Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Notes: Deception, Warding, Jewelry
I'm running an illithid adventure where one of the illithids has these and he just died and his soul is realizing he can't hear the elder brain and he's going crazy
So, a dead Character could "Backseat-Game" a ring wearing other character telepathically? (provided that they are aware of their surroundings)Nice XD
"Watch out for that archer to your left! Oooh that must have hurt! Told ya!"
Brought this item with a changling rouge to a dungeon crawl
This item feel like it should be a Rare not an Uncommon
This item appears to be missing from the new ruleset.
I have a campaign where a Mind Flayer died wearing this. I realized that this is just a better form of the Alhoon's Phlactery, except that it doesn't keep you from aging.
No, it doesn’t not say that it would grant the wielder any resistance or immunity to psychic damage.