Staff (quarterstaff), uncommon (requires attunement by a good aligned character)

You have a +1 bonus to attack and damage rolls you make with this magic weapon.

This weapon has 1 Charge, and it regains 1 Charge after the attuned character finishes a short or long rest. While holding this weapon, you can expend 1 of its Charges to give this weapon (range 20/60) until the end of your turn. If you do, the damage type of this weapon is changed to force. 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: good aligned character, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

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