Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), rare (requires attunement)

When you attack a creature with this magic weapon and roll a 20 on the d20 for the attack roll, that target takes an extra 15 Necrotic damage if it isn’t a Construct or an Undead, and you gain Temporary Hit Points equal to the amount of Necrotic damage taken.

Weapons
Name Damage Properties Mastery
Glaive 1d10 Slashing Heavy, Reach, Two-Handed Graze
Greatsword 2d6 Slashing Heavy, Two-Handed Graze
Longsword 1d8 Slashing Versatile (1d10) Sap
Rapier 1d8 Piercing Finesse Vex
Scimitar 1d6 Slashing Finesse, Light Nick
Shortsword 1d6 Piercing Finesse, Light Vex

Notes: Bonus: Temporary Hit Points, Damage: Necrotic

Dungeon Master’s Guide, pg. 314

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