Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), rare (requires attunement)
When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.
Name | Damage | Properties | Mastery |
---|---|---|---|
Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze |
Greatsword | 2d6 Slashing | Heavy, Two-Handed | Graze |
Longsword | 1d8 Slashing | Versatile (1d10) | Sap |
Rapier | 1d8 Piercing | Finesse | Vex |
Scimitar | 1d6 Slashing | Finesse, Light | Nick |
Shortsword | 1d6 Piercing | Finesse, Light | Vex |
Notes: Bonus: Temporary Hit Points, Damage: Necrotic
If you are a Paladin, this got EXCELLENT with Wrathful Smite. Along with anything that does necrotic damage on your attacks, for that matter (Spirit Shroud use-case).
You will heal from all the necrotic damage you dealt.
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