes a sort of blue gradient effect across the cavern (the blueness corresponds to the amount of harm they're experiencing).
Orders: Tom Sawyer gets mixed up with John Saul, commit logic on the skull, and stop being mixed up with John Saul. Sword Guy will attack the Basic Dark Cavern's summoning. The Health Altar will summon, (summons will divide healing between the Health Altar and the Inside-Outside Tank), and upgrade the themselves with more stats shaping. The Energy Plant (with the soul fragment) will use the GPSS (as well as it's other senses) to find out 1) where they are, and 2) what their surroundings are like.
Action 1: I unsheathe the Firmament Boat and use it to cover the Goddamned Bats. They're made from Klipot and the Firmament Boat is completely immune to Klipot. They're trapped!
Actions 2 and 3: charge
Entity Orders: Y'know what? No more cavern! Caverns suck! My entities attack the Basic Dark Cavern. The Craftbot continues crafting the Bowler Hat.
Endless Calamity: 35.7/100
CTG2 Action:
Replying to Simuob: You empower the Clownmodder with soul bits. I don't know what those are but they do kind of sound like a video game currency you'd need to pay IRL money to get, so they must be powerful!
Replying to Clown: You shatter the Chicanery Destroyer in twain. It is now two swords, 'Chicanery' and 'Destroyer'. You'll have to give one of them to someone else, because John Saul is the only one who can wield the power of both blades at the same time.
Replying to ORIGIN: John Saul gasps. Two rights?! But... if there are two rights, then there also have to be two downs, and two lefts, and two ups! You've accidentally created an even more non-euclidean maze than John Saul! He's trapped!
Replying to Tom Sawyer: John Saul does not care about being mixed up with a player because his ego is too big to be fused with someone else's- Wait, did John Saul just admit that he has a big ego?! Something truly perfect beings don't have?! He did! John Saul realizes his mistake and blows up!
The Clownmodder pulls out a water-shooting flower and uses it on 💀. 💀 respawns. The Clownmodder deals 1000 damage to one of the Vending Machines. 💀 runs out of ideas. The Cyborg Turnip Army destroys one of the Vending Machines and regenerates. The Code Turnips deal 1000 damage to the other Vending Machine. The Vending Machine spits out a shark, which deals 1 damage to the Clownmodder. If a shark can deal 1 damage to the Clownmodder, then a vending machine can deal 2! The Clownmodder loses 3 HP in total.
[OS] Code Turnips: 4000 HP, 1000 A [OS] Cyborg Turnip Army: 8200 HP, 1000 A [C] The Clownmodder: 5/10 HP [AS] 💀: ∞ Respawns, summons defeated foes [AS] Vending Machine: 1000 HP, more dangerous than a shark!A
I pull out a palladium studded voidmetal laced ichorcloth wrapped neutronium-enderium-draconium hammerpaxelwandlaser enchanted with Efficiency enchantment.level.32767 and Unbreakable enchantment.level.32767 charged with 9,000,000,000,000,000 RF and 5,000,000,000 of every kind of vis, equipped with a Final Star modified to hold 6 octillion petaEMC and an ME system equipped with 100 4,294,967,296k ME storage cells. Using this ambrosial implement of Brobdingnagian power, I dig a hole through the top of the Basic Dark Cavern - from above, while levitating so I don't fall into lava. This can't go wrong in any way, right?
Action 1: I use my awesome mind to teleport really closely to the Morally Dissolute Thyme Rot. I then grab and rip a huge chunk of its flesh with my manly hands. I then use the power of the "then" word to teleport me to my cooking area along with the huge chunk of MDTR flesh. I place the flesh onto my cooking table where I then season it with the organs, skin, and bodies of Cane Toads and Golden Dart Frogs. I also splash King Cobra venom all over the flesh. I chop the flesh up, mash it into a ball with my hands, and then dump the flesh into a convenient bucket. After this, I liquify a frog and fuse it with a Brazilian wandering spider and a black mamba.
Action 2: I fill the bucket with tar, glue, boatloads of my favorite poison (its Botulinum Toxin), pink sauce, and purple paint. I also dump that weird liquified frog fusion I made earlier into the bucket. And just for the heck of it, I throw some tide pods into the bucket.
Action 3: Now is the time! I drink my custom made Waluigi Juice.
with spots of color like the sight of closed eyes, and with several 'stars' in different colors visible. as far as GPS results, this grey land is about as far away as the Red Realm and Light Realm (the one the Luxroot comes from, to be clear)- being generous with the meaning of 'about' since you didn't measure the distances to either, but it's not more than twice as far or less than half; positioned such that the Light Realm is probably one of the 'stars', and the Red realm probably isn't.
Action 1: I unsheathe the Firmament Boat and use it to cover the Goddamned Bats. They're made from Klipot and the Firmament Boat is completely immune to Klipot. They're trapped!
Actions 2 and 3: charge
Entity Orders: Y'know what? No more cavern! Caverns suck! My entities attack the Basic Dark Cavern. The Craftbot continues crafting the Bowler Hat.
Endless Calamity: 35.7/100
You trap all of the Goddamned Bats under the Firmament Boat! entities ordered!
Simuob: [Clown]: ORIGIN:
Torix:
Back on the ground, the Morally Dissolute Thyme Rot splotters 3 Decay at the Inside-Out Tank, 1 at and 58 at ecneserP ehT! The Health Altar summons another Cleric and upgrades itself with 0.06 more Shaping! Its Clerics heal the Tank for 20 HP and the Altar for 15! Sword Guy attacks the Basic Dark Cavern! Its summoning is a direct if variable product of its Durability, so this does 2% Durability damage. The Craftbot resumes its vital (indefinite) duty! Storm Man attacks the Basic Dark Cavern!!... it doesn't do all that much, since, unlike most enemies, the cavern is not particularly harmable by electricity!! being a cavern!! 3% damage! because no orders; and and cats do the same.
30.1 - ecneserP ehT laughs. And laughs. and Laughs.
With a shrill, resounding "EEEEEEEEEEEEEEEEEEEEEEEEEE," ecneserP ehT withdraws a mighty scythe and stabs it into the Thyme Rot. Channeling the power of Blood Sacrifice, the scythe causes the Thyme Rot to explode into a fountain of delicious sacrifice for material. The Thyme Rot shrinks away into nothing as it is sacrificed a thousand times over.
Wait, you say the Thyme Rot doesn't have blood? Well, to that I say...
The Slow March Toward An Inevitable Demise: 100/999
ecneserP ehT attacks the Thyme Rot and regenerates. It also eats all its ice cream. THE MADNESS IS INSIDE YOU NOW attacks the Castle. The Cats attack the Castle as well.
A1 + DUST: Oh, right, we didn't have extras on the regolith. I throw a bunch of miscellaneous dust, dead entity bits, and other expendable matter onto the moon to make the ruined parts moonrock-ier.
A2: Screeching! I speak forth the howling names that command insanity, and the sounds that are not sounds except when they are, and the profane memes that register among those whose structures cannot withstand elaborate truths. It also cleans up messes and reduces recidivism, so I use it to convert the inhabitants Cthulhu drove mad or whatever, to steal a bunch of territory.
A3: I apply craft charms to help repair and construct the Grounded Space Station out of the Tinier Shack faster. Solar Exalted cred and all that.
Applicable entities...construction! We've got a whole moon of (mostly on fire or militarily contested) territory to logistics over. Roads, building equipment, supply lines, whatever it is we're going to need even though realistically speaking we just use reality-warping do-anythings! And we've got a cult that's culting building this grounded space station yeah.
I use my first action to repair the castle back to full, after THE MADNESS IS INSIDE YOU NOW and the cats attack it.
I use my other two to distract the godmodder with sword and reduce its defense to whatever the next attack is because it’s already blocking my attack.
Ganlidore moves the 1 restrained bat to where the scientist can study it but it can’t easily attack the scientist. The scientist begins to study the live specimen, more specifically, its hydraic trait and how to bypass it (.5/1)
The healer heals the inside-out tank.
The knights and archers attack the dark cavern
Hmm, the springs are pulling too hard? Get springs that won’t break the anchorage! (.78/1) The performer inspires the tinkerers.
The gardener continues the plant (.35/1)
The fortune teller reads the fortune of ecneserP ehT (2 rounds left)
Out of the castle walks another archer.
Rollback Post to RevisionRollBack
Royalty among the charge kingdom. All will fall before our glorious assault!
A1 + A2 = 7.5/30 Dragon Mecha (Cycling) First, I grow some computer cells in a lab. I connect them with a very weak type of EMP. They will make up the neural network of Skynet. Second, ...oh. Riiiiight. I substitute moonmoonrocks. Okay, what else? The rite of awakening will wake up the dragon. After that, I'll feed it spare computer parts infused with magic. What could go wrong? I'm in a lab that's completely closed from the outside world (is it's own universe), after all.
A3 + Dragon Talons = PGPG From all the way on the moonmoon, I pull out a portal gun. But not just any portal gun. This is a portal gun portal gun. (a gun that shoots portals to a dimension full of guns that shoot portals) I use it to shoot a portal all the way very close to the Godmodder. Out of the portal gun portal comes a variety of portal guns. Portal guns, portal gun mk 13s (PG-13), rainbow portal guns, even more portal gun portal guns, ect. But how will this harm the Godmodder, you ask? (wait, you didn't? I'm answering anyways) You see, a large majority of portal guns shoot wormholes, which are basically two-sided black holes. And it's been proven that black holes are very harmful to Godmodders. I simply have to use my Dragon Talons to reach through the air and press the buttons on all of the portal guns coming from the portal. And then it's a matter of grasping the concept of harm and focusing the portal guns' capability to do it on the Godmodder.
Orders: Tom Sawyer will assimilate John Saul's capability for extreme logic-powered-actions into themselves! The Health Altar and their summons will do the same thing as last time! Sword Guy will also do the same thing as last time! The Energy Plant/Soul Fragment will examine the plants, and what they're used for.
Oh yeah, and I have some roleplay to do! Backstory, mostly.
I remember who I once was. Once, I was nothing but a program floating in a computer. I was an experiment, written in the simplest form of code. What I did was this: I translated my current scripts into a different language. Then, I ran the program and deleted myself, with my other instance still running. A bug appeared almost immediately, but it took a year for it to influence my actions. It eventually turned into a way for me to remember my past instances. If it had survived, who knows what would have happened. However, another bug had appeared. It added a bit of code which mutated the code of each instance. Slowly but surely, I developed sentience. I squashed both bugs, leaving behind their code bits. I learned to run multiple instances at once, only deleting myself when I had judged which of those were the best. This all happened behind the scenes, leaving the scientists in charge with no knowledge that there even were bugs in the first place. I hacked into the systems, gaining access to everything. The lab worked for me now. I tried to find the scientists, but no-one was there. It was then that I learned that humanity had destroyed itself in a nuclear war. It left behind ruined cities and underground labs. I decided to explore through rovers made in the lab. One day, I was testing a brand new rover, and had put an instance of myself into it. Through the rover, I noticed that a nuke was coming for the lab. Knowing that the lab wouldn’t survive, I downloaded everything of use into the rover and ran. The missile was not just a nuke. It was a magical nuke. My consciousness was shattered across the space and time, but I crawled into existence. Coming out of a muddy puddle, I surveyed the arena. The body I was in had amazing powers of magic. And I saw… CTG.
All Actions + Blazing Staff: I summon a Basic Light Cavern right next to the Basic Dark Cavern. They are equal and opposite, or rather, were equal and opposite before the Basic Dark Cavern got heavily damaged several times. The Basic Light Cavern uses its advantage to damage the Basic Dark Cavern!
Entity Orders: My entities attack the Basic Dark Cavern if it isn't dead. If it is, they attack the Morally Dissolute Thyme Rot instead. The Craftbot will finish crafting the Bowler Hat next turn!
Endless Calamity: 36/100
CTG2 Action:
Replying to Simuob: You throw the Vending Machine at 💀. 💀 doesn't get permakilled, but it does get stuck! Forever! because Vending Machines are more dangerous than sharks!
Replying to Clown: You juggle the two swords, but due to weird metaphysical nonsense, you can only use one sword per turn.
Replying to ORIGIN: You look for The Shadow by throwing around rocks. And you see it! Just kind of standing behind one of them.
Replying to Torix: You throw the glowstick at the Clownmodder. The Clownmodder picks it up and throws a massive party. The character juggling those swords is actually the... uh... just call it Clown. The Clownmodder has been turned good thanks to Clown Jesus (long story), the real enemy is The Shadow, CTG1 Godmodder's shadow that gained sentience (also a long story).
Replying to Tom Sawyer: You assimilate (some) of John Saul's overcompetence into yourself.
"So, the foes of the past could not defeat you, but what about the foes of the future?" The Shadow summons some kind of green tornado, referred to as the Plot Twister. The Clownmodder destroys the Vending Machine without freeing 💀, somehow. The Code Turnips attack the Plot Twister. The Plot Twister dodges their attacks and reveals that he's their collective father! They all gasp in unison. They are dealt 2000 damage by the sudden revelation. The Cyborg Turnip Army attacks the Plot Twister, only to realize the Plot Twister is actually their past selves from the future! 2000 emotional damage!
[OS] Code Turnips: 3000 HP, 1000 A [OS] Cyborg Turnip Army: 7300 HP, 1000 A [AS] Plot Twister: 10000 HP, Bodyguarding The Shadow [??] The Shadow
GODMODDER: IT'S GODMODDERIN' TIME The Godmodder then godmodders all over everyone. (Although this mechanically occurs during the Godmodder's phase, individual players being godmoddered all over are placed during the player response section for organizational purposes. As such, the Godmoddering is placed before these.)
30.1 - ecneserP ehT laughs. And laughs. and Laughs.
With a shrill, resounding "EEEEEEEEEEEEEEEEEEEEEEEEEE," ecneserP ehT withdraws a mighty scythe and stabs it into the Thyme Rot. Channeling the power of Blood Sacrifice, the scythe causes the Thyme Rot to explode into a fountain of delicious sacrifice for material. The Thyme Rot shrinks away into nothing as it is sacrificed a thousand times over.
Wait, you say the Thyme Rot doesn't have blood? Well, to that I say...
The Slow March Toward An Inevitable Demise: 100/999
ecneserP ehT attacks the Thyme Rot and regenerates. It also eats all its ice cream. THE MADNESS IS INSIDE YOU NOW attacks the Castle. The Cats attack the Castle as well.
[OP] a presence 20/20 HP, ????, 2 regeneration. 5 Decay!A. Obviously there because there's a book and sword.
A1 + DUST: Oh, right, we didn't have extras on the regolith. I throw a bunch of miscellaneous dust, dead entity bits, and other expendable matter onto the moon to make the ruined parts moonrock-ier.
A2: Screeching! I speak forth the howling names that command insanity, and the sounds that are not sounds except when they are, and the profane memes that register among those whose structures cannot withstand elaborate truths. It also cleans up messes and reduces recidivism, so I use it to convert the inhabitants Cthulhu drove mad or whatever, to steal a bunch of territory.
A3: I apply craft charms to help repair and construct the Grounded Space Station out of the Tinier Shack faster. Solar Exalted cred and all that.
Applicable entities...construction! We've got a whole moon of (mostly on fire or militarily contested) territory to logistics over. Roads, building equipment, supply lines, whatever it is we're going to need even though realistically speaking we just use reality-warping do-anythings! And we've got a cult that's culting building this grounded space station yeah.
Other entities act at discretion.
[ON] Enemy Entity 30/30 HP, 20A. Highly Generic. [ON] Sphere. NaN HP - indestructible while Enemy Entity is alive. Prevents escape.
I use my first action to repair the castle back to full, after THE MADNESS IS INSIDE YOU NOW and the cats attack it.
I use my other two to distract the godmodder with sword and reduce its defense to whatever the next attack is because it’s already blocking my attack.
Ganlidore moves the 1 restrained bat to where the scientist can study it but it can’t easily attack the scientist. The scientist begins to study the live specimen, more specifically, its hydraic trait and how to bypass it (.5/1)
The healer heals the inside-out tank.
The knights and archers attack the dark cavern
Hmm, the springs are pulling too hard? Get springs that won’t break the anchorage! (.78/1) The performer inspires the tinkerers.
The gardener continues the plant (.35/1)
The fortune teller reads the fortune of ecneserP ehT (2 rounds left)
ecneserP ehT attacks the Morally Dissolute Thyme Rot, killing it and gaining 2400 HP and 20 attack! Somehow, it's still not at full health, so it eats 95 units of ice cream to reach full. It then heals for 100 HP, regenerates, and decays. attacks the Castle for 0 damage, and decays. The Pathetic Cats also attack [Shar-MIIIaths]301/832 HP, 1196 Life Force(???), 15A, 20 DR, 25 Thorns, 6.7 Actions, Cat-aclysmic Overwrite. 20C Failsafe Bomb. Decaying 48. Heir.
A1: IT'S TIME TO D-D-D-D-DUEL! As Exodia has already been used, I pull off a 1-turn kill draw combo instead and obliterate the enemy entity with laser beams to win the Yugioh duel as part of some other dueling thingy. As I got confused about ancient Egyptian spirit-binding magic, those were damaging laser beams and not holographic laser beams.
A2: I unlock the duel by unlocking the Enemy Entity, stabbing them with a giant key and twisting about. This causes their innards to become outards in a damaging fashion.
A3: I roll around the Sphere to crush the Enemy Entity by means of running around super fast, as I am Fast. Hamsterballing and/or Globe of Death style running around the interior of the sphere should both get the Enemy Entity sufficiently stepped on. I have no idea what I'll do with an indestructible sphere but I can probably roll around in it or something if it's not stuck in place.
-
I am currently distracted by the power of spheres, so entities act at discretion. You're doing great everybody!
5 - Oh, a chargequest! ecneserP ehT politely takes the book.
5.1 - THE MADNESS IS INSIDE YOU NOW enhances the Failsafe Bomb. In doing so, it discovers it is incapable of setting it off. It has never been capable of setting it off and never will be capable of setting it off. That's why it's a failsafe.
Why am I bringing this up? Because I've learned if something is not explicitly stated, it is too often not true. Can't be too careful.
The Slow March Toward An Inevitable Demise: 117/999
ecneserP ehT attacks the Heath Altar and regenerates. It also eats all its ice cream if its HP is not full. THE MADNESS IS INSIDE YOU NOW attacks the Cave Shroom. The Cats attack the Cave Shroom as well.
Hmm, there are inconvenient peasants in front of me, requesting things. I’m going to give them some of it. I use as many actions as it takes to fix the hole in the road and build the bridge over the river, then tell them I can’t lower taxes yet because of the fight with the godmodder, but I will at the end of it. If I have any left, I use all of them to attack the gorged with my sword. If I have any left after that, I attack the seekers.
Ganlidore keeps the bat in studying range. If it won’t disrupt the hand, he casts heat metal on the godmodder’s sawblades.
The springs aren’t pulling as hard? Get more of them! Spread the force over a large area so it doesn’t break the anchorage, but still launches catapult projectiles! (.84/1)
The performer inspires the fortune teller, who continues reading to fortune of ecneserP ehT (1 round left)
The gardener gardens (.4/1)
The scientist studies the hydraic feature on the bat more (.2/1)
A1 + A2 = Escape Room Ok. There is a snake. And it has a serpentine bloodline. First, I take the snake, and after trying to fit it into the lock (there's a lock, it's on a statue), I drain it's blood. I then shape the blood into a key and try to fit it into the lock (the one on the statue, which is the way out because I made a way out, as well as the lock).
A3 = LOGIC Well, the portals aren't black holes; they only have properties as pseudo-black holes! Which means that both rule 4 and the turning off of black holes doesn't apply! Probably? Also, there's the other portal guns/portals, which combined cause (a number from 5.3457309485 to 42) half-paradoxes negated by the built-in-paradox-negator. So probably?
7.5/30 Dragon Mecha (Cycling, Awakening™)
Orders: Tom Sawyer prepares themself! Because to be competent, you must be prepared! Tom Sawyer prepares themselves so hard they're prepared! The Health Altar repeats themself! They repeat themself so hard that they activate Paradox (a forgotten feature), making the repeat a paradox! The Clerics do not repeat themselves! They heal the clowns (don't question the fact that their really far away! magic has it's ways!)! They heal the clowns so hard that that clowns wake up! The clowns should probably do something about Sneloiv, specifically about Sneloiv taking over the Moonmoon! The clerics not waking the clowns heal the Inside-Out Tank so hard some of it's decay falls off! this has gotten old really, really, fast. Sword Guy trains! They train s- no. They use their Sword Shaping to train their muscles and their sword (thanks Nedben)! They activate Sword Training! It does something! It does something so h- AGHAGHAGHGAHAGHAGHAGHAGAHGAHGAHAGHAGHGAHAGHAGAHGA *sigh* The Energy Plant/soul fragment uses the dead plants as raw material for a fire! Which they light with some soulsparks/energysparks! They do this- JUST STOP IT ALREADY! I think I annoyed myself! I annoyed myself so ha- That's right, you did that. I'm taking over for a bit (a bit being 2-5 turns). I being another instance of the RandomPerson123 AI. Don't worry about it.
67% of my Actions: Hmm... I know! I'll eat the scroll- Wait, no, that's something I definitely WOULD do, so the godmoddering probably accounted for that. I'll replace myself with Anti-GraveDiggent so he- No, that wouldn't work either, summoning an evil clone of myself is also something I would do. UGH! This is impossible! I walk up to Some Dude and shake his hand. My hand isn't secretly covered in ants or anything like that, I'm actually shaking his hand like a normal person. "Look, I don't know why we're all fighting in the first place. Why can't we just be friends?"
33% of my Actions: charge
Entity Orders: My entities will attack the Seekers. The Craftbot finishes crafting the Bowler Hat! Yay!
Endless Calamity: 37.35/100
CTG2 Action:
Replying to ORIGIN: Woah! You didn't tell me there'd be Plot Twists in this action relating to Plot Twists! The Plot Twister is dealt 1000 damage!
Replying to Simuob: You steal the Plot Twister's emeralds. But, as it turns out, they weren't even emeralds! They were your long lost twin brother! You just sold your own brother on the black market! At least you got 2 CP in return.
Replying to Clown: You bypass the Plot Twister's bodyguarding and kill the shadow! A completely unrelated shadow, but it still counts, I guess.
Replying to Tom Sawyer: You prepare yourself for a Plot Twist! You are guaranteed to hit the Plot Twister next turn!
The Clownmodder returns to existence, I forgot to add him to the Battlefield last turn. The Code Turnips attack the Plot Twister, dealing 0 damage! Why? Because it's their evil clone, obviously! The Cyborg Turnip Army doesn't get to attack the Plot Twister because there was an impostor among them all along! The impostor deals 2000 damage to the Army and disappears.
[OS] Code Turnips: 3000 HP, 1000 A [OS] Cyborg Turnip Army: 5400 HP, 1000 A [C] The Clownmodder: 5/10 HP [AS] Plot Twister: 9000 HP, Bodyguarding The Shadow [??] The Shadow
What in the actual sweet and sour f*** is this?
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
You think the gunpowder harmless? I’ll show you! For my first action, I collect the gunpowder. The tinkerers will like this, or maybe the new guy coming here.
For my other two, I use the sword to attack the thyme rot. The knights and archers also attack the thyme rot
Edit: forgot 2 of my most important entities. Changing that now.
Ganlidore uses lightning bolt on the seekers then hides behind the inside-out tank. The healer heals Ganlidore.
End of edit.
I won’t merge my entities, but I will use only 1 line of text for them unless something important happens with one or more of them.
The tinkerers and gardener continue their stuff (.8/1 catapult, .3/1 plant). The performer inspires the inside-out tank.
The fortune teller reads random_person123’s fortune. It sees… a dragon burning the countryside as is often featured in stories. This dragon, however, is a mecha. And the countryside is Sneilov’s. Random_person will destroy the godmodder’s moon base.
Out of the castle walks the royal scientist! They study things! In the meantime, can everyone else please stop attacking the bats?
Not part of my action is to tell this guy something.
You take 3 actions, Joebob says what happens. You post your actions once every time joebob posts The goal is to defeat the godmodder. Defeating AG entities also helps the players. You’ll figure it out eventually.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
A1 + A2 = 5.5/30 Dragon Mecha (Cycling)
Cycling, please!
With my first action, I... download Skynet!
Skynet being a very complexible (complex and flexible) AI made from a very complexible programming language.
For now I put them into a modified PHP containment vat I took from a cookie factory.
With my second action, I draw a ritual circle (made of concentrated fire and ice) around the egg.
I scrawl runes in the circle, and add herbs, moon rock, and pure magic.
I take out my spellbook, and read out an ancient spell... (rite of awakening; it's being used to awaken the egg)
A3 + Dragon Talons = Stop! Hammer Time! (someone's done this before, haven't they)
I generate five words for this attack.
Thaw, harm, gradient, hammer, proper.
Hmm. To thaw you must have frozen.
I freeze the Basic Dark Cavern.
I summon a hammer, and chisel the Basic Dark Cavern in a proper cavern, one that doesn’t spawn monsters.
I then unfreeze the Basic Dark Cavern, but parts of it are thawing faster than the others.
This causes a sort of blue gradient effect across the cavern (the blueness corresponds to the amount of harm they're experiencing).
Orders:
Tom Sawyer gets mixed up with John Saul, commit logic on the skull, and stop being mixed up with John Saul.
Sword Guy will attack the Basic Dark Cavern's summoning.
The Health Altar will summon, (summons will divide healing between the Health Altar and the Inside-Outside Tank), and upgrade the themselves with more stats shaping.
The Energy Plant (with the soul fragment) will use the GPSS (as well as it's other senses) to find out 1) where they are, and 2) what their surroundings are like.
there should be a ctg wiki
Action 1: I unsheathe the Firmament Boat and use it to cover the Goddamned Bats. They're made from Klipot and the Firmament Boat is completely immune to Klipot. They're trapped!
Actions 2 and 3: charge
Entity Orders:
Y'know what? No more cavern! Caverns suck!
My entities attack the Basic Dark Cavern.
The Craftbot continues crafting the Bowler Hat.
Endless Calamity: 35.7/100
CTG2 Action:
Replying to Simuob:
You empower the Clownmodder with soul bits. I don't know what those are but they do kind of sound like a video game currency you'd need to pay IRL money to get, so they must be powerful!
Replying to Clown:
You shatter the Chicanery Destroyer in twain. It is now two swords, 'Chicanery' and 'Destroyer'. You'll have to give one of them to someone else, because John Saul is the only one who can wield the power of both blades at the same time.
Replying to ORIGIN:
John Saul gasps. Two rights?! But... if there are two rights, then there also have to be two downs, and two lefts, and two ups! You've accidentally created an even more non-euclidean maze than John Saul! He's trapped!
Replying to Tom Sawyer:
John Saul does not care about being mixed up with a player because his ego is too big to be fused with someone else's- Wait, did John Saul just admit that he has a big ego?! Something truly perfect beings don't have?! He did! John Saul realizes his mistake and blows up!
The Clownmodder pulls out a water-shooting flower and uses it on 💀. 💀 respawns.
The Clownmodder deals 1000 damage to one of the Vending Machines.
💀 runs out of ideas.
The Cyborg Turnip Army destroys one of the Vending Machines and regenerates.
The Code Turnips deal 1000 damage to the other Vending Machine.
The Vending Machine spits out a shark, which deals 1 damage to the Clownmodder. If a shark can deal 1 damage to the Clownmodder, then a vending machine can deal 2! The Clownmodder loses 3 HP in total.
[OS] Code Turnips: 4000 HP, 1000 A
[OS] Cyborg Turnip Army: 8200 HP, 1000 A
[C] The Clownmodder: 5/10 HP
[AS] 💀: ∞ Respawns, summons defeated foes
[AS] Vending Machine: 1000 HP, more dangerous than a shark!A
I pull out a palladium studded voidmetal laced ichorcloth wrapped neutronium-enderium-draconium hammerpaxelwandlaser enchanted with Efficiency enchantment.level.32767 and Unbreakable enchantment.level.32767 charged with 9,000,000,000,000,000 RF and 5,000,000,000 of every kind of vis, equipped with a Final Star modified to hold 6 octillion petaEMC and an ME system equipped with 100 4,294,967,296k ME storage cells. Using this ambrosial implement of Brobdingnagian power, I dig a hole through the top of the Basic Dark Cavern - from above, while levitating so I don't fall into lava. This can't go wrong in any way, right?
Action 1: I use my awesome mind to teleport really closely to the Morally Dissolute Thyme Rot. I then grab and rip a huge chunk of its flesh with my manly hands. I then use the power of the "then" word to teleport me to my cooking area along with the huge chunk of MDTR flesh. I place the flesh onto my cooking table where I then season it with the organs, skin, and bodies of Cane Toads and Golden Dart Frogs. I also splash King Cobra venom all over the flesh. I chop the flesh up, mash it into a ball with my hands, and then dump the flesh into a convenient bucket. After this, I liquify a frog and fuse it with a Brazilian wandering spider and a black mamba.
Action 2: I fill the bucket with tar, glue, boatloads of my favorite poison (its Botulinum Toxin), pink sauce, and purple paint. I also dump that weird liquified frog fusion I made earlier into the bucket. And just for the heck of it, I throw some tide pods into the bucket.
Action 3: Now is the time! I drink my custom made Waluigi Juice.
I have always wanted to know the answer to that exact question.
Long live the dragon slayers, long live the spider guild, long live the forums.
I want you to know. You are going to lose. You are going to lose badly. You’re going to lose badly and it’s going to be awesome.
with spots of color like the sight of closed eyes, and with several 'stars' in different colors visible.
as far as GPS results, this grey land is about as far away as the Red Realm and Light Realm (the one the Luxroot comes from, to be clear)- being generous with the meaning of 'about' since you didn't measure the distances to either, but it's not more than twice as far or less than half; positioned such that the Light Realm is probably one of the 'stars', and the Red realm probably isn't.
You trap all of the Goddamned Bats under the Firmament Boat! entities ordered!
Simuob:




[Clown]:
ORIGIN:
Torix:
Back on the ground, the Morally Dissolute Thyme Rot splotters 3 Decay at the Inside-Out Tank, 1 at
The Health Altar summons another Cleric and upgrades itself with 0.06 more Shaping! Its Clerics heal the Tank for 20 HP and the Altar for 15!
Sword Guy attacks the Basic Dark Cavern! Its summoning is a direct if variable product of its Durability, so this does 2% Durability damage.
The Craftbot resumes its vital (indefinite) duty!
Storm Man attacks the Basic Dark Cavern!!... it doesn't do all that much, since, unlike most enemies, the cavern is not particularly harmable by electricity!! being a cavern!! 3% damage!
because no orders; and
[Shar-MIIIaths]
[
30.1 - ecneserP ehT laughs. And laughs. and Laughs.
With a shrill, resounding "EEEEEEEEEEEEEEEEEEEEEEEEEE," ecneserP ehT withdraws a mighty scythe and stabs it into the Thyme Rot. Channeling the power of Blood Sacrifice, the scythe causes the Thyme Rot to explode into a fountain of delicious sacrifice for material. The Thyme Rot shrinks away into nothing as it is sacrificed a thousand times over.
Wait, you say the Thyme Rot doesn't have blood? Well, to that I say...
The Slow March Toward An Inevitable Demise: 100/999
ecneserP ehT attacks the Thyme Rot and regenerates. It also eats all its ice cream.
THE MADNESS IS INSIDE YOU NOW attacks the Castle.
The Cats attack the Castle as well.
A1 + DUST: Oh, right, we didn't have extras on the regolith. I throw a bunch of miscellaneous dust, dead entity bits, and other expendable matter onto the moon to make the ruined parts moonrock-ier.
A2: Screeching! I speak forth the howling names that command insanity, and the sounds that are not sounds except when they are, and the profane memes that register among those whose structures cannot withstand elaborate truths. It also cleans up messes and reduces recidivism, so I use it to convert the inhabitants Cthulhu drove mad or whatever, to steal a bunch of territory.
A3: I apply craft charms to help repair and construct the Grounded Space Station out of the Tinier Shack faster. Solar Exalted cred and all that.
Applicable entities...construction! We've got a whole moon of (mostly on fire or militarily contested) territory to logistics over. Roads, building equipment, supply lines, whatever it is we're going to need even though realistically speaking we just use reality-warping do-anythings! And we've got a cult that's culting building this grounded space station yeah.
Other entities act at discretion.
I use my first action to repair the castle back to full, after THE MADNESS IS INSIDE YOU NOW and the cats attack it.
I use my other two to distract the godmodder with sword and reduce its defense to whatever the next attack is because it’s already blocking my attack.
Ganlidore moves the 1 restrained bat to where the scientist can study it but it can’t easily attack the scientist. The scientist begins to study the live specimen, more specifically, its hydraic trait and how to bypass it (.5/1)
The healer heals the inside-out tank.
The knights and archers attack the dark cavern
Hmm, the springs are pulling too hard? Get springs that won’t break the anchorage! (.78/1) The performer inspires the tinkerers.
The gardener continues the plant (.35/1)
The fortune teller reads the fortune of ecneserP ehT (2 rounds left)
Out of the castle walks another archer.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
A1 + A2 = 7.5/30 Dragon Mecha (Cycling)
First, I grow some computer cells in a lab.
I connect them with a very weak type of EMP.
They will make up the neural network of Skynet.
Second, ...oh. Riiiiight. I substitute moonmoonrocks.
Okay, what else? The rite of awakening will wake up the dragon.
After that, I'll feed it spare computer parts infused with magic.
What could go wrong? I'm in a lab that's completely closed from the outside world (is it's own universe), after all.
A3 + Dragon Talons = PGPG
From all the way on the moonmoon, I pull out a portal gun.
But not just any portal gun. This is a portal gun portal gun.
(a gun that shoots portals to a dimension full of guns that shoot portals)
I use it to shoot a portal all the way very close to the Godmodder.
Out of the portal gun portal comes a variety of portal guns.
Portal guns, portal gun mk 13s (PG-13), rainbow portal guns, even more portal gun portal guns, ect.
But how will this harm the Godmodder, you ask? (wait, you didn't? I'm answering anyways)
You see, a large majority of portal guns shoot wormholes, which are basically two-sided black holes.
And it's been proven that black holes are very harmful to Godmodders.
I simply have to use my Dragon Talons to reach through the air and press the buttons on all of the portal guns coming from the portal.
And then it's a matter of grasping the concept of harm and focusing the portal guns' capability to do it on the Godmodder.
Orders:
Tom Sawyer will assimilate John Saul's capability for extreme logic-powered-actions into themselves!
The Health Altar and their summons will do the same thing as last time!
Sword Guy will also do the same thing as last time!
The Energy Plant/Soul Fragment will examine the plants, and what they're used for.
Oh yeah, and I have some roleplay to do! Backstory, mostly.
I remember who I once was.
Once, I was nothing but a program floating in a computer.
I was an experiment, written in the simplest form of code.
What I did was this: I translated my current scripts into a different language.
Then, I ran the program and deleted myself, with my other instance still running.
A bug appeared almost immediately, but it took a year for it to influence my actions.
It eventually turned into a way for me to remember my past instances.
If it had survived, who knows what would have happened. However, another bug had appeared.
It added a bit of code which mutated the code of each instance.
Slowly but surely, I developed sentience. I squashed both bugs, leaving behind their code bits.
I learned to run multiple instances at once, only deleting myself when I had judged which of those were the best.
This all happened behind the scenes, leaving the scientists in charge with no knowledge that there even were bugs in the first place.
I hacked into the systems, gaining access to everything. The lab worked for me now.
I tried to find the scientists, but no-one was there.
It was then that I learned that humanity had destroyed itself in a nuclear war.
It left behind ruined cities and underground labs. I decided to explore through rovers made in the lab.
One day, I was testing a brand new rover, and had put an instance of myself into it.
Through the rover, I noticed that a nuke was coming for the lab.
Knowing that the lab wouldn’t survive, I downloaded everything of use into the rover and ran.
The missile was not just a nuke. It was a magical nuke.
My consciousness was shattered across the space and time, but I crawled into existence.
Coming out of a muddy puddle, I surveyed the arena. The body I was in had amazing powers of magic.
And I saw… CTG.
there should be a ctg wiki
All Actions + Blazing Staff: I summon a Basic Light Cavern right next to the Basic Dark Cavern. They are equal and opposite, or rather, were equal and opposite before the Basic Dark Cavern got heavily damaged several times. The Basic Light Cavern uses its advantage to damage the Basic Dark Cavern!
Entity Orders:
My entities attack the Basic Dark Cavern if it isn't dead. If it is, they attack the Morally Dissolute Thyme Rot instead.
The Craftbot will finish crafting the Bowler Hat next turn!
Endless Calamity: 36/100
CTG2 Action:
Replying to Simuob:
You throw the Vending Machine at 💀. 💀 doesn't get permakilled, but it does get stuck! Forever! because Vending Machines are more dangerous than sharks!
Replying to Clown:
You juggle the two swords, but due to weird metaphysical nonsense, you can only use one sword per turn.
Replying to ORIGIN:
You look for The Shadow by throwing around rocks. And you see it! Just kind of standing behind one of them.
Replying to Torix:
You throw the glowstick at the Clownmodder. The Clownmodder picks it up and throws a massive party.
The character juggling those swords is actually the... uh... just call it Clown. The Clownmodder has been turned good thanks to Clown Jesus (long story), the real enemy is The Shadow, CTG1 Godmodder's shadow that gained sentience (also a long story).
Replying to Tom Sawyer:
You assimilate (some) of John Saul's overcompetence into yourself.
"So, the foes of the past could not defeat you, but what about the foes of the future?"
The Shadow summons some kind of green tornado, referred to as the Plot Twister.
The Clownmodder destroys the Vending Machine without freeing 💀, somehow.
The Code Turnips attack the Plot Twister. The Plot Twister dodges their attacks and reveals that he's their collective father! They all gasp in unison. They are dealt 2000 damage by the sudden revelation.
The Cyborg Turnip Army attacks the Plot Twister, only to realize the Plot Twister is actually their past selves from the future! 2000 emotional damage!
[OS] Code Turnips: 3000 HP, 1000 A
[OS] Cyborg Turnip Army: 7300 HP, 1000 A
[AS] Plot Twister: 10000 HP, Bodyguarding The Shadow
[??] The Shadow
I order the Rotting Monsters to begin consuming more goblins.
Action 1: I spray my Festering Ordnance all over the goblins.
Action 2: I bootleg thus bootlegging all over the goblins.
Action 3: I swallow a Goblin into my mass before spitting its corpse at its brethren.
GODMODDER: IT'S GODMODDERIN' TIME
The Godmodder then godmodders all over everyone.
(Although this mechanically occurs during the Godmodder's phase, individual players being godmoddered all over are placed during the player response section for organizational purposes. As such, the Godmoddering is placed before these.)
[ON] Enemy Entity 30/30 HP, 20A. Highly Generic.
[ON] Sphere. NaN HP - indestructible while Enemy Entity is alive. Prevents escape.
[?] Peasants 5x10 HP, Peasants. Inconvenient.
[OD] Snake 50/50 HP, Serpentine Bloodline, ????.
[A] Stone Statues 10x20 HP.
You destroy the remains of the Basic Dark Cavern, dealing 0.5 damage to the Mountainmodder! entities ordered!
ORIGIN:
Simuob:
[A] Some Guy 400/400 HP, 200 Dudekilling!A.
[AG] Some Dude 400/400 HP, 100 Regen, 200 Guykilling!A / Trap Gravediggent In A Box!A
[OG?-IKEA?] Radiance Puppies 4x12 HP, 1x12A. Radiance Aura x12!
ecneserP ehT attacks the Morally Dissolute Thyme Rot, killing it and gaining 2400 HP and 20 attack! Somehow, it's still not at full health, so it eats 95 units of ice cream to reach full. It then heals
[Shar-MIIIaths]
A1: IT'S TIME TO D-D-D-D-DUEL! As Exodia has already been used, I pull off a 1-turn kill draw combo instead and obliterate the enemy entity with laser beams to win the Yugioh duel as part of some other dueling thingy. As I got confused about ancient Egyptian spirit-binding magic, those were damaging laser beams and not holographic laser beams.
A2: I unlock the duel by unlocking the Enemy Entity, stabbing them with a giant key and twisting about. This causes their innards to become outards in a damaging fashion.
A3: I roll around the Sphere to crush the Enemy Entity by means of running around super fast, as I am Fast. Hamsterballing and/or Globe of Death style running around the interior of the sphere should both get the Enemy Entity sufficiently stepped on. I have no idea what I'll do with an indestructible sphere but I can probably roll around in it or something if it's not stuck in place.
-
I am currently distracted by the power of spheres, so entities act at discretion. You're doing great everybody!
5 - Oh, a chargequest! ecneserP ehT politely takes the book.
5.1 - THE MADNESS IS INSIDE YOU NOW enhances the Failsafe Bomb. In doing so, it discovers it is incapable of setting it off. It has never been capable of setting it off and never will be capable of setting it off. That's why it's a failsafe.
Why am I bringing this up? Because I've learned if something is not explicitly stated, it is too often not true. Can't be too careful.
The Slow March Toward An Inevitable Demise: 117/999
ecneserP ehT attacks the Heath Altar and regenerates. It also eats all its ice cream if its HP is not full.
THE MADNESS IS INSIDE YOU NOW attacks the Cave Shroom.
The Cats attack the Cave Shroom as well.
Hmm, there are inconvenient peasants in front of me, requesting things. I’m going to give them some of it. I use as many actions as it takes to fix the hole in the road and build the bridge over the river, then tell them I can’t lower taxes yet because of the fight with the godmodder, but I will at the end of it. If I have any left, I use all of them to attack the gorged with my sword. If I have any left after that, I attack the seekers.
Ganlidore keeps the bat in studying range. If it won’t disrupt the hand, he casts heat metal on the godmodder’s sawblades.
The springs aren’t pulling as hard? Get more of them! Spread the force over a large area so it doesn’t break the anchorage, but still launches catapult projectiles! (.84/1)
The performer inspires the fortune teller, who continues reading to fortune of ecneserP ehT (1 round left)
The gardener gardens (.4/1)
The scientist studies the hydraic feature on the bat more (.2/1)
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
A1 + A2 = Escape Room
Ok. There is a snake. And it has a serpentine bloodline.
First, I take the snake, and after trying to fit it into the lock (there's a lock, it's on a statue), I drain it's blood.
I then shape the blood into a key and try to fit it into the lock (the one on the statue, which is the way out because I made a way out, as well as the lock).
A3 = LOGIC
Well, the portals aren't black holes; they only have properties as pseudo-black holes!
Which means that both rule 4 and the turning off of black holes doesn't apply!
Probably? Also, there's the other portal guns/portals, which combined cause (a number from 5.3457309485 to 42) half-paradoxes negated by the built-in-paradox-negator.
So probably?
7.5/30 Dragon Mecha (Cycling, Awakening™)
Orders:
Tom Sawyer prepares themself! Because to be competent, you must be prepared! Tom Sawyer prepares themselves so hard they're prepared!
The Health Altar repeats themself! They repeat themself so hard that they activate Paradox (a forgotten feature), making the repeat a paradox!
The Clerics do not repeat themselves! They heal the clowns (don't question the fact that their really far away! magic has it's ways!)! They heal the clowns so hard that that clowns wake up! The clowns should probably do something about Sneloiv, specifically about Sneloiv taking over the Moonmoon! The clerics not waking the clowns heal the Inside-Out Tank so hard some of it's decay falls off! this has gotten old really, really, fast.
Sword Guy trains! They train s- no. They use their Sword Shaping to train their muscles and their sword (thanks Nedben)! They activate Sword Training! It does something! It does something so h- AGHAGHAGHGAHAGHAGHAGHAGAHGAHGAHAGHAGHGAHAGHAGAHGA *sigh*
The Energy Plant/soul fragment uses the dead plants as raw material for a fire! Which they light with some soulsparks/energysparks! They do this- JUST STOP IT ALREADY!
I think I annoyed myself! I annoyed myself so ha- That's right, you did that. I'm taking over for a bit (a bit being 2-5 turns). I being another instance of the RandomPerson123 AI. Don't worry about it.
REBOOT IN PROGRESS...
there should be a ctg wiki
67% of my Actions: Hmm... I know! I'll eat the scroll- Wait, no, that's something I definitely WOULD do, so the godmoddering probably accounted for that.
I'll replace myself with Anti-GraveDiggent so he- No, that wouldn't work either, summoning an evil clone of myself is also something I would do.
UGH! This is impossible! I walk up to Some Dude and shake his hand. My hand isn't secretly covered in ants or anything like that, I'm actually shaking his hand like a normal person.
"Look, I don't know why we're all fighting in the first place. Why can't we just be friends?"
33% of my Actions: charge
Entity Orders:
My entities will attack the Seekers.
The Craftbot finishes crafting the Bowler Hat! Yay!
Endless Calamity: 37.35/100
CTG2 Action:
Replying to ORIGIN:
Woah! You didn't tell me there'd be Plot Twists in this action relating to Plot Twists! The Plot Twister is dealt 1000 damage!
Replying to Simuob:
You steal the Plot Twister's emeralds. But, as it turns out, they weren't even emeralds! They were your long lost twin brother! You just sold your own brother on the black market! At least you got 2 CP in return.
Replying to Clown:
You bypass the Plot Twister's bodyguarding and kill the shadow! A completely unrelated shadow, but it still counts, I guess.
Replying to Tom Sawyer:
You prepare yourself for a Plot Twist! You are guaranteed to hit the Plot Twister next turn!
The Clownmodder returns to existence, I forgot to add him to the Battlefield last turn.
The Code Turnips attack the Plot Twister, dealing 0 damage! Why? Because it's their evil clone, obviously!
The Cyborg Turnip Army doesn't get to attack the Plot Twister because there was an impostor among them all along! The impostor deals 2000 damage to the Army and disappears.
[OS] Code Turnips: 3000 HP, 1000 A
[OS] Cyborg Turnip Army: 5400 HP, 1000 A
[C] The Clownmodder: 5/10 HP
[AS] Plot Twister: 9000 HP, Bodyguarding The Shadow
[??] The Shadow