The weapon properties are a good addition, but Graze seems like it's tons better than the rest. You are always guaranteed to do at least your strength/dex modifier in damage every time you swing?
Scribe Spell being itself a spell makes absolutely no sense
Like Xukuri, I hate most of the warlock changes, as well as forcing sorcs to have spells like chaos bolt whether it makes sense for the character or not
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Read the new sorcerer spells and metamagics and.. :S
Sounded real cool in the video, sorcerous burst is never going to be used outside of draconic exhalation over firebolt, not gambling on a 6 on a d6 to roll another d6 vs just rolling a d10.
Sorcerous vitality is just lame.. low healing, the condition removal is the only good aspect of it but its third lvl and Sorcery incarnate is nice but.. a d4 sorcery points from a lvl 5 spell? seriously? I'd get more points just eating the slot and how often are you going to be dual dropping metamagics? advantage on spell attacks? lvl 5 spell slot? :S really really meh trio of exclusives
Spell slots still cost more to create than you get points from consuming, still just 20 points total in a day with no short rest recovery, get more spell , start with 3 metamagics is nice but than they make you wait till 13th another now. Thankfully you can swap em out on a long rest now.. so i guess metamagic got a little better... until you get to the metamagic
Quickened was nerfed, can no longer quicken a cantrip and cast a spell (read this part wrong I thought they stopped it but they didnt), twinned spell got trashed, no more buffs or debuffs being twinned which is where a huge amount of its power came from.
Hard to not look at modify spell on the wizard spell list and go "wow.. superior metamagic..." but that is a lvl 4 spell.. but still :(
Scribe Spell being itself a spell makes absolutely no sense
Like Xukuri, I hate most of the warlock changes, as well as forcing sorcs to have spells like chaos bolt whether it makes sense for the character or not
I guess they're going back to the 1E days, when Read Magic and Write Magic were both spells. I think I actually prefer it to the current separate spell-scribing rules.
Quickened was nerfed, can no longer quicken a cantrip and cast a spell
You never could in the first place -- that's literally why they added the extra wording
You could Quicken a leveled spell and then cast a cantrip as an action though... which you can still do
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Scribe Spell being itself a spell makes absolutely no sense
Like Xukuri, I hate most of the warlock changes, as well as forcing sorcs to have spells like chaos bolt whether it makes sense for the character or not
I guess they're going back to the 1E days, when Read Magic and Write Magic were both spells. I think I actually prefer it to the current separate spell-scribing rules.
So if you tear the Scribe Spell page out of their spellbook, they can then never learn another spell? Cool beans
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Scribe Spell being itself a spell makes absolutely no sense
Like Xukuri, I hate most of the warlock changes, as well as forcing sorcs to have spells like chaos bolt whether it makes sense for the character or not
I guess they're going back to the 1E days, when Read Magic and Write Magic were both spells. I think I actually prefer it to the current separate spell-scribing rules.
So if you tear the Scribe Spell page out of their spellbook, they can then never learn another spell? Cool beans
Quickened was nerfed, can no longer quicken a cantrip and cast a spell
You never could in the first place -- that's literally why they added the extra wording
You could Quicken a leveled spell and then cast a cantrip as an action though... which you can still do
Sorry i always get the order wrong and yea it looks like you still can get the cantrip and spell, its just how it's worded having befores and afters makes it seem like you can't
Im surprised they made Warlock the class with variable spellcasting ability. I see how it could make sense for some of the pact options to use something other than Charisma, so I am all on board for it. That being said, I feel like the Sorcerer could have benefited from that sort of flexibility just as well. But we probably dont want too many spellcasters who can pick their casting modifier
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I do not like the design where you get a class feature that gives you a spell, and you then have to go to the spell section to see what your ability actually does. This is very cumbersome if your playing pen and paper using books.
Almost seems they re well it will be hyperlinked anyway and you can read what it does when you mouse over in DnD beyond. It seems to suggest digital design first.
Almost seems they re well it will be hyperlinked anyway and you can read what it does when you mouse over in DnD beyond. It seems to suggest digital design first.
Given that I'm sure they're wanting to push everyone to D&D Beyond, you're probably right.
I feel like a general trend for this UA is to turn alot of potential class features or general rules into spells, most of which are automatically unlocked at certain levels for the relevant classes. While I am not really sure this is a "bad" design choice per say, I do not really see the appeal of doing so.
For example, if Sorcerous Vitality is a 3rd level spell ONLY available to the sorcerer class, and every sorcerer prepares the spell freely after 5th level, why not just make it a class feature rather than a spell? I suppose using it as a spell introduces an easy way for it to scale as you level by upcasting.
I dont know, it seems like its effectively a class feature with extra steps, so I am not sure I am on board with this design choice.
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I feel like a general trend for this UA is to turn alot of potential class features or general rules into spells, most of which are automatically unlocked at certain levels for the relevant classes. While I am not really sure this is a "bad" design choice per say, I do not really see the appeal of doing so.
For example, if Sorcerous Vitality is a 3rd level spell ONLY available to the sorcerer class, and every sorcerer prepares the spell freely after 5th level, why not just make it a class feature rather than a spell? I suppose using it as a spell introduces an easy way for it to scale as you level by upcasting.
I dont know, it seems like its effectively a class feature with extra steps, so I am not sure I am on board with this design choice.
I believe the point is so that they still consume your spell slots to use them vs being a free class feature used once or PB times a day. In the video he states they still wanted to tie it the the core resource of the classes, spell slots
I feel like a general trend for this UA is to turn alot of potential class features or general rules into spells, most of which are automatically unlocked at certain levels for the relevant classes. While I am not really sure this is a "bad" design choice per say, I do not really see the appeal of doing so.
For example, if Sorcerous Vitality is a 3rd level spell ONLY available to the sorcerer class, and every sorcerer prepares the spell freely after 5th level, why not just make it a class feature rather than a spell? I suppose using it as a spell introduces an easy way for it to scale as you level by upcasting.
I dont know, it seems like its effectively a class feature with extra steps, so I am not sure I am on board with this design choice.
In the case of the new sorc spells, making them spells instead of abilities does let you metamagic them, but the damage ones already have built-in Transmutes and the options seem pretty limited otherwise
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
It's here and it's big!
Thoughts?
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Initial incomplete thoughts:
Haven't really looked at the wizard or sorcerer yet.
So far have only seen barbarian and i can say i would play berserker now and i feel like i can deal Mad dmg.
edit: So much utility out of combat with Str check and rage.
First thought part way in: allowing a wizard to ignore concentration checks on spells is way too powerful.
The weapon properties are a good addition, but Graze seems like it's tons better than the rest. You are always guaranteed to do at least your strength/dex modifier in damage every time you swing?
Scribe Spell being itself a spell makes absolutely no sense
Like Xukuri, I hate most of the warlock changes, as well as forcing sorcs to have spells like chaos bolt whether it makes sense for the character or not
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Read the new sorcerer spells and metamagics and.. :S
Sounded real cool in the video, sorcerous burst is never going to be used outside of draconic exhalation over firebolt, not gambling on a 6 on a d6 to roll another d6 vs just rolling a d10.
Sorcerous vitality is just lame.. low healing, the condition removal is the only good aspect of it but its third lvl and Sorcery incarnate is nice but.. a d4 sorcery points from a lvl 5 spell? seriously? I'd get more points just eating the slot and how often are you going to be dual dropping metamagics? advantage on spell attacks? lvl 5 spell slot? :S really really meh trio of exclusives
Spell slots still cost more to create than you get points from consuming, still just 20 points total in a day with no short rest recovery, get more spell , start with 3 metamagics is nice but than they make you wait till 13th another now. Thankfully you can swap em out on a long rest now.. so i guess metamagic got a little better... until you get to the metamagic
Quickened was nerfed, can no longer quicken a cantrip and cast a spell (read this part wrong I thought they stopped it but they didnt), twinned spell got trashed, no more buffs or debuffs being twinned which is where a huge amount of its power came from.
Hard to not look at modify spell on the wizard spell list and go "wow.. superior metamagic..." but that is a lvl 4 spell.. but still :(
I guess they're going back to the 1E days, when Read Magic and Write Magic were both spells. I think I actually prefer it to the current separate spell-scribing rules.
You never could in the first place -- that's literally why they added the extra wording
You could Quicken a leveled spell and then cast a cantrip as an action though... which you can still do
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
So if you tear the Scribe Spell page out of their spellbook, they can then never learn another spell? Cool beans
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
My first thought was "Wow, that's a lot" tbh.
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HERE.Fair point.
Sorry i always get the order wrong and yea it looks like you still can get the cantrip and spell, its just how it's worded having befores and afters makes it seem like you can't
Im surprised they made Warlock the class with variable spellcasting ability. I see how it could make sense for some of the pact options to use something other than Charisma, so I am all on board for it. That being said, I feel like the Sorcerer could have benefited from that sort of flexibility just as well. But we probably dont want too many spellcasters who can pick their casting modifier
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
This is very cumbersome if your playing pen and paper using books.Almost seems they re well it will be hyperlinked anyway and you can read what it does when you mouse over in DnD beyond.
It seems to suggest digital design first.
Given that I'm sure they're wanting to push everyone to D&D Beyond, you're probably right.
I feel like a general trend for this UA is to turn alot of potential class features or general rules into spells, most of which are automatically unlocked at certain levels for the relevant classes. While I am not really sure this is a "bad" design choice per say, I do not really see the appeal of doing so.
For example, if Sorcerous Vitality is a 3rd level spell ONLY available to the sorcerer class, and every sorcerer prepares the spell freely after 5th level, why not just make it a class feature rather than a spell? I suppose using it as a spell introduces an easy way for it to scale as you level by upcasting.
I dont know, it seems like its effectively a class feature with extra steps, so I am not sure I am on board with this design choice.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I believe the point is so that they still consume your spell slots to use them vs being a free class feature used once or PB times a day. In the video he states they still wanted to tie it the the core resource of the classes, spell slots
In the case of the new sorc spells, making them spells instead of abilities does let you metamagic them, but the damage ones already have built-in Transmutes and the options seem pretty limited otherwise
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Lets keep in mind they are just testing new ways to implement unique things, not all are great.