Welcome, everyone. You stand in a square arena, filled with lush plants, and a dry fountain at the center. The arena is 150 feet on each side, and there is a clear pyramid above the arena. You cannot see anything beyond the invisible barrier, besides a black void.
Kellin appears in the top left corner, 1 square below and to the right of the corner of the battlefield.
Leareth appears in the bottom right corner of the battlefield, one square above and one to the left of the corner of the battlefield.
Master Davy Jones appears with his steel defender in the top right corner of the battlefield, one square below and to the left of the battlefield.
Ogguish the Masher appears in the middle of the battlefield, one square above the center of the dry fountain and to the left.
Turg appears in the bottom left corner of the battlefield, one square above and to the right of the corner of the battlefield.
(The map is in the Public Notes of the campaign.)
Additionally, when referring to where you want to move, refer to a square by this order. Since the map is 30 by 30 squares, starting at the top left corner going to the right, those letters are 1, 2, 3, 4, 5, all the way to 30. Going down from the top right corner are the letters, starting lower case, a, b, c, so on to z. After z, you continue with letters, but capitalized. So, the 27th square down is A, the 28th is B, 29th is C, and 30th is D.
When you are moving, say where you're moving from, and then moving to like this.
"I am moving from g12 to f10, attacking whassername, and then moving to d8."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You all look around the arena, all see each other in your positions, and then you hear a "whoop" as the space directly above the center feature starts to be replaced by a strange humanoid, wearing black robes (so black that it nearly appears flat), that appears to be a human. The humanoid has slightly blue skin, wields a staff comprised of shifting gray matter, holding out a thin skeletal hand. The humanoid has no mouth, and its eyes have no features like pupils, irises or anything besides glowing red pits in the skull. The nose is smoothed over by skin covering the nostrils, and they have no ears.
Telepathically, you all hear the words, "Welcome to the arena. I am the Beyonder. The rules are simple. You will have 10 minutes to kill each other, with one remaining alive at the end. Those of you that attempt to escape will be punished painfully. If in 10 minutes there are still more than one of you alive, they will both be erased. The arena is filled with strange happenings that you will discover if you wish. The winner will be rewarded. You will have six seconds to prepare, in which you will not be allowed to attack or harm one another. You may hex, create spells that don't immediately harm each other, or any other such action that does not harm another person in the first round. If you are disobedient, you will be banished into the void. You are asleep, but that doesn't make this any less real. You may commence the battle."
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Please check out my homebrew, I would appreciate feedback:
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You may have a steed, as Wizards are allowed familiars, Artificers are allowed Steel Defenders, and if there were beast masters, they'd be allowed animal companions)
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What about a spell bead from the chronomancer? From the Arcane Abeyance feature? It allows you to put a spell of 4th-level or lower into a bead you can then carry around and activate at need. Can I have this already set up?
What about a spell bead from the chronomancer? From the Arcane Abeyance feature? It allows you to put a spell of 4th-level or lower into a bead you can then carry around and activate at need. Can I have this already set up?
What were you thinking of having?
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Please check out my homebrew, I would appreciate feedback:
The hell you say now... Leareth takes out a small packet of what seems to be sand. Opening it, he throws the contents into the air above him and disappears as it settles on him.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Davy simply sighs as all the contestants disappear. Now, now. Common magic users have no class. Allow Me to show how it’s done! Davy rests his hand against his chest, breathing calmly as he chants some magical words. Suddenly, his face perks up, eyes excited As Heroism burns through his eyes. And now.. we begin!
(If Davy can move to F30, he does so. His Iron Defender- a strange Black-colored Panther Being- follows along in the space behind him.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Welcome, everyone. You stand in a square arena, filled with lush plants, and a dry fountain at the center. The arena is 150 feet on each side, and there is a clear pyramid above the arena. You cannot see anything beyond the invisible barrier, besides a black void.
Kellin appears in the top left corner, 1 square below and to the right of the corner of the battlefield.
Leareth appears in the bottom right corner of the battlefield, one square above and one to the left of the corner of the battlefield.
Master Davy Jones appears with his steel defender in the top right corner of the battlefield, one square below and to the left of the battlefield.
Ogguish the Masher appears in the middle of the battlefield, one square above the center of the dry fountain and to the left.
Turg appears in the bottom left corner of the battlefield, one square above and to the right of the corner of the battlefield.
(The map is in the Public Notes of the campaign.)
Additionally, when referring to where you want to move, refer to a square by this order. Since the map is 30 by 30 squares, starting at the top left corner going to the right, those letters are 1, 2, 3, 4, 5, all the way to 30. Going down from the top right corner are the letters, starting lower case, a, b, c, so on to z. After z, you continue with letters, but capitalized. So, the 27th square down is A, the 28th is B, 29th is C, and 30th is D.
When you are moving, say where you're moving from, and then moving to like this.
"I am moving from g12 to f10, attacking whassername, and then moving to d8."
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Roll for initiative.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Initiative: 8
(Will we have time to to prepare before the match?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(That will be revealed after you roll for initiative.)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
(Got it.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Initiative 12
15
"Ignorance is bliss, and you look absolutely miserable."
Kellin initiative: 27
Initiative: 15
Well, this certainly is an interesting arena. Davy speaks, as he looks around. I wonder if that barrier is of a Technological or Magical origin..
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
You all look around the arena, all see each other in your positions, and then you hear a "whoop" as the space directly above the center feature starts to be replaced by a strange humanoid, wearing black robes (so black that it nearly appears flat), that appears to be a human. The humanoid has slightly blue skin, wields a staff comprised of shifting gray matter, holding out a thin skeletal hand. The humanoid has no mouth, and its eyes have no features like pupils, irises or anything besides glowing red pits in the skull. The nose is smoothed over by skin covering the nostrils, and they have no ears.
Telepathically, you all hear the words, "Welcome to the arena. I am the Beyonder. The rules are simple. You will have 10 minutes to kill each other, with one remaining alive at the end. Those of you that attempt to escape will be punished painfully. If in 10 minutes there are still more than one of you alive, they will both be erased. The arena is filled with strange happenings that you will discover if you wish. The winner will be rewarded. You will have six seconds to prepare, in which you will not be allowed to attack or harm one another. You may hex, create spells that don't immediately harm each other, or any other such action that does not harm another person in the first round. If you are disobedient, you will be banished into the void. You are asleep, but that doesn't make this any less real. You may commence the battle."
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Og will drink a blue, bubbling potion, and then cause himself to be surrounded in a magical aura of force.
(I am able to bring in a steed from a previous casting of find steed, right?)
(Would choose warhorse if that is possible.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You may have a steed, as Wizards are allowed familiars, Artificers are allowed Steel Defenders, and if there were beast masters, they'd be allowed animal companions)
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
What about a spell bead from the chronomancer? From the Arcane Abeyance feature? It allows you to put a spell of 4th-level or lower into a bead you can then carry around and activate at need. Can I have this already set up?
What were you thinking of having?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
The gnome casts a spell and disappears from sight.
ooc: move to B29 to x30
The hell you say now... Leareth takes out a small packet of what seems to be sand. Opening it, he throws the contents into the air above him and disappears as it settles on him.
(How many invisible people does one arena need?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Davy simply sighs as all the contestants disappear. Now, now. Common magic users have no class. Allow Me to show how it’s done!
Davy rests his hand against his chest, breathing calmly as he chants some magical words. Suddenly, his face perks up, eyes excited As Heroism burns through his eyes. And now.. we begin!
(If Davy can move to F30, he does so. His Iron Defender- a strange Black-colored Panther Being- follows along in the space behind him.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(If movement is possible, Og will move straight forward 13 squares (should be able to make it if the warhorse dashes).)
(I think that's A15?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Turg wastes no time, pulling three fuzzy objects out of a bag in rapid succession, and throwing each of them to the ground. 5 5 7
[will edit once I determine the animals]
"Ignorance is bliss, and you look absolutely miserable."