I'm running a rogue, and through backstory shenanigans, he has a patron residing in his soul. I want to multiclass into warlock to bring this out, and the way I see it, I have two main options.
1. Soul Knife Rogue 14 Fiend Warlock 6
Rogue 14 gets me a 7d6 sneak attack and the invis soul knife ability at 13. Fiend warlock 6 gets me dark one's own luck and a few eldritch invocations.
Since I have pretty low level spell slots, this build would be more rogue focused, using warlock spells for utility.
2. Soul Knife Rogue 11 Fiend Warlock 9
Rogue 11 only sacrifices 1 sneak attack d6, leaving me at 6d6. In return, I get more eldritch invocations and higher level spells with warlock. With 9 levels in it, I could run a pact of the blade sneak attack set up, using the thirsting blade, eldritch smite, and life drinker invocations, and maybe armor of shadows for an AC of 18. (If i do choose this one, Im planning to ask the DM if my patron, the God of Violence, could have some sort of divine weapon that I channel with pact of the blade. I doubt it would be a broken magic weapon, but it would still be fun for lore reasons.)
Which multiclass option would be better? If there are any other better splits, please let me know.
In general it really depends on where you want to go with the character. To accomplish your goal you could probably go 2 or 3 levels of Warlock and stop and collect your winnings from multiclassing. Regardless I like to think more about the HOW you get there and then figure out how many levels. I generally recommend 1, 2, 3, 5th level as stopping points. In general levels 6-10 for warlock are difficult enough for a warlock. At that point while you get higher level slots, only having 2 per short rest is very difficult to work as a caster. In your particular instance getting to level 15 rogue at level 20 gets you save proficiency in Wisdom and Cha. That is plenty strong.
Level 1 Warlock - 1 slot/sr, Hex, ritual casting, Eldritch blast for ranged combat that scales with character level, true strike if charisma based, 1 invocation (pact of the blade for charisma based attacks, pact of the chain for exploration) Level 2 Warlock - 2 slot/sr recover 1 with magical cunning, 2 more invocations strongly suggest lessons of the first ones Level 3 Warlock - subclass, upgrade to 2nd level slots, going fiend gives you a reliable way to get temp hp and increase sturdiness Level 5 Warlock - pact of the blade extra attack, 3rd level slots, 2 more invocations
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I'm running a rogue, and through backstory shenanigans, he has a patron residing in his soul. I want to multiclass into warlock to bring this out, and the way I see it, I have two main options.
1. Soul Knife Rogue 14 Fiend Warlock 6
Rogue 14 gets me a 7d6 sneak attack and the invis soul knife ability at 13. Fiend warlock 6 gets me dark one's own luck and a few eldritch invocations.
Since I have pretty low level spell slots, this build would be more rogue focused, using warlock spells for utility.
2. Soul Knife Rogue 11 Fiend Warlock 9
Rogue 11 only sacrifices 1 sneak attack d6, leaving me at 6d6. In return, I get more eldritch invocations and higher level spells with warlock. With 9 levels in it, I could run a pact of the blade sneak attack set up, using the thirsting blade, eldritch smite, and life drinker invocations, and maybe armor of shadows for an AC of 18. (If i do choose this one, Im planning to ask the DM if my patron, the God of Violence, could have some sort of divine weapon that I channel with pact of the blade. I doubt it would be a broken magic weapon, but it would still be fun for lore reasons.)
Which multiclass option would be better? If there are any other better splits, please let me know.
In general it really depends on where you want to go with the character. To accomplish your goal you could probably go 2 or 3 levels of Warlock and stop and collect your winnings from multiclassing. Regardless I like to think more about the HOW you get there and then figure out how many levels. I generally recommend 1, 2, 3, 5th level as stopping points. In general levels 6-10 for warlock are difficult enough for a warlock. At that point while you get higher level slots, only having 2 per short rest is very difficult to work as a caster.
In your particular instance getting to level 15 rogue at level 20 gets you save proficiency in Wisdom and Cha. That is plenty strong.
Level 1 Warlock - 1 slot/sr, Hex, ritual casting, Eldritch blast for ranged combat that scales with character level, true strike if charisma based, 1 invocation (pact of the blade for charisma based attacks, pact of the chain for exploration)
Level 2 Warlock - 2 slot/sr recover 1 with magical cunning, 2 more invocations strongly suggest lessons of the first ones
Level 3 Warlock - subclass, upgrade to 2nd level slots, going fiend gives you a reliable way to get temp hp and increase sturdiness
Level 5 Warlock - pact of the blade extra attack, 3rd level slots, 2 more invocations