Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement)
When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage.
In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of yourself. Once used, this property can’t be used again for 1 hour.
Name | Damage | Properties | Mastery |
---|---|---|---|
Frost Brand Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze |
Frost Brand Greatsword | 2d6 Slashing | Heavy, Two-Handed | Graze |
Frost Brand Longsword | 1d8 Slashing | Versatile (1d10) | Sap |
Frost Brand Rapier | 1d8 Piercing | Finesse | Vex |
Frost Brand Scimitar | 1d6 Slashing | Finesse, Light | Nick |
Frost Brand Shortsword | 1d6 Piercing | Finesse, Light | Vex |
Notes: Damage: Cold, Resistance: Fire
No idea why Frost Brand is still restricted to a handful (albeit expanded to 2014) of weapon types, and Flame Tongue was extended to all melee weapons.
Glad to see they kept it in the rules and reused the art. Fans of a certain book series would understand why.
Strange to me that it has no bonus to attack rolls despite being a very rare magic item. I would have expected at least a +1 (already gets cold damage, so I guess no need for a generic damage bonus).
Because it has a feature connected to drawing the weapon, so it requires being in a sheath. Honestly, glaive being one of the weapontypes is a bit of a stretch
I think the resistance aspect is what got it to very rare.
wdym, it was always just when you draw it, not draw it from a sheath