Please build for me a 10th level Warlock. The idea is that he is a Summer Knight in service to Titania. I'd like to compare a really well-made Warlock against a Paladin of the Ancients. He should be somewhat like a Ranger in that he can go melee, though that isn't his preferred option. His Eldritch Blast will be skinned as a magical sylvan bow which materializes in his hands when he needs it and is a gift from Titania herself. If he uses Pact of the Blade, then he'll use a long sword, the traditional weapon of the elves. If he uses Pact of the Chain, then he'll have a Faerie Dragon. If he casts Darkness, it might be skinned as Fog which he might be able to see through thanks to that Invocation. Basically, the idea is to skin things whenever appropriate to reflect an effect mystic ranger-ish Warlock
What feature or fluff specifically are you looking for that makes you consider a warlock? It sounds like a Paladin or Ranger or EK or Bladesinger might hit more checkboxes.
For a Bladelock, taking into consideration you want to use Longswords, I'd go with following:
2 Fighter (Action surge, Con save for concentration and also importantly fighting styles which you kinda need for single or dual wielding longswords)
8 Warlock Patron Hexblade, Pact of the Blade
Invocations: Eldritch Smite, Thirsting Blade, Improved Pact Weapon (unless you want to take Warcaster), +1 more such as Agonizing Blast
Feats: If you want to Dual wield, then obviously the Dual Wielder perk. If you didn't pick Improved Pact Weapon then pick up Warcaster so you can dual wield or use a shield and still cast spells (plus Booming Blade attacks of opportunities are always nice). Note about dual wielding is that one weapon must be your conjured weapon, and the other one must be a regular one in order to to get your CHA bonus on both.
Cantrips: Booming Blade (if you have Warcaster, less useful without), Eldritch Blast, whatever else suits your fancy.
Spells: Shadow of Moil is your go to combat spell (this replaces darkness and you no longer need Devil Sight), rest can be pretty much whatever you want. Useful things are Counterspell, Invisibility, Fly, Banishment, Hex if you expect to go through a large number of encounters in a single day etc.
A basic tactic would be to curse something, go crit fishing (which is easy thanks to the increased crit range and your constant advantage from Shadow of Moil) and then blow it to hell with a 10d8 smite.
All the unexpected stuff that can be flavored mystically is why I'm thinking Warlock; a bow and sword that magically appear out of nowhere whenever he needs them, vanishing into mist and whatnot. I really want to keep the players guessing and aware that something is different.
All the unexpected stuff that can be flavored mystically is why I'm thinking Warlock; a bow and sword that magically appear out of nowhere whenever he needs them, vanishing into mist and whatnot. I really want to keep the players guessing and aware that something is different.
I mean an EK can do that too, he can even bond and summon two different weapons, also could have access to invisibility, misty step etc, also lets you put your highest stat into Dex(just use a Rapier instead of a Longsword or just use the Shadowblade spell) instead of Charisma, which further lends itself to the Rangery flavor, ie can have high stealth and acrobatics and such.
Bladelock can work, sure, it just sounds to me like EK would just do what you're looking for straight out of the box without having to rejigger a bunch of parts. EK also has the advantage of being able to summon weapons as a bonus action, whereas a bladelock needs a full action to summon his weapon (a lock doesn't want to have to summon his weapon during combat, they should always have it ready ahead of time) and it sounds like that also fits your fluff a bit better..
The problem with Bladelock for a Summer Knight type character is that you want the perks of both Archfey and Celestial Patrons because Archfey would lend itself more towards a Winter Knight build.
Go Bladelock. Don't invest in Eldritch Blast (I know, it's a "must have for a lot of people"). Invest in invocations that boost your pact blade and seem 'summery'. Max out Charisma and Dexterity. They are your primary stats. Strength becomes a dump stat. I know, it's a hard pill to swallow. You could make intelligence your dump stat., but Titania prolly cares more her patrons than Ma'ab.
The re-flavoring is fluff. Sure. But, it's great fluff.
Your Archfey spells that lend themselves to Summer (should you choose to do so): faerie fire, calm emotions, plant growth, dominate beast, and dominate person.
That is my nickel and quarter on the idea.
Rollback Post to RevisionRollBack
DM: Are you sure?
Wizard: Yes. I cast the Wish spell and I wish that everybody loves me!
DM: You transform into an irresistible, magnificent feast. It was so great, all who participated in devouring you tell of the joy they felt with tears in their eyes and all who hear the tale only feel sorrow that they weren't there to eat.
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Please build for me a 10th level Warlock. The idea is that he is a Summer Knight in service to Titania. I'd like to compare a really well-made Warlock against a Paladin of the Ancients. He should be somewhat like a Ranger in that he can go melee, though that isn't his preferred option. His Eldritch Blast will be skinned as a magical sylvan bow which materializes in his hands when he needs it and is a gift from Titania herself. If he uses Pact of the Blade, then he'll use a long sword, the traditional weapon of the elves. If he uses Pact of the Chain, then he'll have a Faerie Dragon. If he casts Darkness, it might be skinned as Fog which he might be able to see through thanks to that Invocation. Basically, the idea is to skin things whenever appropriate to reflect an effect mystic ranger-ish Warlock
What feature or fluff specifically are you looking for that makes you consider a warlock? It sounds like a Paladin or Ranger or EK or Bladesinger might hit more checkboxes.
For a Bladelock, taking into consideration you want to use Longswords, I'd go with following:
2 Fighter (Action surge, Con save for concentration and also importantly fighting styles which you kinda need for single or dual wielding longswords)
8 Warlock Patron Hexblade, Pact of the Blade
Invocations: Eldritch Smite, Thirsting Blade, Improved Pact Weapon (unless you want to take Warcaster), +1 more such as Agonizing Blast
Feats: If you want to Dual wield, then obviously the Dual Wielder perk. If you didn't pick Improved Pact Weapon then pick up Warcaster so you can dual wield or use a shield and still cast spells (plus Booming Blade attacks of opportunities are always nice). Note about dual wielding is that one weapon must be your conjured weapon, and the other one must be a regular one in order to to get your CHA bonus on both.
Cantrips: Booming Blade (if you have Warcaster, less useful without), Eldritch Blast, whatever else suits your fancy.
Spells: Shadow of Moil is your go to combat spell (this replaces darkness and you no longer need Devil Sight), rest can be pretty much whatever you want. Useful things are Counterspell, Invisibility, Fly, Banishment, Hex if you expect to go through a large number of encounters in a single day etc.
A basic tactic would be to curse something, go crit fishing (which is easy thanks to the increased crit range and your constant advantage from Shadow of Moil) and then blow it to hell with a 10d8 smite.
All the unexpected stuff that can be flavored mystically is why I'm thinking Warlock; a bow and sword that magically appear out of nowhere whenever he needs them, vanishing into mist and whatnot. I really want to keep the players guessing and aware that something is different.
I mean an EK can do that too, he can even bond and summon two different weapons, also could have access to invisibility, misty step etc, also lets you put your highest stat into Dex(just use a Rapier instead of a Longsword or just use the Shadowblade spell) instead of Charisma, which further lends itself to the Rangery flavor, ie can have high stealth and acrobatics and such.
Bladelock can work, sure, it just sounds to me like EK would just do what you're looking for straight out of the box without having to rejigger a bunch of parts. EK also has the advantage of being able to summon weapons as a bonus action, whereas a bladelock needs a full action to summon his weapon (a lock doesn't want to have to summon his weapon during combat, they should always have it ready ahead of time) and it sounds like that also fits your fluff a bit better..
The problem with Bladelock for a Summer Knight type character is that you want the perks of both Archfey and Celestial Patrons because Archfey would lend itself more towards a Winter Knight build.
Go Bladelock. Don't invest in Eldritch Blast (I know, it's a "must have for a lot of people"). Invest in invocations that boost your pact blade and seem 'summery'. Max out Charisma and Dexterity. They are your primary stats. Strength becomes a dump stat. I know, it's a hard pill to swallow. You could make intelligence your dump stat., but Titania prolly cares more her patrons than Ma'ab.
The re-flavoring is fluff. Sure. But, it's great fluff.
Your Archfey spells that lend themselves to Summer (should you choose to do so): faerie fire, calm emotions, plant growth, dominate beast, and dominate person.
That is my nickel and quarter on the idea.
DM: Are you sure?
Wizard: Yes. I cast the Wish spell and I wish that everybody loves me!
DM: You transform into an irresistible, magnificent feast. It was so great, all who participated in devouring you tell of the joy they felt with tears in their eyes and all who hear the tale only feel sorrow that they weren't there to eat.