Armor (medium or heavy, but not hide), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Applicable Armor:
Name | Type | AC | Strength | Stealth |
---|---|---|---|---|
Chain Shirt | Medium | 13 + Dex modifier (max 2) | -- | -- |
Scale Mail | Medium | 14 + Dex modifier (max 2) | -- | Disadvantage |
Breastplate | Medium | 14+ Dex modifier (max 2) | -- | -- |
Half Plate | Medium | 15+ Dex modifier (max 2) | -- | Disadvantage |
Ring Mail | Heavy | 14 | -- | Disadvantage |
Chain Mail | Heavy | 16 | Strength 13 | Disadvantage |
Splint | Heavy | 17 | Strength 15 | Disadvantage |
Plate | Heavy | 18 | Strength 15 | Disadvantage |
Notes: Immunity: Critical Hits, Combat, Warding
And as it’s adamantine, and with the improvised weapon from the tavern brawler feat, it would crit every time you would hit an object... nice for a PC going full Cap.
Does this armor make attacks that would otherwise be a critical hit not automatically hit?
hi
The attack still hits, but the damage will be normal
I could envision a Plate set where just top plates are Adamantine-reinforced and the undershirt and joints are Mithral. But for God's sake you better make them kill Asmodeus to get it
The latter – auto-hit with normal damage.
this armor is super op
The only time I roll nat 20s as a DM is on my player that has this... It's just shit luck for me but damn it feels bad lol
#53Whynot2
It doesn't feel great? You gave your player an item that they probably love and feel the impact in moments where they might otherwise have been knocked out of a fight or killed. I would think it's been a great addition to the memories and stories the players tell about the game. "Remember that time ScarSent scored a crit on my pc when speared by a cave troll? Everyone thought Frodo was mortally wounded, but he brushed it off and jumped back in the fight. It was EPIC"
I know it's probably an unintentional interaction, but RAW it is cheaper to get this than regular nonmagic full plate. Also this IS magic armor strangely. I miss special materials.
Xanathar's a weapon would cost the normal weapon cost + 500gp to have it coated/made of adamantine and would still be a nonmagical weapon. You could run armor the same except: adamantine armor is an uncommon magic item that, according to Xanathar's, would take 200gp and 2 weeks to craft. Now THAT makes no logical sense lol
Personally I'd do "Which is higher, the price for an Uncommon Item or the cost for the Mundane Version of this armor?" and then add a little on top.
Mechanically indistinct; 5e does not have a concept of a "forming process", crafting is just crafting.
Nonexistant item, question is unanswerable.
Cost: I'd say add a bit onto the higher between the mundane armor cost and the Uncommon Magic Item cost.
Weight: As if normal mundane armor.
It might be RAW, if anyone has a ref. I'd like to see it. A brilliant Armorer could make plate out of bronze, if you look at the charts, ac doesn't mention metallic composition. IMHO chain would benefit the most. piercing mail depends spreading the rings until they break, since most real mail, good mail that is, uses riveted-rings their ac would approach that of plate w/out the lost stealth, movement, and piercing and slashing damage. It would resist bludgeoning, but not stop it. I base this on personal experience. ps. my experience is not wearing it, but making it.
What does scale mail Dr 3/- mean
So when it says that “any critical hit becomes a normal hit” does that mean that it still automatically hits, even if the attack doesn’t meet the AC? Like if someone has a +3 to attack and get the nat 20, does that still hit someone with a 25 AC? Or since the critical hit is now a normal hit would it miss?
Pretty sure there is a mistake here. It says adamantine plate needs 15 STR to not get disadvantage on stealth, but you still get it even with 15 STR
@LuRud20 No, you're just misreading it. You never lose the Stealth Disadvantage imposed by an armor type (unless it is Mithral Armor or some other trait allows you to ignore it).
The Strength requirement is referring to the minimum strength your character must have to avoid a Movement Penalty (reduces your Speed by 10 ft.) due to being weighed down/difficult movement (separate from the Encumbered condition). (This trait may also be negated by Mithral Armor or some other trait with the same effect; though the easiest negation is simply meeting the strength requirement.)