Wand, uncommon
This simple wooden wand has 4 charges. While holding it, you can use an action to expend 1 of its charges for one of the following effects:
- Reveal a secret door or trap within 30 feet of you.
- Cast identify without material components.
- Learn the fastest way out of a structure, such as a dungeon or a castle. This path might not always be the safest route.
The wand regains 1d4 expended charges daily at dawn.
Additionally, you can use the wand to cast prestidigitation at will.
If you hold the wand in the palm of your hand, it will point North.
Notes: Detection, Utility, Exploration
Nice job!
Simple in its design and utilities yet very useful at the same time. I love this.