Hello, I am Levi. I am an experienced DM, and would like to start my first Play by Post on DnD Beyond. It will be a Homebrew Campaign that takes place in Eberron.
I would like 4 players, tell me what your characters are, and send me your character sheet, and I'll let you know if it is okay. The campaign will start out at level one.
No homebrew unless it is approved by me. Any race/class/background that is official is okay.
I hope you join!
Edit:
Just some clarifications, use Point Buy or Standard Array. No playtest content.
Hi Levi - This looks interesting. One question would be if I could use the new UA Subclasses? Specifically, the Noble Genie subclass for Warlock. If that is okay I would use the following character for your campaign.
Name: Scipio Furia
Class: Warlock Celestial Patron
Race: Drow (Vulkoori Tribe)
Background: Outlander
Story: Scipio a member of the Vulkoori Tribe in the shattered lands. After a succussful giant hunt deep into the shattered lands his hunting party was divvy up the spoils, when Scipio was handed an ornate bracer. Unknown to him it contained the spirit of a Celestial, the act bound him and the angel together. His tribesman thinking him an abomination for allying himself with any other being other than Vulkoor, banished him from their land. Scipio now wanders Eberron in search of adventure and seeking more knowledge of the spirit now bound with him.
Backstory: Urmdir grew up in a poor fishing village along the Karrnath coast with his younger brother Siggur. He joined the military at a young age and learned to be a marine. Eventually he was placed alongside his brother on the Stormwraith, a fast-strike skiff crewed by a a mix of races and undead. The ship's Blood-witch, Magran, helped him discover and master his Dragonmark. Their missions were fast, efficient, and deadly. Urmdir learned to define himself by how well he followed orders. When the ship would creep silently under the cover of conjured fog towards the next target, he often wondered if he was really undead like the animated corpses around him. Urmdir was loosing his mind. His only tether to life was his brother, Siggur, and the time they spent together.
When Siggur got news of his pending promotion and acceptance into the Rekkenmark Acedemy, Urmdir was overcome by jealousy and despair. He knew that alone he would go mad. He spoke to Magran about Siggur. He convinced Magran to place Siggur in an experimental program run by The Seekers of the Divinity Within. The next time the Stormwraith docked, Siggur was taken. Overcome with regret, Urmdir left immediately to find and free his brother, placing his life in forfeit for desertion.
Urmdir watched the Citadel of Ascension for 6 months disguised as a manure salesman and planned his rescue of Siggur. The compound was guarded tightly, and every day Urmdir risked being discovered. Everything changed the day of the Mourning. The Citadel burst into a hive of activity for people and airships. Just as Urmdir was drawing his weapons from beneath the manure to free his brother or die trying, he saw Siggur walking in a daze outside the compound, headed South. He forced Siggur under the manure and fled. They have on the run ever since - hiring out as mercenaries, caravan guards, and even pirates. Urmdir has never told Siggur of his betrayal.
Backstory: Inssol has been traveling for as long as he can remember. Well, he's been traveling by himself for a few months. He comes from a lineage of nomads who will travel the world, selling scrolls and potions alike to wanderers and townsfolk alike. Due to their size, figuratively and literally, they strayed from big cities for fear of being robbed. Inssol, though he understood, did not share this fear. Living in a world were just about everything and everyone towers over you has filled his eyes with a sense of wonder. So much so, that Inssol didn't even wait until he was of age to ask his parents to be an adventurer. They were skeptical at first, but with his growing skills as a swordsman, they saw it was plausible for him to live on his own. With the promise to send letters every month, Inssol set to find quests.
How are your running stats? Point buy, standard, or rolling? Personally I like rolling. Ability scores: 11111210115 Man that is the worst I think I've ever rolled. I guess I'll grab standard array if allowed.
Telos Elf Rouge a street thief with dreams of grandeur, high stakes crime financing a grand masquerade of a lifestyle pretend to be a robber Barron to learn societies secrets and rob the rich to give, mostly to the poor....and some for himself
Class: "Cleric" (2 Paladin into X Divine Soul Sorcerer as the eventual side effects of his experimentation)
Background: Physician (More like a Combat Medic)
Backstory: I grew up on the coasts of Karrnath with my older brother Urmdir. I idolized him, he was strong, fast, wise. When he came of age to join into the ranks of the Karrnathian Legion I was left behind. I spent all my time thinking of ways to get in. Finally I figured out that they let medics on the skiffs, like my brother had been assigned, at almost any age. I faked may way in and was rejoined with Urmdir.
The Stormwraith was a striker vessel. Fast and vicious. My fake skills as a healer had to become very real all too soon. Those that couldn't be patched back together served from beyond the grave. The Blood-witch made sure no soldier failed to serve the banner. We did things I regret... but we were just following orders, right?
After a time I grew into my strength. I had a way of encouraging and bolstering my fellow soldiers that didn't go unnoticed. Our captain put in for me at Rekkenmark. I was set to go even though I'd leave Urmdir for a while. Before I was able to ship out Magran handed me a transfer letter. The group of Seekers were already waiting for me when we docked. How could this have happened? I was set for Rekkenmark!
The trip to Atur went by in a daze as I lamented my chance at being an elite. Atur was, hazy. A lot of pain. A lot of assurances that I would find the divinity within. Screaming. When I was able to make sense of things again I was in a manure cart, my brother at the reins. "You look like sh---. Stay down!"
Personality:
The last war left Siggur quite literally changed. The experiments that were conducted on him to make him a stronger soldier left him less human than he would like to believe. His brother saved him from a lot of the horrors from the times before the change but he still remembers the villages and faces of those they killed. Even more so the ones they raised to serve along side. He feels a sort of pity for Undead and won't usually hold back to put them down.
He feels a strong sense of duty, almost devotion, to those he serves and fights along side. He will try his hardest to keep them in the fight and doing what needs to be done.
Quirk:
The Mourning happened while Siggur was still under some sort of half-state consciousness in Atur. All he knows is that ever since he's been on the road with Urmdir he is inexplicably drawn towards the Mournlands. It isn't a conscious thing that he knows. If his brother lets him lead for a while, if he picks a random direction to walk in, within a day or so he'll realize that he is heading directly for Cyre. Siggur secretly believes whatever was done to him is connected with The Mourning.
Taliff was a weaver. Still is, in a sense. But when danger came to his village of halflings, he had to change. Villagers were dying, and there wasn’t much he could do about it. He ran, and was chased to the old dead tree in the woods. The spirit inside called to Taliff, offering the power to fight back in the form of a crystal which pressed out from the tree. He took it with both hands, and unleashed death like he’d never seen. The creatures fell before him like a field of grass before the wind. No one ever saw him the same way, though. And Taliff felt new, and terrible needs. The crystal was drawing him somewhere.
This post has potentially manipulated dice roll results.
Character: Phinne Meliom, Valenar High Elf Barbarian
Backstory: No one has quite been able to guess how a child keeps ending up on battlefields... But he shows up none the less. Phinne set out from his war-torn homeland at what was the equivalent of eleven years old. Driven by his Valenar Ancestral Patron's (also a child) own life, he has traveled the world looking for adventure and heroics. Phinne is disgusted by the wars, but was taught that monster hunting is a delicate art that should be celebrated. He has sworn never to return home until he kills a monster that is "truly frightful". He isn't quite sure what that is yet, but nothing's scared him yet.
Ability scores: 1410771311
Edit: Okay, crappy ability scores, but I think it makes sense for him, being a child and all.
Vaden was left orphaned at a young age. He eventually was taken in by a temple to Tymora, where he lived most of his young life. When he was older he found himself in with some of the criminal crowd, where he learned to pick pockets and use his faith in his goddess to take advantage of those he could.
Race: Half-Orc (full orc if available in campaign)
Class: Rogue
Background: Haunted One or Acolyte
Backstory: Sudzu is from a little known sect of orcish assassins. Known as the "Faceless Killers" they go through ritual scarification to remove any and all distinguishable features. There could be 1 there could be thousands, know one knows, but what is known is this. Anyone with the right motivations or the proper amount of power, can enlist them to do the work no one else is skilled (or stupid) enough to do.
Okay, I have 3 characters. Druid, Fighter, and Rogue.
If someone wants to join still, an arcane/divine caster would be much appreciated, but if you want to try something else (not already listed above), just ask me.
Rollback Post to RevisionRollBack
Please check out my homebrew, I would appreciate feedback:
Hello, I am Levi. I am an experienced DM, and would like to start my first Play by Post on DnD Beyond. It will be a Homebrew Campaign that takes place in Eberron.
I would like 4 players, tell me what your characters are, and send me your character sheet, and I'll let you know if it is okay. The campaign will start out at level one.
No homebrew unless it is approved by me. Any race/class/background that is official is okay.
I hope you join!
Edit:
Just some clarifications, use Point Buy or Standard Array. No playtest content.
Sorry about that.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Hi Levi - This looks interesting. One question would be if I could use the new UA Subclasses? Specifically, the Noble Genie subclass for Warlock. If that is okay I would use the following character for your campaign.
Name: Scipio Furia
Class: Warlock Celestial Patron
Race: Drow (Vulkoori Tribe)
Background: Outlander
Story: Scipio a member of the Vulkoori Tribe in the shattered lands. After a succussful giant hunt deep into the shattered lands his hunting party was divvy up the spoils, when Scipio was handed an ornate bracer. Unknown to him it contained the spirit of a Celestial, the act bound him and the angel together. His tribesman thinking him an abomination for allying himself with any other being other than Vulkoor, banished him from their land. Scipio now wanders Eberron in search of adventure and seeking more knowledge of the spirit now bound with him.
Alignement: LN
Link to the character sheet: https://ddb.ac/characters/23039489/L6DprC
Name: Urmdir Volsung
Race: Human (Dragonmarked - Sentinel)
Class: Fighter (going EK or similar)
Background: Marine
Backstory: Urmdir grew up in a poor fishing village along the Karrnath coast with his younger brother Siggur. He joined the military at a young age and learned to be a marine. Eventually he was placed alongside his brother on the Stormwraith, a fast-strike skiff crewed by a a mix of races and undead. The ship's Blood-witch, Magran, helped him discover and master his Dragonmark. Their missions were fast, efficient, and deadly. Urmdir learned to define himself by how well he followed orders. When the ship would creep silently under the cover of conjured fog towards the next target, he often wondered if he was really undead like the animated corpses around him. Urmdir was loosing his mind. His only tether to life was his brother, Siggur, and the time they spent together.
When Siggur got news of his pending promotion and acceptance into the Rekkenmark Acedemy, Urmdir was overcome by jealousy and despair. He knew that alone he would go mad. He spoke to Magran about Siggur. He convinced Magran to place Siggur in an experimental program run by The Seekers of the Divinity Within. The next time the Stormwraith docked, Siggur was taken. Overcome with regret, Urmdir left immediately to find and free his brother, placing his life in forfeit for desertion.
Urmdir watched the Citadel of Ascension for 6 months disguised as a manure salesman and planned his rescue of Siggur. The compound was guarded tightly, and every day Urmdir risked being discovered. Everything changed the day of the Mourning. The Citadel burst into a hive of activity for people and airships. Just as Urmdir was drawing his weapons from beneath the manure to free his brother or die trying, he saw Siggur walking in a daze outside the compound, headed South. He forced Siggur under the manure and fled. They have on the run ever since - hiring out as mercenaries, caravan guards, and even pirates. Urmdir has never told Siggur of his betrayal.
(How should we do ability scores?)
Name: Inssol
Class & Race: Gnome Fighter
Background: Soldier
Backstory: Inssol has been traveling for as long as he can remember. Well, he's been traveling by himself for a few months. He comes from a lineage of nomads who will travel the world, selling scrolls and potions alike to wanderers and townsfolk alike. Due to their size, figuratively and literally, they strayed from big cities for fear of being robbed. Inssol, though he understood, did not share this fear. Living in a world were just about everything and everyone towers over you has filled his eyes with a sense of wonder. So much so, that Inssol didn't even wait until he was of age to ask his parents to be an adventurer. They were skeptical at first, but with his growing skills as a swordsman, they saw it was plausible for him to live on his own. With the promise to send letters every month, Inssol set to find quests.
How are your running stats? Point buy, standard, or rolling? Personally I like rolling. Ability scores: 11 11 12 10 11 5 Man that is the worst I think I've ever rolled. I guess I'll grab standard array if allowed.
I'll do standard or point buy if you don't want rolls.
Ability scores: 13 11 16 11 15 15
https://www.dndbeyond.com/profile/Tamu/characters/23061465
Telos Elf Rouge a street thief with dreams of grandeur, high stakes crime financing a grand masquerade of a lifestyle pretend to be a robber Barron to learn societies secrets and rob the rich to give, mostly to the poor....and some for himself
Name: Siggur Volsung
Race: Human (Aasimar)
Class: "Cleric" (2 Paladin into X Divine Soul Sorcerer as the eventual side effects of his experimentation)
Background: Physician (More like a Combat Medic)
Backstory: I grew up on the coasts of Karrnath with my older brother Urmdir. I idolized him, he was strong, fast, wise. When he came of age to join into the ranks of the Karrnathian Legion I was left behind. I spent all my time thinking of ways to get in. Finally I figured out that they let medics on the skiffs, like my brother had been assigned, at almost any age. I faked may way in and was rejoined with Urmdir.
The Stormwraith was a striker vessel. Fast and vicious. My fake skills as a healer had to become very real all too soon. Those that couldn't be patched back together served from beyond the grave. The Blood-witch made sure no soldier failed to serve the banner. We did things I regret... but we were just following orders, right?
After a time I grew into my strength. I had a way of encouraging and bolstering my fellow soldiers that didn't go unnoticed. Our captain put in for me at Rekkenmark. I was set to go even though I'd leave Urmdir for a while. Before I was able to ship out Magran handed me a transfer letter. The group of Seekers were already waiting for me when we docked. How could this have happened? I was set for Rekkenmark!
The trip to Atur went by in a daze as I lamented my chance at being an elite. Atur was, hazy. A lot of pain. A lot of assurances that I would find the divinity within. Screaming. When I was able to make sense of things again I was in a manure cart, my brother at the reins. "You look like sh---. Stay down!"
Personality:
The last war left Siggur quite literally changed. The experiments that were conducted on him to make him a stronger soldier left him less human than he would like to believe. His brother saved him from a lot of the horrors from the times before the change but he still remembers the villages and faces of those they killed. Even more so the ones they raised to serve along side. He feels a sort of pity for Undead and won't usually hold back to put them down.
He feels a strong sense of duty, almost devotion, to those he serves and fights along side. He will try his hardest to keep them in the fight and doing what needs to be done.
Quirk:
The Mourning happened while Siggur was still under some sort of half-state consciousness in Atur. All he knows is that ever since he's been on the road with Urmdir he is inexplicably drawn towards the Mournlands. It isn't a conscious thing that he knows. If his brother lets him lead for a while, if he picks a random direction to walk in, within a day or so he'll realize that he is heading directly for Cyre. Siggur secretly believes whatever was done to him is connected with The Mourning.
Ability scores: 12 16 14 9 11 8
https://www.dndbeyond.com/profile/nschrock/characters/23062089
Taliff was a weaver. Still is, in a sense. But when danger came to his village of halflings, he had to change. Villagers were dying, and there wasn’t much he could do about it. He ran, and was chased to the old dead tree in the woods. The spirit inside called to Taliff, offering the power to fight back in the form of a crystal which pressed out from the tree. He took it with both hands, and unleashed death like he’d never seen. The creatures fell before him like a field of grass before the wind.
No one ever saw him the same way, though. And Taliff felt new, and terrible needs. The crystal was drawing him somewhere.
Paladin - warforged - orange
Character: Phinne Meliom, Valenar High Elf Barbarian
Backstory: No one has quite been able to guess how a child keeps ending up on battlefields... But he shows up none the less. Phinne set out from his war-torn homeland at what was the equivalent of eleven years old. Driven by his Valenar Ancestral Patron's (also a child) own life, he has traveled the world looking for adventure and heroics. Phinne is disgusted by the wars, but was taught that monster hunting is a delicate art that should be celebrated. He has sworn never to return home until he kills a monster that is "truly frightful". He isn't quite sure what that is yet, but nothing's scared him yet.
Ability scores: 14 10 7 7 13 11
Edit: Okay, crappy ability scores, but I think it makes sense for him, being a child and all.
Character sheet: https://www.dndbeyond.com/profile/rilem/characters/23063525
I do both party and individual character commissions. PM me for info.
Corti- Warforged bard of lore (Union!); Jean CamGaret - Half-elven draconic sorcerer (Acjots' Rise of Tiamat); Chretien deMarie - High-elven Cleric of Lliira (Owlbear's Phandalin Adventures)
Hi Levi I PMed you my character sheet, his background is in there.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Name: Vaden Strongbow.
Race: Variant Human
Class: Cleric (trickery)
Background: Criminal
Backstory:
Vaden was left orphaned at a young age. He eventually was taken in by a temple to Tymora, where he lived most of his young life. When he was older he found himself in with some of the criminal crowd, where he learned to pick pockets and use his faith in his goddess to take advantage of those he could.
Name: Sudzu
Race: Half-Orc (full orc if available in campaign)
Class: Rogue
Background: Haunted One or Acolyte
Backstory: Sudzu is from a little known sect of orcish assassins. Known as the "Faceless Killers" they go through ritual scarification to remove any and all distinguishable features. There could be 1 there could be thousands, know one knows, but what is known is this. Anyone with the right motivations or the proper amount of power, can enlist them to do the work no one else is skilled (or stupid) enough to do.
Ability scores: 16 11 16 11 12 10
Okay, I have 3 characters. Druid, Fighter, and Rogue.
If someone wants to join still, an arcane/divine caster would be much appreciated, but if you want to try something else (not already listed above), just ask me.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Got the last player. Thanks for all the submissions.
They are as follows:
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Sorry, we still need one player. We have a:
We need a melee character now. Preferably a Paladin, Fighter, or Barbarian. If you can PM your character sheet, that would be appreciated.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
We filled our last spot. Thanks to all that submitted characters, sorry if you didn't get in.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms