Wondrous Item, legendary (requires attunement by a User must resist attunement. Attunement will override another attunement slot on character sheet. )

Bardra the Bard

This item is an inconspicuous pan flute that when touched by an intelligent creature (intelligence of 5 or higher) must fight for its life, or be subsumed by Bardra the Bard. Upon touching the pan flute, the creature must make a DC saving throw of both Wisdom and Charisma Based on the current level of the player touching the pan flute. (Recommended DC 15 for levels 1 - 5) DC 17 for levels 6 - 10, DC 20 for levels 10 - 13, DC 30 for levels 14 - 19, and DC 40 for level 20 characters. If either save fails, the player must immediately make a death saving throw.

Should they fail the Death Save throw, they become Bardra The Bard immediately. They send a copy of their character sheet (if online), to the previous player using Bardra the Bard. If physical, they hand their character sheet to the previous user of Bardra the Bard. (If they were given the item by the DM, they become Bardra the Bard.)

Should they succeed in the save, they must make a Wisdom or Charisma save every time they conduct an action. (Examples of actions include: Using a spell to detect magic, using a passive skill such as persuasion, and attacking a creature. it should be noted that perception skill checks, do not require a save to be made.) When the player reaches 10 Wisdom or Charisma fails, their character becomes Bardra the Bard. They cannot remove the Pan flute from their person or have the pan flute forcibly removed by another character. Users of the remove curse spell may negate the effects of Bardra the Bard long enough to have the pan flute discarded by the player, however, the DM or owner of Bardra the Bard is allowed to roll against the remove curse spell to allow the effects to continue. The higher the level, the greater the success modifier for Bardra the Bard. 



Upon becoming Bardra the Bard, the character sheet receives the following changes: 

Change 3 levels of the character to Bard class. (At DM discretion, the Bardra the Bard character sheet ( can be found by going to sheet pdfs. www.dndbeyond.com/sheet-pdfs/Artemis_the_Many_126029048.pdf ) may be used in place of the original character sheet. Equipment, gold, and magical items remain the same that the character taken over by Bardra had. 

Score modifier changes:  Wisdom 20, Charisma 20, and re-roll of the other stat blocks.  

Feats, (proficiency to persuasion, and deception added in place of two other feats.) 


To defeat Barda and remove the curse before takeover, The character must have the remove curse spell used on the panflute. remove enchantment will NOT work.  

Notes: User must resist attunement. Attunement will override another attunement slot on character sheet.

Artemis_the_Many

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