Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement)

When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage.

In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of yourself. Once used, this property can’t be used again for 1 hour.

Weapons
Name Damage Properties Mastery
Frost Brand Glaive 1d10 Slashing Heavy, Reach, Two-Handed Graze
Frost Brand Greatsword 2d6 Slashing Heavy, Two-Handed Graze
Frost Brand Longsword 1d8 Slashing Versatile (1d10) Sap
Frost Brand Rapier 1d8 Piercing Finesse Vex
Frost Brand Scimitar 1d6 Slashing Finesse, Light Nick
Frost Brand Shortsword 1d6 Piercing Finesse, Light Vex

Notes: Damage: Cold, Resistance: Fire

Dungeon Master’s Guide, pg. 263

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