Wondrous Item, artifact (requires attunement)

When a creature draws from the deck, they must state how many cards they wish to draw (maximum of 3 per long rest). Once drawn, cards activate immediately unless stated otherwise. Each card vanishes in a puff of smoke and fire after use.

🎴 Joker's Deck of Death
1d100 (13-Card Deck) 1d22 (22-Card Deck) Card
— 1  Ace of Spades
— 2 Ace of Diamonds
— 3 Jack of Diamonds
01–08 4 Ten of Clubs
— 5 Queen of Hearts
09–16 6 King of Clubs
— 7  Ace of Clubs
— 8 Ten of Spades
17–24 9 Jack of Spades
25–32 10 Queen of Clubs
33–40 11 🃏 Joker
41–48 12 King of Diamonds
— 13 Ace of Hearts
49–56 14 Ten of Diamonds
57–64 15 Queen of Diamonds
— 16 Jack of Clubs
65–72 17 King of Hearts
73–80 18 Ten of Hearts
81–88 19 Queen of Spades
— 20 Jack of Hearts
89–96 21 King of Spades
97–00 22 The Red Reversal

Each card’s effect is described below.

1. Ace of Spades – Death’s Hand
You're marked for death. A Death Knight appears and hunts you across the planes. It cannot be bargained with.

2. Ace of Diamonds – Ashen Vault
A pile of 2d4 x 500 gold erupts from the earth… but your location is revealed to a hostile faction.

3. Jack of Diamonds – Greed’s Flame
Gain 10 gemstones worth 500 gp each—but they’re cursed. You’ll be betrayed by the next NPC you trust.

4. Ten of Clubs – Cardstorm
Release a 60-ft cone of blazing razor cards. Enemies make a DC 17 Dex save or take 6d10 fire & slashing.

5. Queen of Hearts – Wild Gambit
Draw 2 more cards. Choose one to keep, the other disintegrates unused.

6. King of Clubs – Smokescreen
You vanish in gunpowder smoke. Cast Greater Invisibility and Misty Step, no components.

7. Ace of Clubs – The Fuse
Cast Fireball centered on yourself. You’re immune to the blast. Enemies? Less lucky.

8. Ten of Spades – Ashen Chains
Target creature must succeed a DC 18 Strength or Dex save or become restrained in flaming chains for 1 minute.

9. Jack of Spades – Marked Man
You’re now wanted in 1d4 major cities. A bounty of 5,000 gp is on your head.

10. Queen of Clubs – Burn the Past
Destroy one magical item to absorb its energy. Regain all spent spell slots or class abilities. Item is permanently lost.

11. 🃏 Joker – King of Ashes
You erupt into flames and become chaos incarnate for 3 rounds. During this time:

  • Gain resistance to all damage.

  • You may cast any fire spell up to 3rd level as a bonus action (no components).

  • You may teleport 15 ft as a free action at the start of each turn. Afterward:

  • You gain one level of exhaustion.

  • The card cannot be drawn again until a boss-level enemy is defeated.

🔥 Still the strongest card in the deck… but now with cost and pacing for balance.

12. King of Diamonds – Dealer’s Blessing
You gain the ability to reroll any die once per day for 7 days. You must accept the new result.

13. Ace of Hearts – Flameheart
You gain fire immunity and deal an additional 1d8 fire damage on all weapon attacks for 1 hour.

14. Ten of Diamonds – Bluff of Fate
Roll a d20. On 11+, gain a rare item of your choice. On 10 or lower, lose your most valuable possession.

15. Queen of Diamonds – Lucky Shot
Your next ranged attack auto-crits, deals max damage, and ignores resistances.

16. Jack of Clubs – Blazing Trickshot
Throw a card that curves around cover. It explodes like Fireball, but can target specific enemies.

17. King of Hearts – Loyal Flame
A powerful Fire Elemental serves you for 7 days. It’s chaotic but loyal to you.

18. Ten of Hearts – Phoenix Draw
If reduced to 0 HP in the next 24 hours, you revive at half HP. Enemies within 15 ft take 3d6 fire damage.

19. Queen of Spades – Inferno’s Debt
You must complete a dangerous mission for a mysterious entity. Until then, you have disadvantage vs fire saves.

20. Jack of Hearts – Red Charm
You can cast Charm Person or Suggestion at will for the next 24 hours.

21. King of Spades – Masked Judgment
You erase a false identity or record from all history—yours or another’s. Reality reshapes to forget it ever existed.

22. The Red Reversal – Queen's Gambit
The next time you would fail a saving throw, instead treat it as a natural 20.
However, for the next 24 hours, any natural 20 you roll is treated as a natural 1 instead.

🃏 "Luck is a lady… and today, she’s got a twisted sense of humor."

theundeadprince1234

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