Wondrous Item, artifact (requires attunement)

When a creature draws from the deck, they must state how many cards they wish to draw (maximum of 3 per long rest). Once drawn, cards activate immediately unless stated otherwise. Each card vanishes in a puff of smoke and fire after use.

🎴 Joker's Deck of Death
1d100 (13-Card Deck) 1d22 (22-Card Deck) Card
1  Ace of Spades
2 Ace of Diamonds
3 Jack of Diamonds
01–08 4 Ten of Clubs
5 Queen of Hearts
09–16 6 King of Clubs
7  Ace of Clubs
8 Ten of Spades
17–24 9 Jack of Spades
25–32 10 Queen of Clubs
33–40 11 🃏 Joker
41–48 12 King of Diamonds
13 Ace of Hearts
49–56 14 Ten of Diamonds
57–64 15 Queen of Diamonds
16 Jack of Clubs
65–72 17 King of Hearts
73–80 18 Ten of Hearts
81–88 19 Queen of Spades
20 Jack of Hearts
89–96 21 King of Spades
97–00 22 The Red Reversal

Each card’s effect is described below.

1. Ace of Spades – Death’s Hand
You're marked for death. A Death Knight appears and hunts you across the planes. It cannot be bargained with.

2. Ace of Diamonds – Ashen Vault
A pile of 2d4 x 500 gold erupts from the earth… but your location is revealed to a hostile faction.

3. Jack of Diamonds – Greed’s Flame
Gain 10 gemstones worth 500 gp each—but they’re cursed. You’ll be betrayed by the next NPC you trust.

4. Ten of Clubs – Cardstorm
Release a 60-ft cone of blazing razor cards. Enemies make a DC 17 Dex save or take 6d10 fire & slashing.

5. Queen of Hearts – Wild Gambit
Draw 2 more cards. Choose one to keep, the other disintegrates unused.

6. King of Clubs – Smokescreen
You vanish in gunpowder smoke. Cast Greater Invisibility and Misty Step, no components.

7. Ace of Clubs – The Fuse
Cast Fireball centered on yourself. You’re immune to the blast. Enemies? Less lucky.

8. Ten of Spades – Ashen Chains
Target creature must succeed a DC 18 Strength or Dex save or become restrained in flaming chains for 1 minute.

9. Jack of Spades – Marked Man
You’re now wanted in 1d4 major cities. A bounty of 5,000 gp is on your head.

10. Queen of Clubs – Burn the Past
Destroy one magical item to absorb its energy. Regain all spent spell slots or class abilities. Item is permanently lost.

11. 🃏 Joker – King of Ashes
You erupt into flames and become chaos incarnate for 3 rounds. During this time:

  • Gain resistance to all damage.

  • You may cast any fire spell up to 3rd level as a bonus action (no components).

  • You may teleport 15 ft as a free action at the start of each turn. Afterward:

  • You gain one level of exhaustion.

  • The card cannot be drawn again until a boss-level enemy is defeated.

🔥 Still the strongest card in the deck… but now with cost and pacing for balance.

12. King of Diamonds – Dealer’s Blessing
You gain the ability to reroll any die once per day for 7 days. You must accept the new result.

13. Ace of Hearts – Flameheart
You gain fire immunity and deal an additional 1d8 fire damage on all weapon attacks for 1 hour.

14. Ten of Diamonds – Bluff of Fate
Roll a d20. On 11+, gain a rare item of your choice. On 10 or lower, lose your most valuable possession.

15. Queen of Diamonds – Lucky Shot
Your next ranged attack auto-crits, deals max damage, and ignores resistances.

16. Jack of Clubs – Blazing Trickshot
Throw a card that curves around cover. It explodes like Fireball, but can target specific enemies.

17. King of Hearts – Loyal Flame
A powerful Fire Elemental serves you for 7 days. It’s chaotic but loyal to you.

18. Ten of Hearts – Phoenix Draw
If reduced to 0 HP in the next 24 hours, you revive at half HP. Enemies within 15 ft take 3d6 fire damage.

19. Queen of Spades – Inferno’s Debt
You must complete a dangerous mission for a mysterious entity. Until then, you have disadvantage vs fire saves.

20. Jack of Hearts – Red Charm
You can cast Charm Person or Suggestion at will for the next 24 hours.

21. King of Spades – Masked Judgment
You erase a false identity or record from all history—yours or another’s. Reality reshapes to forget it ever existed.

22. The Red Reversal – Queen's Gambit
The next time you would fail a saving throw, instead treat it as a natural 20.
However, for the next 24 hours, any natural 20 you roll is treated as a natural 1 instead.

🃏 "Luck is a lady… and today, she’s got a twisted sense of humor."

theundeadprince1234

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