Sorcerers derive their power from their natural essence, which is Charisma. Sorcerers do not learn or study magic, being Intelligence casters would make little sense.
Intelligence - Study and arcane theory Wisdom - Divine Charisma - Inner essence, force of personality
also i was thinking that charisma was more of the bards thing
Since spellcasting usually needs an ability score to draw from and there are 8 spellcasting classes, there is bound to be overlap (except INT, because only 1 out of 12 classes requires the character to be not stupid).
INT: wizard (eldritch knight and arcane tricksters are 1/3 wizard)
WIS: cleric, druid, ranger (monk ki goes here too)
CHA: bard, paladin, sorcerer, warlock
*Barbarians don't cast spells that have an attack or save (on acount of the rage thing), but their occasional spell-like effects use CON.
Honestly, I always felt that Sorcerers should have been Con casters, both to signify their physiological ties to magic, and to fit better into the arcane high school dynamic.
Wizards are nerds. (Int)
Sorcerers are jocks. (Con)
Warlocks are slackers. (Cha)
In this hierarchy, Swordmages are just buff nerds and Bards are theater kids and marching band.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Con is about your physical being: blood, vitality and endurance. Charisma is your inner presence, raw talent, personality and presence within the world. Charisma is "the you within impressing upon the external world", to put it fancifully. Con is used for racial magic - spells every member of the race is capable of. Charisma is for things more unique to you than your family/race.
A sorcerer derives their powers from a variety of sources. A hidden power in their bloodline that has arisen within them (draconic bloodline), a connection between their soul and a plane of existence (Wild Magic from Feywild or Shadow Magic from Shadowfell) or just having their spiritual essence altered from some bizarre event (Storm Sorcery).
Because most Sorcerers derive their power from an alteration to their essence/inner selves rather than something they gain from their race, Charisma is used instead of Con.
Because Sorcerers do not study or have to practice/learn the spells or commit them to memory they don't use Intelligence.
Regardless of origin the power is based on their inner being, presence and personality rather than from race or study. This is why they are Charisma based.
Strength: muscles, physical power Dexterity: movement, co-ordination, accuracy Constitution: physical body, resistance, immune system, blood, vitality, physical endurance. Intelligence: active mental ability, problem-solving, logic, memory, learning Wisdom: passive mental ability, primal instinct, senses, willpower Charisma: raw power, innate talent, presence, personality, spiritual essence, emotion, influencing the world around you.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
why does sorcerer take charisma? like should the wizard be wisdom and the sorcerer take intelligence? but that's just what I think.
success means nothing if the world is run by people that don't deserve to run it.
Sorcerers derive their power from their natural essence, which is Charisma. Sorcerers do not learn or study magic, being Intelligence casters would make little sense.
Intelligence - Study and arcane theory
Wisdom - Divine
Charisma - Inner essence, force of personality
hmmm
success means nothing if the world is run by people that don't deserve to run it.
curious
success means nothing if the world is run by people that don't deserve to run it.
i still think captain crunch is better
success means nothing if the world is run by people that don't deserve to run it.
also i was thinking that charisma was more of the bards thing
success means nothing if the world is run by people that don't deserve to run it.
also make sure to check out my other homebrews
success means nothing if the world is run by people that don't deserve to run it.
Since spellcasting usually needs an ability score to draw from and there are 8 spellcasting classes, there is bound to be overlap (except INT, because only 1 out of 12 classes requires the character to be not stupid).
INT: wizard (eldritch knight and arcane tricksters are 1/3 wizard)
WIS: cleric, druid, ranger (monk ki goes here too)
CHA: bard, paladin, sorcerer, warlock
*Barbarians don't cast spells that have an attack or save (on acount of the rage thing), but their occasional spell-like effects use CON.
Honestly, I always felt that Sorcerers should have been Con casters, both to signify their physiological ties to magic, and to fit better into the arcane high school dynamic.
In this hierarchy, Swordmages are just buff nerds and Bards are theater kids and marching band.
Con is about your physical being: blood, vitality and endurance. Charisma is your inner presence, raw talent, personality and presence within the world. Charisma is "the you within impressing upon the external world", to put it fancifully. Con is used for racial magic - spells every member of the race is capable of. Charisma is for things more unique to you than your family/race.
A sorcerer derives their powers from a variety of sources. A hidden power in their bloodline that has arisen within them (draconic bloodline), a connection between their soul and a plane of existence (Wild Magic from Feywild or Shadow Magic from Shadowfell) or just having their spiritual essence altered from some bizarre event (Storm Sorcery).
Because most Sorcerers derive their power from an alteration to their essence/inner selves rather than something they gain from their race, Charisma is used instead of Con.
Because Sorcerers do not study or have to practice/learn the spells or commit them to memory they don't use Intelligence.
Regardless of origin the power is based on their inner being, presence and personality rather than from race or study. This is why they are Charisma based.
Strength: muscles, physical power
Dexterity: movement, co-ordination, accuracy
Constitution: physical body, resistance, immune system, blood, vitality, physical endurance.
Intelligence: active mental ability, problem-solving, logic, memory, learning
Wisdom: passive mental ability, primal instinct, senses, willpower
Charisma: raw power, innate talent, presence, personality, spiritual essence, emotion, influencing the world around you.
Or, to be more succint:
Strength + Dexterity + Constitution = Body
Intelligence + Wisdom = Mind.
Charisma = Soul
Wizards use their minds. Racial powers are from the Body. Sorcery is your Soul.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I KNEW captain crunch was better
success means nothing if the world is run by people that don't deserve to run it.