Wondrous Item, artifact (requires attunement by a Replace Item part with your own, the part grafts itself to you and remains there until you die. If the part is removed, you die.)

While the Hand and Eye of Vecna is seen as a very real possibility to be out in the world somewhere, hiding, the Balls of Venca is seen as more of a silly myth, but to some: Legend. Whether myth or legend, it is believed that the item was detached due to one of Vecna's wife's after a divorce. Real or legend, people say even this oddity has power like the others.

Great Charisma: Your charisma score becomes 20 unless it is already 20 or higher.

Balls of Venca Spells: The Balls have 8 charges and regain 1d4+4 expanded charges daily at dawn (charisma is your spellcasting focus). The Balls cast suggestion on you (save DC 18; no Concentration required) demanding you commit an evil act. The DM might give you a specific one or just leave it up to you.
    Charm Person = 1
    Calm Emotions = 2
    Command = 1
    Suggestion = 2
    Enthrall = 2

Groin Strike: When you roll a natural 20 on a melee attack you can make a special bonus action attack:
    Target must succeed a Constitution saving throw (DC = 8 + Proficiency Bonus + Charisma Modifier).
    On failure, The creature is knocked prone and is incapacitated until the end of your next turn.
    Creatures immune to this are: Oozes, Constructs, curtain creatures without curtain anatomy, creatures that are 2 sizes larger than you and higher.

Notes: Incapacitated, Spell have curtain charge amounts, see under Balls of Vecna Spells in Description. , Replace Item part with your own, the part grafts itself to you and remains there until you die. If the part is removed, you die.

EpixIsHere

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