I don't think it's bad manners. Once my party was invited by a lord to a massive party but it turns out he was evil. one of my players was getting tired of their rogue at this point and wanted to switch. we worked together to find a way to introduce his new character and dispose of the old one. we decided that he would be murdered at the party and his new character was a detective. I described how the body had pieces missing and the player was confused because I didn't tell him why until a later session. The lord ended up being a returning villain and this time he brought a flesh golem, a horrible conglomeration of flesh and what were previously people. In the golem the party saw the bits of the rogue including his face legs and arm. what would normally be a hack and slash fight turned into a moral dilema, do they put the rogue out of it's miseries or do they spare it in case there was a way to save their old friend. I kid you not, the party spent at least 30 minutes debating what to do. So no, I don't think it's bad manners, it leads to a great session and some fun stories.
First of all that's meta gaming. in my games i'm fine with meta gaming, it can make for interesting stuff. In this case I would say it's more fun, the player get's to experience the fight and not just plan one like it for you. He'll know what strategy will work and can take charge rather than just wail on it with a sword for 5 hours. I would talk to him if you're not okay with meta gaming and clear up what he can and can't do.
I think your right, there is a "big bad" however the players don't know much about it. Also, when they first got the cubic gate they seemed over whelmed by other planes and being able to visit them. It probably has less to do with not being motivated to stay and more being motivated to see more. Thanks for all the help! I'll try to damage it as well but first I'll probably give more information on the villain
I wanted my campaign to form into a planescaper, I gave the party a cubic gate but it seems that the players never stay in one plane for to long which is unfortunate as I want it to feel more like a survival as they find a way back home. I'm wondering if I should Nerf the gate now or anything really.
Something that you could do is make a riddle (they don't always have to rhyme) that will confuse the players. The riddle has nothing to do with the pillars but the first letter of each word will revel what goes where.
One of my players is looking for an amphibious race and he dislikes Tritons, do any of you know a home brew amphibious race on d&d beyond? Also who thinks another water based playable race should be officially added to 5e?
I have just started playing d&d and i need a challenging dungeon to push my players to their limits, does anyone know a digital way to make them (I prefer digital because my handwriting looks like a chicken tried to draw a self portrait but it skipped every art class in its life).
3
I don't think it's bad manners. Once my party was invited by a lord to a massive party but it turns out he was evil. one of my players was getting tired of their rogue at this point and wanted to switch. we worked together to find a way to introduce his new character and dispose of the old one. we decided that he would be murdered at the party and his new character was a detective. I described how the body had pieces missing and the player was confused because I didn't tell him why until a later session. The lord ended up being a returning villain and this time he brought a flesh golem, a horrible conglomeration of flesh and what were previously people. In the golem the party saw the bits of the rogue including his face legs and arm. what would normally be a hack and slash fight turned into a moral dilema, do they put the rogue out of it's miseries or do they spare it in case there was a way to save their old friend. I kid you not, the party spent at least 30 minutes debating what to do. So no, I don't think it's bad manners, it leads to a great session and some fun stories.
sorry that took so long.
0
First of all that's meta gaming. in my games i'm fine with meta gaming, it can make for interesting stuff. In this case I would say it's more fun, the player get's to experience the fight and not just plan one like it for you. He'll know what strategy will work and can take charge rather than just wail on it with a sword for 5 hours. I would talk to him if you're not okay with meta gaming and clear up what he can and can't do.
0
I think your right, there is a "big bad" however the players don't know much about it. Also, when they first got the cubic gate they seemed over whelmed by other planes and being able to visit them. It probably has less to do with not being motivated to stay and more being motivated to see more. Thanks for all the help! I'll try to damage it as well but first I'll probably give more information on the villain
0
I wanted my campaign to form into a planescaper, I gave the party a cubic gate but it seems that the players never stay in one plane for to long which is unfortunate as I want it to feel more like a survival as they find a way back home. I'm wondering if I should Nerf the gate now or anything really.
0
https://ddb.ac/campaigns/join/1611412820016317
0
Something that you could do is make a riddle (they don't always have to rhyme) that will confuse the players. The riddle has nothing to do with the pillars but the first letter of each word will revel what goes where.
0
One of my players is looking for an amphibious race and he dislikes Tritons, do any of you know a home brew amphibious race on d&d beyond? Also who thinks another water based playable race should be officially added to 5e?
0
I have just started playing d&d and i need a challenging dungeon to push my players to their limits, does anyone know a digital way to make them (I prefer digital because my handwriting looks like a chicken tried to draw a self portrait but it skipped every art class in its life).