This bag superficially resembles a bag of holding but is a feeding orifice for a gigantic extradimensional creature. Turning the bag inside out closes the orifice.
The extradimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.
Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.
If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.
Notes: Control, Utility, Combat, Container
they're not talking about swords, they're talking about Tarrasques, and if my players are willing to try and get a bit of a Tarrasque into a bag of devouring so that they have a 25% chance of killing it, go ahead i say
Get rid of the evidence player side dm side as a trap
Sounds like a great way to dispose of a body.
DM gave one to us, and now our Barbarian loves it. Got rid of the big bad level 18 spellcaster villain by just grappling it and putting him in the bag
It felt anti climatic x)
Barb got 1 in my game too but refused to let me identify it claiming "there is no need for that because I know what it is already". So, after it finally pulled him in my character had intended to let him die in there if he was unable to get out on his own but 1 of my other team members stupidly tried to save them without taking off their handy haversack. The result was not great since all of us were in the range of the portal that formed as a result of putting 1 interdimensional space inside another and we got sucked into the astral plane.
Whenever put 1 interdimensional space inside of another it destroys both and rips a hole into the astral plane which tries to pull everything nearby inside before closing. Anything that was in the interdimensional spaces when this happened and everything the hole pulled in all gets scattered in random locations on the astral plane (including players). Afterward, the hole/portal closes forcing players to find their own way back if they can survive the dangers of the astral plane.
"...there is a 50 percent chance that the creature is pulled inside the bag."
I'm thinking best idea is to flip a coin for this? I know I could have players roll dice (d100, anything above 50 = pulled in, anything below = not pulled in), but curious if anyone has found flipping a coin more fun or dramatic?
"A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Any creature that starts its turn inside the bag is devoured, its body destroyed."
These two sentences seem to contradict themselves. How are you going to be able to use your action to escape the bag if when starting your turn to be able to use the action you're already inside the bag and instantly die?
its not bad there are some statigies to it
Pranks. It's also cool to trick your players as a DM
Would this destroy a legendary magical item or artifact? RAW, it seems it would, but that seems like a really simple and lame workaround to destroy something like the Wand or Orcus, Hand of Vecna, or Book of Exalted Deeds. I think I'd make the item reappear on another plane or something.
items put in it are dumped on another plane. lost, not destroyed.
Perhaps this is an extension of the being known as Hadar. (As in Hunger of Hadar). Who's hunger knows no bounds.
Order of Operations: Player starts their turn to reach into a bag of devouring to grab an item to use (not an action), but gets sucked in. Then can use its action to try and escape. Then other players may try to aid in escape. Player starts their next turn in the bag, bag has a big meal.
Not quite. The Bag of Devouring is NOT an extradimensional space. It's an extradimensional *creature*. The bag is its mouth.
It's fine that your DM ruled that it was also Bag of Holding, but that's not accurate, as-written.
Decent into Avernus has it as a findable object
Well you can cheese a lot of boss fights
If you have a DM who won't let things bigger than the mouth of the bag into it, consider the following: Enlarge/Reduce can target magic items.
It resembles a bag of holding. Which could allow you to make traps for players or for players to make traps for enemies or npcs. It's more to be used as a trap or a weapon, not an actual bag to hold your things.
If some shady shopkeeper is trying to sell it to you, then boom a whole little side thing to worry about.
I just used mine last night to gobble up some demonic pumpkins. It worked like a charm. Nothing else was working.
So I was reading this comment when choosing magic items for our Halloween special and I took the bag just to prove a point.
You only have to put part of the creature into the back and it gets sucked in, so besides it being great for thieves, it can also be used as a weapon.
I popped it over the BBEG's head at the end of our session and rolled a Nat 20 on the attack (lucky!) and then the DM chose even and I rolled odd on the 50/50 for him to be sucked in.
The kicker was this was on my turn, therefore when the BBEG started his turn he was destroyed automatically. He had some legendary actions but couldn't effect the bag with any of them.
Imagination is king in this game, not stats, not dice.