Weapon (scimitar), uncommon (requires attunement by a creature that is not undead)

This scimitar was forged from conductors of electricity and allows the user to imbue their attacks with arcing energy. As a bonus action, you can activate this weapon for 1 minute. All attacks made with this weapon deal an extra 1d4 lightning damage. This weapon can only be activated three times per short or long rest. The weapon can be deactivated (no action required).

As an action, you can end the activation of this weapon by allowing energy to burst out of this weapon. Make a single weapon attack against one creature. If the attack hits, the target suffers the effects of the original attack and takes an extra 4d4 lightning damage. After this action is taken, this weapon becomes a nonmagical scimitar until the end of the user's next long rest. 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: creature that is not undead, Finesse, Light, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2021 7:52:48 PM
1
1
1.0
Coming Soon
Phoenix_Wright_Ace_Attorney

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes