Weapon (scimitar), rare (requires attunement)

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Necrotic, Bonus: Temporary Hit Points, Healing, Damage, Combat, Finesse, Light, Nick

Item Tags: Healing Damage Combat

Basic Rules (2014)

Comments

Posts Quoted:
Reply
Clear All Quotes