Weapon (dagger), legendary (requires attunement by a Requires Attunment by Patrick Roofus)

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 9,001 fire damage. You and anyone within 100feet must succeed a DC 15 Constitution saving throw or take 48(12d8) points of fire damage. If you fail, you also must roll a d6:

  1. Your left arm is disintegrated and turns into dust
  2. Your left leg is disintegrated and turns into dust
  3. Your right arm is disintegrated and turns into dust
  4. Your Right arm is disintegrated and turns into dust
  5. Your head is disintegrated and turns into dust. If that´s your only head, you instantly die
  6. You rip open a gateway to the elemental plane of fire. You and any creatures within 20feet of you must succeed on a Dexterity Saving Throw ( DC 20 ) or be pulled into the plane. You have disadvantage on the roll

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Fire, Bonus: Melee Weapon Attacks, Damage: Fire, Requires Attunment by Patrick Roofus, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
4/30/2019 5:14:09 PM
43
3
1
Coming Soon

Item Tags: Damage Combat

DM106

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