Even though I like a lot of the stuff in the new version of Hexblade. Its focus is too much on concentration and not enough on weapons. There is only one feat that actually benefits weapons and thats at level 6, where you can attack with a weapon as a bonus action when you cast a +1 spell. And because there's no need to actually use a weapon, we can just keep using eldritch blast instead of investing in 5 pact of the blade invocations. So I made my own version of Hexblade based off of the new version. Would love to hear some feedback on it. (It might be a little OP, but I was just having fun it, I kept some of the new features of the Hexblade subclass, modified others, and then made some new ones)
I kept the new Spell List the same. Even though I was tempted to replace some of the spells.
LEVEL 3: Hexblade's Curse
When using your Pact Weapon as your spellcasting focus, you can curse a creature that you can see within 30 feet of yourself with your Hexblade's Curse by casting the spell Hex on them. When you cast Hex this way it lasts 1 minute with no CONCENTRATION and you can choose between Necrotic, Psychic, or Radiant damage for the 1d6 damage (You choose when you curse a creature). You can do this a number of times equal to your Charisma modifier (minimum of 1). If the cursed creature dies within the 1 minute, you can take a Bonus Action to move it and curse another creature. You regain all expended uses when you finish a Long Rest.
Hungering Hex: When the target cursed by your Hexblade's Curse drops to 0 Hit Points, you gain Temporary Hit Points equal to 1d8 plus your Warlock Level.
Accursed Shield: While you aren't wearing armor or wielding a shield, you gain a +2 bonus to your AC while you are within 10 feet of the target cursed by your Hexblade's Curse.
HEX WARRIOR: You gain the Invocation The Pact of the Blade if you already have this Invocation, you can choose your own, you can now also choose to have a Bow as your Pact Weapon. In addition you gain 1 Fighting Style and 1 Weapon Mastery.
LEVEL 6: Masterful Hex
Accursed Critical:While attacking with your Pact Weapon any attack roll you make against the target cursed by your Hexblade's Curse or against any creature that's within 15 feet of thecursed creature scores a Critical Hit on a roll of 19 or 20.
Hindering Curse: When you hit the target cursed by your Hexblade's Curse with an attack roll, the target has Disadvantage on the next saving throw it makes before the start of your next turn.
Inescapable Hex: When the target of your Hexblade's Curse ends its turn 30 feet or further from you, you can move up to your speed straight toward the target, without provoking Opportunity Attacks.
LEVEL 10: Armor of Hexes
While wielding your Pact Weapon and you take damage from the target cursed by your Hexblade's Curse, you can take a Reaction to reduce the damage taken by an amount equal to your Warlock Level plus your Charisma modifier. The cursed creature then takes half of the damage (rounded up) the damage type is the damage type of your Pact Weapon.
LEVEL 14: Wrathful Hex
Cursed Smite: When you deal damage to the target cursed by your Hexblade's Curse with your Pact Weapon you can deal a total damage of 8d8 (the damage type is the same damage type as your Pact Weapon). Each creature of your choice in a 30-foot Emanation originating from the target takes 4d4 Force damage, and their Speed is reduced by 10 feet until the start of your next turn. In addition if the target cursed by your Hexblade dies from this attack you can then move your Hexblade's Curse to another creature as a Free Action, the Hexblade's Curse then lasts an extra minute. Once you use this benefit, you can't use it again until you finish a Long Rest unless you expend a Pact Magic slot (no action required) to restore your use of it.
Improved Accursed Shield: You now gain the benefits of the Accursed Shield feature while you are within 30 feet of the target cursed by your Hexblade's Curse. You can now add your Charisma modifier to your AC instead of your Dexterity modifier
Hex Restoration: You regain one expended use of Hexblade's Curse when you finish a Short Rest or use your Magical Cunning feature
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Even though I like a lot of the stuff in the new version of Hexblade. Its focus is too much on concentration and not enough on weapons. There is only one feat that actually benefits weapons and thats at level 6, where you can attack with a weapon as a bonus action when you cast a +1 spell. And because there's no need to actually use a weapon, we can just keep using eldritch blast instead of investing in 5 pact of the blade invocations. So I made my own version of Hexblade based off of the new version. Would love to hear some feedback on it. (It might be a little OP, but I was just having fun it, I kept some of the new features of the Hexblade subclass, modified others, and then made some new ones)
I kept the new Spell List the same. Even though I was tempted to replace some of the spells.
LEVEL 3: Hexblade's Curse
When using your Pact Weapon as your spellcasting focus, you can curse a creature that you can see within 30 feet of yourself with your Hexblade's Curse by casting the spell Hex on them. When you cast Hex this way it lasts 1 minute with no CONCENTRATION and you can choose between Necrotic, Psychic, or Radiant damage for the 1d6 damage (You choose when you curse a creature). You can do this a number of times equal to your Charisma modifier (minimum of 1). If the cursed creature dies within the 1 minute, you can take a Bonus Action to move it and curse another creature. You regain all expended uses when you finish a Long Rest.
Hungering Hex: When the target cursed by your Hexblade's Curse drops to 0 Hit Points, you gain Temporary Hit Points equal to 1d8 plus your Warlock Level.
Accursed Shield: While you aren't wearing armor or wielding a shield, you gain a +2 bonus to your AC while you are within 10 feet of the target cursed by your Hexblade's Curse.
HEX WARRIOR:
You gain the Invocation The Pact of the Blade if you already have this Invocation, you can choose your own, you can now also choose to have a Bow as your Pact Weapon. In addition you gain 1 Fighting Style and 1 Weapon Mastery.
LEVEL 6: Masterful Hex
Accursed Critical: While attacking with your Pact Weapon any attack roll you make against the target cursed by your Hexblade's Curse or against any creature that's within 15 feet of the cursed creature scores a Critical Hit on a roll of 19 or 20.
Hindering Curse: When you hit the target cursed by your Hexblade's Curse with an attack roll, the target has Disadvantage on the next saving throw it makes before the start of your next turn.
Inescapable Hex: When the target of your Hexblade's Curse ends its turn 30 feet or further from you, you can move up to your speed straight toward the target, without provoking Opportunity Attacks.
LEVEL 10: Armor of Hexes
While wielding your Pact Weapon and you take damage from the target cursed by your Hexblade's Curse, you can take a Reaction to reduce the damage taken by an amount equal to your Warlock Level plus your Charisma modifier. The cursed creature then takes half of the damage (rounded up) the damage type is the damage type of your Pact Weapon.
LEVEL 14: Wrathful Hex
Cursed Smite: When you deal damage to the target cursed by your Hexblade's Curse with your Pact Weapon you can deal a total damage of 8d8 (the damage type is the same damage type as your Pact Weapon). Each creature of your choice in a 30-foot Emanation originating from the target takes 4d4 Force damage, and their Speed is reduced by 10 feet until the start of your next turn. In addition if the target cursed by your Hexblade dies from this attack you can then move your Hexblade's Curse to another creature as a Free Action, the Hexblade's Curse then lasts an extra minute. Once you use this benefit, you can't use it again until you finish a Long Rest unless you expend a Pact Magic slot (no action required) to restore your use of it.
Improved Accursed Shield: You now gain the benefits of the Accursed Shield feature while you are within 30 feet of the target cursed by your Hexblade's Curse. You can now add your Charisma modifier to your AC instead of your Dexterity modifier
Hex Restoration: You regain one expended use of Hexblade's Curse when you finish a Short Rest or use your Magical Cunning feature