Armor (leather), uncommon (requires attunement by a person able to cast at least one spell; attunement is immediate)

The gauntlets are given to students of magic who are active in the world and exploration, not to those who study in the safety of schools or towers. They are usually created by teachers who specialize in one or two schools of magic, but can vary in power.

When created, the maker chooses the school of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation. When donned by a spellcaster, the gauntlets glow for a moment in a color according to the school chosen during creation. If the wearer is not a spellcaster, the gauntlets have no effect. When you cast a spell of the gauntlets' chosen school, you can choose to activate the gauntlets to aid you as follows:

  • Abjuration: create a magical shield around you, increasing your AC by 2 for one round, or extend the duration of the spell cast by up to 1 minute
  • Conjuration: create a small familiar (discuss with DM) for 30 seconds (5 rounds) that must stay within 15 feet of you, or extend the duration of the spell cast by up to 1 minute
  • Divination: reveal a weak point (if any) of a hostile creature within 30 feet (DM's discretion), or decrease the casting time by half if it is 10 minutes or under or by a quarter if over 10 minutes 
  • Enchantment: give yourself a +2 bonus to all rolls related to or based on Charisma for the next 30 seconds, or increase the duration of the spell by up to 1 minute
  • Evocation: increase the damage caused by the spell by a number equal to {your spellcasting level (all levels in spellcasting classes)}+{your spell attack bonus}, or increase the duration of the spell by up to 30 seconds
  • Illusion: become invisible for up to 1 round (ending at the end of your next turn or until you attack another creature), or extend the duration of the spell cast by up to 1 minute
  • Necromancy: gain a number of temporary hit points equal to (your spellcasting level)+(your spell attack bonus), or extend the duration of the spell by up to 1 minute
  • Transmutation: a nonmagical weapon on your person or that you are touching becomes a magic weapon with a +1 bonus to attack and damage rolls, or extend the duration of the spell by up to 1 minute

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: person able to cast at least one spell; attunement is immediate

SquirelyDeath