Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Notes: Deception, Warding, Jewelry
were it says "(requires attunement)", doesn't that mean that only a certain class can use it?
yes, that would be freaky, DO IT!!!
yes, I talked to a DnD nerd lord, and they say yes, also if I die while wearing this I can control my corpse.
They're wrong. Nowhere in the description does it say that a soul within the ring is able to do anything other than telepathically communicate with someone wearing the ring (which is the ONLY telepathic communication the ring cannot block since that's literally what it says). This also means you can't control your corpse if you die while wearing it; your cadaver has no soul, it is dead and your soul is in the ring. A clever/cruel GM may also rule that since your soul is in the ring rather than where it's supposed to be, you can't be brought back from the dead via Raise Dead/etc until your soul moves on; but technically once you die your soul becomes an NPC.
Not unless the description says so, which it doesn't. True names hold considerable power and can only be freely given, not forced (or found written down in a book or some such). The ring does exactly what it says it does barring homebrew modifications.
EDIT: and as per the Tome of Magic book most creatures don't automatically know their own true name but have to spend considerable time researching it to discover it...and such research must be conducted by a True Namer which don't exist as a playable class in official 5e content and it's unlikely they ever will be (just like the Binder from the same book).
Interesting story idea; the ring is really just meant to harvest your soul when you die, so that a demon or devil can periodically track down the ring and eat the soul(s) out of it, like a bank account or condensation water collector. So you get the ring, with a soul who saw what happened to the soul stored before themselves, who wants to warn you about what's coming, but doesn't know exactly what form it takes.
This would be a fun item to have on a villain, that way when they are eventually killed, the party member who inherits the ring is stuck in endless conversation with them
How does a Nothic's Weird Insight ability interact with this item?
Would this make you immune to Zone of Truth? My guess would be no, since Zone of Truth prevents *you* from lying, and listeners just hear what you say - they're not magically detecting whether you lie or not.
You have to fail a save for ZoT to work though. I would say if you fail it, you'd have to tell the truth, but if you passed it, the ring would keep the caster from knowing you passed it.
If someone casts Sending to you and you're attuned to this ring, do you get an alert that someone is trying to speak to you? And would you know who it was trying to contact you?
Nah, anyone can attune to items unless otherwise specified e.g. "requires attunement by a Druid"
No, it needs to specify that. Thematically, this hides your thoughts from magic effects, but doesn't protect you from mental trauma.
Yes, because Dominate is a charm effect, not a mind-reading effect: once someone is charmed, there is no reason for them to continue refusing telepathic communications from the charmer, and every reason to allow it, especially if the charmer asked them to. Furthermore, even if a DM ruled that this telepathic connection didn't automatically get allowed, the Dominate caster can, "take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do," which, I imagine, could include allowing the telepathic link to start.
RAW, creatures and Items are two separate traits. But the final say goes to DM.
It can broadcast into the wearer, but not read their mind unless they choose to communicate back.
The soul-storing ability is a bit of an odd add-on here. It doesn't really fit the mind-shielding ability thematically. It's almost like they're two different items.
It’s a really cool idea you have, it’s up to you what would happen since you are dm👍
Given that it's Barovia and the other characters there, I would impose a roll on the Madness Table, but otherwise this is a great idea!
My thought exactly. I would love to torment the PC wearing it by having a soul that goes against all they stand for, an evil person for a Good aligned PC, or an innocent but positive child or the like for an evil character, someone who constantly talks to the evil character and just utterly ruins their edgelord "air".
For DM's who are playing an NPC wearing one of these, what conditions would you allow the Player's to detect if this item was being worn by the NPC (If it was invisible)?
1. Perception check
2. Investigation check
3. Arcana check
or
4. Detect magic