A while back (10 minutes ago) I finished my hypothetical Pokemon X DnD fusion project, and now that I've made something at least better than my JJK fusion, I want to play it!
Rules
PokemonxDnD (part 1)
PokemonxDnD is similar to the mystery dungeon games where you are playing as the Pokemon, if you were the trainer, there would be six character sheets (not including yours) at the same time, and that sucks.
How it works:
At level 1, you choose a Pokemon that cannot be evolved, unless they are the evolution of a baby Pokemon, for example, you can still play Pikachu even though it evolves, because Pichu is a baby Pokemon, you can still play Pichu tho. Pokemon Evolution goes like this, with an example Pokemon:
Trade Evolution for 3rd Stage (Gengar): Level 6 evolution, find link cable and use to evolve
Item Evolution for 3rd Stage (Vileplume): Level 6 evolution, find item and use to evolve
Item Trade Evolution for 3rd Stage (Rhyperior): Level 6 evolution, find item and link cable and use both to evolve
Item Trade Evolution for 2nd Stage (Scizor): Find item and link cable and use both to evolve
Item Trade Evolution for Both Stages (Porygon-Z): Find item and link cable and use both to evolve, twice
Split Evolution at
Split Evolution at 3rd Stage (Vileplume/Bellosom): Level 6 evolution, pick evolution and get items from there
Friendship Evolution (Lopunny): Defeat an enemy with the rest of your party 5 times
Complicated Split Evolution (Hydrapple):As an Applin, get the item necessary to evolve into the form you want, if it is Dipplin, you evolve through the learn move method
Learning Move Evolution (Yanmega): Learn a move the same type as the evolution while leveling up into level 6 or higher
Repeat Move Evolution (Basculegion, Annihilape, etc): Use the same move 20 times, then level up into level 6 or higher
Mega Evolution (Mega Feraligatr, Mega Blaziken, etc): Find your megastone and mega-evolve
PokemonxDnD (part 2)
Move learning!
Every time you win a battle, roll a d4, and if it is 4, then learn a new move.
Typing= Roll a d20, 1-15= if your Pokemon is monotype, then the move is their type, if it is dual typed, then roll a d4, with one of types as 1-2 and the other as 3-4, if the d20 is 16-18, then it is normal type, if it is 19-20, then you choose the typing
Damage= 1d4+your level
Accuracy= 1d4, 1=DC5, 2=DC4, 3=DC2, 4= roll a d4 again, if 1,2,3, then DC1, if 4, then always accurate
Special Effects: roll a d12
1=Flinch (your opponent must make a DC7 dexterity saving throw or lose their turn)
2=Paralyze (your opponent must roll 1, 2, or 3 on a d4 to move with 1 initiative if paralyzed, and paralyzing moves have a DC16 chance to paralyze, opponent will roll a d20 every start of their turn, if it is DC14 dexterity, then they are cured of paralysis)
3=Freeze (freezing moves have a DC16 chance to freeze, at the start of every turn for a frozen Pokemon, they must roll a DC10 constitution to cure themselves of frozen, if they don't make it, then they can't move)
4=Burn (burning moves have a DC16 chance to burn, at the start of every turn for a burned Pokemon, they must roll a DC13 constitution check to cure themselves of burning, burning deals 1d4 damage every turn)
5=Poison (same as burnin but strength check)
6=Confusion (confusing moves have a DC16 chance to confuse, at the start of the turn for a confused Pokemon, they must roll a DC15 intelligence check to cure themselves of poison, confused Pokemon have a chance (rolling a 1 with a d4) to hit themselves and waste their turn, dealing 1d10 damage)
7= Lower (roll d6) 1=strength, 2=dexterity, etc etc you get it, by 1d4 (for example, if the d6 lands on 1, and the d4 lands on 4, and the strength was 14, then strength is lowered by 4)
8= No Status
9= Roll twice, gain two effects (this does nothing if you roll it from a reroll from another 9)
10=1d8 recoil
11=Boost yourself (this works the same as lowering opponent's stat, except you are adding, not subtracting
12=Hits all opponents, similar to dazzling gleam
From here, either appropriate these stats into a real move, or keep the stats as is and make a new move
You can only have 4 moves at a time
The campaign will start with a party of six (of course)
Lets catch 'em all!
Rollback Post to RevisionRollBack
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Note: in this campaign we will not be appropriating moves
Rollback Post to RevisionRollBack
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
it will be DnD stats, corresponding to to Pokemon stats
strength-attack
constitution-defense
dexterity-speed
intelligence-spe. attack
wisdom-spe. defense
charisma-that weird "(Pokemon) toughed it out so you wouldn't feel sad" thing in gen 8
Rollback Post to RevisionRollBack
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Also, when rolling stats for un-evolved Pokemon, roll d12s because you get a stat boost every time you evolve
Rollback Post to RevisionRollBack
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Hibernate (DC-, heals 12 HP, but falls asleep, ice)
BKace's
Rodrick the Eevee
ATK 11
DEF 4
SPE 6
spe. ATK 9
spe. DEF 9
FRE 1
Moveset: Potential Bash (10 dmg, DC3, changes type after evolution, normal), Normality (DC1, turns the type to normal, if already normal, boost ATK and DEF by 1, normal), Tackle (5 dmg, DC1, normal), Focus (DC-, boosts spe. ATK by 1, normal)
Wsp's
Button the Shroomish
7
11
2
2
9
7
Moveset: Vine stab (7 dmg, DC5, chance to flinch, grass), Photosynthesis (DC-, boosts DEF and spe. DEF by 1), Brave Charge (15 dmg, DC4, chance to flinch, recoil, fighting), Sun ray (5 dmg, DC1, fire)
VictorNetherWalker's
Chazwick the Litwick
3
9
3
8
4
1
Moveset: Torch (6 dmg, DC3, chance to burn, fire), Waxy spit (DC-, decreases opponent's speed by 1, fire), Melt (DC1, increases speed by 2 but decreases DEF and spe.DEF by 2), Incense (DC1, decreases opponent's ATK and spe. ATK by 1)
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
there will probably be irons and calciums as loot drops
Rollback Post to RevisionRollBack
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Inspired by the campaign's custom move generation, I am currently developing a program that will automate Pokemon move generation
Rollback Post to RevisionRollBack
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
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A while back (10 minutes ago) I finished my hypothetical Pokemon X DnD fusion project, and now that I've made something at least better than my JJK fusion, I want to play it!
Rules
PokemonxDnD (part 1)
PokemonxDnD is similar to the mystery dungeon games where you are playing as the Pokemon, if you were the trainer, there would be six character sheets (not including yours) at the same time, and that sucks.
How it works:
At level 1, you choose a Pokemon that cannot be evolved, unless they are the evolution of a baby Pokemon, for example, you can still play Pikachu even though it evolves, because Pichu is a baby Pokemon, you can still play Pichu tho. Pokemon Evolution goes like this, with an example Pokemon:
Non-evolving Pokemon (Lapras): No evolution
2 Stage Pokemon (Duraludon): Level 5 evolution
3 Stage Pokemon (Charizard): Level 6 evolution, Level 12 evolution
Trade Evolution for 3rd Stage (Gengar): Level 6 evolution, find link cable and use to evolve
Item Evolution for 3rd Stage (Vileplume): Level 6 evolution, find item and use to evolve
Item Trade Evolution for 3rd Stage (Rhyperior): Level 6 evolution, find item and link cable and use both to evolve
Item Trade Evolution for 2nd Stage (Scizor): Find item and link cable and use both to evolve
Item Trade Evolution for Both Stages (Porygon-Z): Find item and link cable and use both to evolve, twice
Split Evolution at
Split Evolution at 3rd Stage (Vileplume/Bellosom): Level 6 evolution, pick evolution and get items from there
Friendship Evolution (Lopunny): Defeat an enemy with the rest of your party 5 times
Complicated Split Evolution (Hydrapple):As an Applin, get the item necessary to evolve into the form you want, if it is Dipplin, you evolve through the learn move method
Learning Move Evolution (Yanmega): Learn a move the same type as the evolution while leveling up into level 6 or higher
Repeat Move Evolution (Basculegion, Annihilape, etc): Use the same move 20 times, then level up into level 6 or higher
Mega Evolution (Mega Feraligatr, Mega Blaziken, etc): Find your megastone and mega-evolve
PokemonxDnD (part 2)
Move learning!
Every time you win a battle, roll a d4, and if it is 4, then learn a new move.
Typing= Roll a d20, 1-15= if your Pokemon is monotype, then the move is their type, if it is dual typed, then roll a d4, with one of types as 1-2 and the other as 3-4, if the d20 is 16-18, then it is normal type, if it is 19-20, then you choose the typing
Damage= 1d4+your level
Accuracy= 1d4, 1=DC5, 2=DC4, 3=DC2, 4= roll a d4 again, if 1,2,3, then DC1, if 4, then always accurate
Special Effects: roll a d12
1=Flinch (your opponent must make a DC7 dexterity saving throw or lose their turn)
2=Paralyze (your opponent must roll 1, 2, or 3 on a d4 to move with 1 initiative if paralyzed, and paralyzing moves have a DC16 chance to paralyze, opponent will roll a d20 every start of their turn, if it is DC14 dexterity, then they are cured of paralysis)
3=Freeze (freezing moves have a DC16 chance to freeze, at the start of every turn for a frozen Pokemon, they must roll a DC10 constitution to cure themselves of frozen, if they don't make it, then they can't move)
4=Burn (burning moves have a DC16 chance to burn, at the start of every turn for a burned Pokemon, they must roll a DC13 constitution check to cure themselves of burning, burning deals 1d4 damage every turn)
5=Poison (same as burnin but strength check)
6=Confusion (confusing moves have a DC16 chance to confuse, at the start of the turn for a confused Pokemon, they must roll a DC15 intelligence check to cure themselves of poison, confused Pokemon have a chance (rolling a 1 with a d4) to hit themselves and waste their turn, dealing 1d10 damage)
7= Lower (roll d6) 1=strength, 2=dexterity, etc etc you get it, by 1d4 (for example, if the d6 lands on 1, and the d4 lands on 4, and the strength was 14, then strength is lowered by 4)
8= No Status
9= Roll twice, gain two effects (this does nothing if you roll it from a reroll from another 9)
10=1d8 recoil
11=Boost yourself (this works the same as lowering opponent's stat, except you are adding, not subtracting
12=Hits all opponents, similar to dazzling gleam
From here, either appropriate these stats into a real move, or keep the stats as is and make a new move
You can only have 4 moves at a time
The campaign will start with a party of six (of course)
Lets catch 'em all!
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Note: no character sheets
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Note: in this campaign we will not be appropriating moves
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Ok, so do I pick a PokΓ©mon to start off as? Iβll choose Meltan (if allowed).
β¦and his brother loved worms. AVACADO
Meltan, is probably the only mythical Pokemon I'll allow you to choose
roll for stats please and give me your name
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Letβs goooo
Are stats just normal dnd stats or different for PokΓ©mon?
β¦and his brother loved worms. AVACADO
Also Iβm gone this entire next week since Iβll be in Californiaβ¦
β¦and his brother loved worms. AVACADO
it will be DnD stats, corresponding to to Pokemon stats
strength-attack
constitution-defense
dexterity-speed
intelligence-spe. attack
wisdom-spe. defense
charisma-that weird "(Pokemon) toughed it out so you wouldn't feel sad" thing in gen 8
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Also, when rolling stats for un-evolved Pokemon, roll d12s because you get a stat boost every time you evolve
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Ok.
MELTY:
4 12 3 6 12 1
β¦and his brother loved worms. AVACADO
PLAYER LIST
Lactonius's
Melty the Meltan
ATK 5
DEF 5
SPE 4
spe. ATK 11
spe. DEF 10
FRE 12
Moveset:
Tackle, (10 dmg, DC1, normal), Steel charge (DC-, boosts DEF and spe. DEF by 1, steel), Metallic bash (40 dmg, DC2, DC17 chance to lower opponents DEF by 1, steel), Melt (DC-, always lowers opponent's DEF by 2, fire)
Draken's
Spirit the Amaura
ATK 12
DEF 5
SPE 8
spe. ATK 2
spe. DEF 12
FRE 4
Moveset:
Refrigerate (DC1, lowers opponent's spe. DEF, chance to freeze, ice), Icicle slash ( 12 dmg, DC5, ice), Snowgrave (5 dmg, DC10, always freezes, ice),
Hibernate (DC-, heals 12 HP, but falls asleep, ice)
BKace's
Rodrick the Eevee
ATK 11
DEF 4
SPE 6
spe. ATK 9
spe. DEF 9
FRE 1
Moveset: Potential Bash (10 dmg, DC3, changes type after evolution, normal), Normality (DC1, turns the type to normal, if already normal, boost ATK and DEF by 1, normal), Tackle (5 dmg, DC1, normal), Focus (DC-, boosts spe. ATK by 1, normal)
Wsp's
Button the Shroomish
7
11
2
2
9
7
Moveset: Vine stab (7 dmg, DC5, chance to flinch, grass), Photosynthesis (DC-, boosts DEF and spe. DEF by 1), Brave Charge (15 dmg, DC4, chance to flinch, recoil, fighting), Sun ray (5 dmg, DC1, fire)
VictorNetherWalker's
Chazwick the Litwick
3
9
3
8
4
1
Moveset: Torch (6 dmg, DC3, chance to burn, fire), Waxy spit (DC-, decreases opponent's speed by 1, fire), Melt (DC1, increases speed by 2 but decreases DEF and spe.DEF by 2), Incense (DC1, decreases opponent's ATK and spe. ATK by 1)
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
(Can I switch my stats around or is it static?)
β¦and his brother loved worms. AVACADO
there will probably be irons and calciums as loot drops
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
β¦yum!
β¦and his brother loved worms. AVACADO
*Hmmm. Which out of 1000+ should I be?*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
ππ€ππ€ π©·ππ
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
recommend zubat
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.
Wait maybe noibat
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
ππ€ππ€ π©·ππ
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
I would prefer a three evo
Maybe sprig
maybe snivy
maybe chic
maybe firefox.com
maybe goodra
maybe garchomp
maybe hydreigon
maybe smth else
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
'Naner Day, Tuesday, March 3rd, 2026
ππ€ππ€ π©·ππ
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Spirit the Amaura
4 11 7 12 10 5
Hi, Iβm DrakenBrine, hereβs my Sig and characters
I am The Grand Envisioner!
Inspired by the campaign's custom move generation, I am currently developing a program that will automate Pokemon move generation
He/Him
I find the idea of one multiverse to be unfeasible with all of the rules set by numerous franchises when delving into multiversal concepts so I propose the Polymultiverse, all multiverses exist at the same time but separate.