hey at the moment i play in storm kings thunder a lvl a lvl 7 Wizard and we a currently
at the Eye of the all father ( we just arrived)
and so far i got down´t 4 times in the campaign and 2 times almost died . I try to play carefully and use shild and cover but if the enemy noticed that i m a caster it focus me and that is fine and good but i don´t know my party ( 1 barbarian and 1 paladin ) get in burst all the damage and don´t die or take alot of damge it seams to me they don´t to need tactics realy , the paladin don´t realy helps me and maybe heals me 1 hp if i go down or just leave me lying aroundet by Berserkers that just dasht to me and knockt me down .
i can´t do realy much my best i can do is cast haste and than hide , my "realy powerfull spells" i can´t realy use or just can´t do as much as the barbarian or paladin i feel useless to be honest , it is fine it is Interesting to play that out that i feel so weak and but if i m all the time a down it is abit shit
bonus info they have magic weapons and armor and stuff like cloak of protection , bracers of defense or frost resi ring and that is fine aswell but i so far don´t claim´t any found itam for myself and contributed to buythe magic weapons
so what can i do or change or maybe get to help me out
I'm surprised you say that "you can't really do much". Wizards have a pretty broad range of things to choose from - you can blast things (fireball, etc) or support your party members (haste) or disable enemies (hold monster) or a bunch of other things.
If enemies are targeting you, then barbarian and paladin should get lots of free opportunity attacks as the enemies run by them. You can use Mirror Image or Blur or Shield to delay the hits.
You have a wide range of choices both in offense and defense. Your higher levels spells can do quite a number on bad guys even while providing protection - wall of fire or sickening radiance or hypnotic pattern.
Like ftl said, even lower level defense spells are quite effective.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
that is right i can do alot of stuff but i can´t do that if i m out and if the bad guy´s run clever to me so they don´t get opportunity attacks and the dmg i make and what it cost in resources (spell slots) is not close how much the to melee party members do like 30-40 dm ech round to be fair i m a transmutation wizard and my focus is on that but but in 3 round´s to go down (1 round counterspell from bad guy 2 round i miss catapult 3 round down )
If you know a fight may be coming, cast Darkness on a ballbearing. Drop the ball bearing in a flask of oil. When the fight starts, light the flask and throw it at the bad guys. The flask will break causing fire and darkness. Or not light it and have slipperiness and darkness.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Not to the extreme of his first example (no-damage wizard) but definitely focusing on control rather than damage.
I'd recommend going through your spell list and making sure you've got spells prepared for each situation. So,
1) Spells to use when around a spellcaster (e.g. counterspell)
2) AOE control (e.g. hypnotic pattern)
3) AOE damage (e.g. fireball)
4) single-target control (e.g. hold monster or tasha's hideous laughter)
5) Defensive option (mirror image, or major illusion, or something)
etc.
Wizards care about concentration, so make sure you've got a plan for what you're going to be concentrating on and what you're gonna be doing when not in concentration.
If you simply try to outdamage your allies by picking bigger and bigger blast spells, you're probably not contributing as much as you can since you have to expend pretty high level spell slots to match a barbarian or fighter's damage output. But you've got a wide range of control options that they do not. You can be the guy that, no matter the situation, ends up saying "well, it just so happens that I have the perfect spell for what we're facing now..."
...or you can take polymorph and be a T-Rex (or giant ape at level 7). That's an option too.
I’m thinking disguising yourself so that you don’t look like a caster should give you at least 2 rounds in every combat to get some spells off before your opponents target you.
Then use those rounds creatively to set up the Paladin and barbarian so that if you get knocked unconscious they will have an easier fight. If you’re facing a large group of opponents, use an area of effect spell to soften them up. If you’re facing a couple of very dangerous opponents, use a control spell to prevent one or two of them from participating in the fight until the other one is dead. And then take the dodge action or hide. You’re far more valuable maintaining concentration and keeping the biggest, most dangerous opponent out of the fight for 4-5 rounds than you are doing anything else at that point.
Also, don’t overlook Banishment! It’s one of my favorite 4th level spells, especially when it’s upcast to a 5th level spell slot after you hit 9th level.
bonus info they have magic weapons and armor and stuff like cloak of protection , bracers of defense or frost resi ring and that is fine aswell but i so far don´t claim´t any found itam for myself and contributed to buythe magic weapons
This is a huge red flag to me. Unless you're playing in a selfish (evil, or tending towards evil) party, D&D is a cooperative game. The group as a whole is more effective when you work together than when you split up treasure based on who found each item. If you work together as a group, including splitting up magic items based on the group's overall effectiveness instead of based on who found it, you'll have a much easier time facing the challenges that the DM throws at you than you'll have if you're a group of individuals who are thrown together facing challenges. You're a team. Sit down and spend some time figuring out how to function as one. The game will be more fun that way too!
You're 7th level. It's time to learn Greater Invisibility and use it! Enemies who can't see you attack with disadvantage, and can't target you with spells that require a visible target.
They should be protecting you from taking those hits, they should also probably give you the bracers or the ring possibly too. You should be out DPSing them and they in turn should be controlling the battle field better so you remain upright. .
Assuming we take the worst case scenario ( i can only cast cantrips), and assuming that one spell you cast was mage armor you have some options. Some ideas that can help:
1. Run. You set the transmuter stone to give you movement speed increase. Kite the bad guys around. If they get closer than 30 ft move more. Most spells you have access to have decent range. Ray of frost to slow them down. Dont fire a spell unless you are 40 plus feet away. 60 is better. If the dash, and you disenage and keep them slow, it wont matter.
2. Cover. Corners, rocks, illusions like Minor Illusion to creat visual cover. real cover like your Barb or Paladin.
3. Difficult terrian. Ball bearings. Oil and fire or create bonfire . I love some of the other ideas above if you do have slots. [Tooltip Not Found] a table to make a mess. Minor illusion fire on the ground as a delay because it looks like a mess. Forcing a run around.
4. Pain. If they get to you booming blade to make it hurt to follow you. Have a cantrip like toll the dead so you can cast without disadvantage. Take the hit from an opportunity attack if you have run speed. If they have to dash to get to you, they arent attacking.
5. Items. Potions of healing. wand of web. Need to find, or make of course, but look for them. But basic potions of healing are doable with skills.
6. Multiclass. Pick a class with armor and a shield. Yes nothing meshes well with wizard, but a hexblade or even cleric can help here. Feats are an option too..but not my favorite. Except mobility after a boomjng blade.
Not every case works every time. But make the baddies work for it.
…just leave me lying aroundet by Berserkers that just dasht to me and knockt me down .
i can´t do realy much my best i can do is cast haste and than hide ,
A few ideas, some less practical than others.
Your haste spell should be cast on the paladin. After the player realises how effective they can be while hasted (cast a spell or use healing pool and attack a foe!) make sure the player knows its a concetration spell and if the foes are running past the paladin and hitting the wizard then the paladin loses that lovely buff…
The same goes for greater invisibility on the barbarian (reckless attack with no downside woot!).
For protecting yourself, consider area spells like evard's black tentacles between you and the bad guys. Maybe a faithful hound next to you (that spell does not require the use of your action or bonus action on subsequent rounds) or a fire shield to discourage melee attackers. Use cause fear to chase attackers off. You should consider always having mage armor up.
Make sure you have a discussion with the others players. Be blunt. Tell them that every spell slot you are spending on protecting yourself is a spell slot you aren't using to protect them or kill large numbers of enemies. Sure, the paladin is great with their smites and stuff, but the most foes they can ever kill in one round is three or four. You can take out twenty with one fireball. That's twenty foes that aren't hitting the party over the next five rounds. Tell them that if you are concetrating on fear then you are not concetrating on a fog cloud between them and the enemy archers.
Make sure you also have a discussion with the GM. Having both magical armour and a cloak of protection is game-changing, due to bounded accuracy. As a GM, I give +1 armour out at levels 8 to 10 and I'd pretty much never give out a cloak of protection. As a player, if the melee characters have such items I would be bluntly asking the GM, "where are mine?" If the paladin has a sword +1 then the wizard gets a wand of the war mage +1. If the barbarian has studded leather +2 then the wizard should have bracers of defence (which, by the way, do not work if you are wearing armor or carrying a shield, so are useless t the martial characters).
For a darker idea, summon greater demon and park it next to the barbariand and paladin, and tell them that if you lose concetration then the demon goes after them.
Now a slightly mean idea. If the paladin and barbarian aren't looking after you in combat then don't look after them. When you case that nice, warm Leomund’s Tiny Hut, exclude them. While you spend 8 hours comfortable and dry, they get to sleep on the ground in the cold and wet. Most players of barbarians skip both Wisdom and Survival, so good luck making a comfortable camp.
And finally, a not-so-slightly mean idea. As the wizard, you are probably the only one with detect magic and identify. Next time a cool item comes up, lie to them. Tell them it's not magical, or that it has different powers or a smaller number of charges. Keep the item for yourself or sell it later.
Tell them if they're going to leave you for dead, you want the gold back for your shares in those magic items they're carrying, or you might start having some "accidents" with your AoE spells...
You can take out twenty with one fireball. That's twenty foes that aren't hitting the party over the next five rounds.
Fourty-four targets. Fireball is a 20ft radius, not diameter; common misconception. I completely agree with your points.
OP: As others have mentioned, it seems the problem(s) are most likely a combination of your party members not doing anything to protect you, and the entire party failing to have a conversation about what you all expect from one another in battle. The good news is that both of those things can be easily remedied by just talking to each other.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
yeah thy have alot of magic itams and i don´t have any both a new and we bought most of the itams as a party and so far i was fin with that no big deal
i try for alot of spell idears , alot of them i m using or a planned if i get the spell in my book
All these spell and game play suggestions are all nice but only a few of you seem to bringing up the CORE of these issues that you're having;
both on the part of your other players and even your DM... I know that not a lot of DMs think too hard into the stats of monsters and that its a little hard to actually properly play each monster according to their own personalities but not EVERY monster should be 'focus-firing' the magic-user and in a way this is the DM 'meta-gaming' too harshly for you in particular.
Sure a strategic warlord may suggest to focus on the fireball thrower but your average goblin.. or even your rage-induced berserker as you mentioned should honestly focus who is right in front of their face.. Let your DM look at the monsters stat block. if its under maybe 7 or 8 then they shouldn't be that smart... at the very least, not until you do launch a fireball and show them how dangerous you are.
Additionally, speak to your DM.. why are all the melee players finding gear and not you? Is it pure rolls from the loot table and you happen to be unlucky? regardless, have a talk to your DM.. he's allowed to just grant you a good item. Is he deliberately ignoring your character? Why? What's he have against you? A lot of DMs have a negative stigma against spellcasters. see if he's being prejudiced against your character (or even you)
And back to the other players -- a paladin and barbarian are like the 2 most tankiest classes (in a game where they try to avoid actual tank roles) yet they literally let enemies walk right past them, and when you do die your paladin gives you a measly 1hp???? what the hell is that??
This is A COOPERATIVE GAME! Be that taking a hit for a nearby team mate or sharing the loot.
Is there any real life animosity between the 3 of you (and a particular strong closeness between the other two) that they're treating you like this?
You need to get to the root of the issue whether its a real life social/friendship issue.. only AFTER that's worked out you can then offer how you can be such a support to the team in order to gain their respect as PCs.. in utility spells in combat (haste, slow, command, hold person), out of combat (tiny hut, detect magic, invisibility, etc etc etc) and as an AoE trash mob clearer.
You are a friggen wizard, one of the most sought-after utility classes out there.
I know how it is having limited options to play and feel like you have to put up with it but the bottom line is that is appears that the rest of your friends just aren't respecting you as a person, as a player or as a character and that can be extremely toxic to your game and your own health
As per others, throw up buffs (Mirror Image, Blink, etc.). Use invisibility, darkness, etc. as needed.
If you feel you are constantly being targeted by the DM unfairly and the DM is ignoring the Barbarian and the Paladin I would have a conversation. The game is supposed to be fun for all and if it's not fun for you, say so. While it would make sense for mobs to target a wizard, a group of goblins being annihilated by a Barbarian wouldn't ignore the Barbarian.
To me it seems like the OP is playing with strangers on a Discord server who are just using him as a placeholer punching bag for enemies. If this is the case, find some others who believe in friendly cooperative play.
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hey at the moment i play in storm kings thunder a lvl a lvl 7 Wizard and we a currently
at the Eye of the all father ( we just arrived)
and so far i got down´t 4 times in the campaign and 2 times almost died . I try to play carefully and use shild and cover but if the enemy noticed that i m a caster it focus me and that is fine and good but i don´t know my party ( 1 barbarian and 1 paladin ) get in burst all the damage and don´t die or take alot of damge it seams to me they don´t to need tactics realy , the paladin don´t realy helps me and maybe heals me 1 hp if i go down or just leave me lying aroundet by Berserkers that just dasht to me and knockt me down .
i can´t do realy much my best i can do is cast haste and than hide , my "realy powerfull spells" i can´t realy use or just can´t do as much as the barbarian or paladin i feel useless to be honest , it is fine it is Interesting to play that out that i feel so weak and but if i m all the time a down it is abit shit
bonus info they have magic weapons and armor and stuff like cloak of protection , bracers of defense or frost resi ring and that is fine aswell but i so far don´t claim´t any found itam for myself and contributed to buythe magic weapons
so what can i do or change or maybe get to help me out
I'm surprised you say that "you can't really do much". Wizards have a pretty broad range of things to choose from - you can blast things (fireball, etc) or support your party members (haste) or disable enemies (hold monster) or a bunch of other things.
If enemies are targeting you, then barbarian and paladin should get lots of free opportunity attacks as the enemies run by them. You can use Mirror Image or Blur or Shield to delay the hits.
You have a wide range of choices both in offense and defense. Your higher levels spells can do quite a number on bad guys even while providing protection - wall of fire or sickening radiance or hypnotic pattern.
Like ftl said, even lower level defense spells are quite effective.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
that is right i can do alot of stuff but i can´t do that if i m out and if the bad guy´s run clever to me so they don´t get opportunity attacks
and the dmg i make and what it cost in resources (spell slots) is not close how much the to melee party members do like 30-40 dm ech round
to be fair i m a transmutation wizard and my focus is on that but but in 3 round´s to go down (1 round counterspell from bad guy 2 round i miss catapult 3 round down )
If you know a fight may be coming, cast Darkness on a ballbearing. Drop the ball bearing in a flask of oil. When the fight starts, light the flask and throw it at the bad guys. The flask will break causing fire and darkness. Or not light it and have slipperiness and darkness.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
When I played wizard, I was super effective following the theme of this guide: https://docs.google.com/document/d/1IeOXWvbkmQ3nEyM2P3lS8TU4rsK6QJP0oH7HE_v67QY/edit .
Not to the extreme of his first example (no-damage wizard) but definitely focusing on control rather than damage.
I'd recommend going through your spell list and making sure you've got spells prepared for each situation. So,
1) Spells to use when around a spellcaster (e.g. counterspell)
2) AOE control (e.g. hypnotic pattern)
3) AOE damage (e.g. fireball)
4) single-target control (e.g. hold monster or tasha's hideous laughter)
5) Defensive option (mirror image, or major illusion, or something)
etc.
Wizards care about concentration, so make sure you've got a plan for what you're going to be concentrating on and what you're gonna be doing when not in concentration.
If you simply try to outdamage your allies by picking bigger and bigger blast spells, you're probably not contributing as much as you can since you have to expend pretty high level spell slots to match a barbarian or fighter's damage output. But you've got a wide range of control options that they do not. You can be the guy that, no matter the situation, ends up saying "well, it just so happens that I have the perfect spell for what we're facing now..."
...or you can take polymorph and be a T-Rex (or giant ape at level 7). That's an option too.
I’m thinking disguising yourself so that you don’t look like a caster should give you at least 2 rounds in every combat to get some spells off before your opponents target you.
Then use those rounds creatively to set up the Paladin and barbarian so that if you get knocked unconscious they will have an easier fight. If you’re facing a large group of opponents, use an area of effect spell to soften them up. If you’re facing a couple of very dangerous opponents, use a control spell to prevent one or two of them from participating in the fight until the other one is dead. And then take the dodge action or hide. You’re far more valuable maintaining concentration and keeping the biggest, most dangerous opponent out of the fight for 4-5 rounds than you are doing anything else at that point.
Also, don’t overlook Banishment! It’s one of my favorite 4th level spells, especially when it’s upcast to a 5th level spell slot after you hit 9th level.
Professional computer geek
This is a huge red flag to me. Unless you're playing in a selfish (evil, or tending towards evil) party, D&D is a cooperative game. The group as a whole is more effective when you work together than when you split up treasure based on who found each item. If you work together as a group, including splitting up magic items based on the group's overall effectiveness instead of based on who found it, you'll have a much easier time facing the challenges that the DM throws at you than you'll have if you're a group of individuals who are thrown together facing challenges. You're a team. Sit down and spend some time figuring out how to function as one. The game will be more fun that way too!
Professional computer geek
Three PCs makes a pretty small party. Maybe the DM would allow you to have a sidekick bodyguard.
yeah i can ask him about that at the moment a sprinting the my mates in and i m in the open xD
You're 7th level. It's time to learn Greater Invisibility and use it! Enemies who can't see you attack with disadvantage, and can't target you with spells that require a visible target.
That'll show 'em.
DICE FALL, EVERYONE ROCKS!
They should be protecting you from taking those hits, they should also probably give you the bracers or the ring possibly too. You should be out DPSing them and they in turn should be controlling the battle field better so you remain upright. .
Assuming we take the worst case scenario ( i can only cast cantrips), and assuming that one spell you cast was mage armor you have some options. Some ideas that can help:
1. Run. You set the transmuter stone to give you movement speed increase. Kite the bad guys around. If they get closer than 30 ft move more. Most spells you have access to have decent range. Ray of frost to slow them down. Dont fire a spell unless you are 40 plus feet away. 60 is better. If the dash, and you disenage and keep them slow, it wont matter.
2. Cover. Corners, rocks, illusions like Minor Illusion to creat visual cover. real cover like your Barb or Paladin.
3. Difficult terrian. Ball bearings. Oil and fire or create bonfire . I love some of the other ideas above if you do have slots. [Tooltip Not Found] a table to make a mess. Minor illusion fire on the ground as a delay because it looks like a mess. Forcing a run around.
4. Pain. If they get to you booming blade to make it hurt to follow you. Have a cantrip like toll the dead so you can cast without disadvantage. Take the hit from an opportunity attack if you have run speed. If they have to dash to get to you, they arent attacking.
5. Items. Potions of healing. wand of web. Need to find, or make of course, but look for them. But basic potions of healing are doable with skills.
6. Multiclass. Pick a class with armor and a shield. Yes nothing meshes well with wizard, but a hexblade or even cleric can help here. Feats are an option too..but not my favorite. Except mobility after a boomjng blade.
Not every case works every time. But make the baddies work for it.
I hope something helps.
A few ideas, some less practical than others.
Your haste spell should be cast on the paladin. After the player realises how effective they can be while hasted (cast a spell or use healing pool and attack a foe!) make sure the player knows its a concetration spell and if the foes are running past the paladin and hitting the wizard then the paladin loses that lovely buff…
The same goes for greater invisibility on the barbarian (reckless attack with no downside woot!).
For protecting yourself, consider area spells like evard's black tentacles between you and the bad guys. Maybe a faithful hound next to you (that spell does not require the use of your action or bonus action on subsequent rounds) or a fire shield to discourage melee attackers. Use cause fear to chase attackers off. You should consider always having mage armor up.
Make sure you have a discussion with the others players. Be blunt. Tell them that every spell slot you are spending on protecting yourself is a spell slot you aren't using to protect them or kill large numbers of enemies. Sure, the paladin is great with their smites and stuff, but the most foes they can ever kill in one round is three or four. You can take out twenty with one fireball. That's twenty foes that aren't hitting the party over the next five rounds. Tell them that if you are concetrating on fear then you are not concetrating on a fog cloud between them and the enemy archers.
Make sure you also have a discussion with the GM. Having both magical armour and a cloak of protection is game-changing, due to bounded accuracy. As a GM, I give +1 armour out at levels 8 to 10 and I'd pretty much never give out a cloak of protection. As a player, if the melee characters have such items I would be bluntly asking the GM, "where are mine?" If the paladin has a sword +1 then the wizard gets a wand of the war mage +1. If the barbarian has studded leather +2 then the wizard should have bracers of defence (which, by the way, do not work if you are wearing armor or carrying a shield, so are useless t the martial characters).
For a darker idea, summon greater demon and park it next to the barbariand and paladin, and tell them that if you lose concetration then the demon goes after them.
Now a slightly mean idea. If the paladin and barbarian aren't looking after you in combat then don't look after them. When you case that nice, warm Leomund’s Tiny Hut, exclude them. While you spend 8 hours comfortable and dry, they get to sleep on the ground in the cold and wet. Most players of barbarians skip both Wisdom and Survival, so good luck making a comfortable camp.
And finally, a not-so-slightly mean idea. As the wizard, you are probably the only one with detect magic and identify. Next time a cool item comes up, lie to them. Tell them it's not magical, or that it has different powers or a smaller number of charges. Keep the item for yourself or sell it later.
Tell them if they're going to leave you for dead, you want the gold back for your shares in those magic items they're carrying, or you might start having some "accidents" with your AoE spells...
Fourty-four targets. Fireball is a 20ft radius, not diameter; common misconception. I completely agree with your points.
OP: As others have mentioned, it seems the problem(s) are most likely a combination of your party members not doing anything to protect you, and the entire party failing to have a conversation about what you all expect from one another in battle. The good news is that both of those things can be easily remedied by just talking to each other.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
first of all thx for all the respontes
yeah thy have alot of magic itams and i don´t have any both a new and we bought most of the itams as a party and so far i was fin with that no big deal
i try for alot of spell idears , alot of them i m using or a planned if i get the spell in my book
i will give a update after next game session
All these spell and game play suggestions are all nice but only a few of you seem to bringing up the CORE of these issues that you're having;
both on the part of your other players and even your DM... I know that not a lot of DMs think too hard into the stats of monsters and that its a little hard to actually properly play each monster according to their own personalities but not EVERY monster should be 'focus-firing' the magic-user and in a way this is the DM 'meta-gaming' too harshly for you in particular.
Sure a strategic warlord may suggest to focus on the fireball thrower but your average goblin.. or even your rage-induced berserker as you mentioned should honestly focus who is right in front of their face.. Let your DM look at the monsters stat block. if its under maybe 7 or 8 then they shouldn't be that smart... at the very least, not until you do launch a fireball and show them how dangerous you are.
Additionally, speak to your DM.. why are all the melee players finding gear and not you? Is it pure rolls from the loot table and you happen to be unlucky? regardless, have a talk to your DM.. he's allowed to just grant you a good item. Is he deliberately ignoring your character? Why? What's he have against you? A lot of DMs have a negative stigma against spellcasters. see if he's being prejudiced against your character (or even you)
And back to the other players -- a paladin and barbarian are like the 2 most tankiest classes (in a game where they try to avoid actual tank roles) yet they literally let enemies walk right past them, and when you do die your paladin gives you a measly 1hp???? what the hell is that??
This is A COOPERATIVE GAME! Be that taking a hit for a nearby team mate or sharing the loot.
Is there any real life animosity between the 3 of you (and a particular strong closeness between the other two) that they're treating you like this?
You need to get to the root of the issue whether its a real life social/friendship issue.. only AFTER that's worked out you can then offer how you can be such a support to the team in order to gain their respect as PCs.. in utility spells in combat (haste, slow, command, hold person), out of combat (tiny hut, detect magic, invisibility, etc etc etc) and as an AoE trash mob clearer.
You are a friggen wizard, one of the most sought-after utility classes out there.
I know how it is having limited options to play and feel like you have to put up with it but the bottom line is that is appears that the rest of your friends just aren't respecting you as a person, as a player or as a character and that can be extremely toxic to your game and your own health
As per others, throw up buffs (Mirror Image, Blink, etc.). Use invisibility, darkness, etc. as needed.
If you feel you are constantly being targeted by the DM unfairly and the DM is ignoring the Barbarian and the Paladin I would have a conversation. The game is supposed to be fun for all and if it's not fun for you, say so. While it would make sense for mobs to target a wizard, a group of goblins being annihilated by a Barbarian wouldn't ignore the Barbarian.
To me it seems like the OP is playing with strangers on a Discord server who are just using him as a placeholer punching bag for enemies. If this is the case, find some others who believe in friendly cooperative play.