So I'm making a subclass for a solo campaign and I wanted to to see what others thought. This is the second version, I wanted a little versatility with improvised weapons that related to kitchen utensils. So my original version gave the powered to use mastery with those weapons, but as was pointed out with to me re-flavored weapons would work better. So I went with new unique masteries that would work with any weapons and matched the flavor of the subclass.
This is more conceptual than anything I wanted to try and make an item for Druids in a similar vein to the magic items from the DND cartoon. But while I was at it I decided to try out a concept or a druid wildshape that could level with the Druid.
Defiantly got to change the wording on the text to get the "mother-may-I" out. You make an excellent point.
Improvised Weapon Mastery:/Culinary Precision: Thank you for pointing out the redundancy here. I'll fix it in the next version.
"Master of the Culinary Arsenal" - Hmmm. On the one hand I want to make sure the player can accesses the fighters mastery property with kitchen untenses, whether they have the utensils always equipped or just happen to pick them up while fighting, but maybe I need to think about it another way and give improvised weapons their own mastery system.
I was thinking of a system for more of a barbarian called Smash, Bash or Crash where the player could chose to destroy the improvised weapon for the indented effect. Smash doing double damage, Bash being a push option, and Crash being like a topple option. Maybe that would work better here. It would make using improvised weapons feal more chaotic.
"Monster Feast"- I like the inherent story hook of this feature but I realistically see it going down one of two ways. The DM waves the material component requirement, or the players just shop for the components in town they way they would shop for spell components.
Probably just something that effects me since I use the extras tab to keep track of my wild shapes, but some of the new beast and monsters are not property displaying their attacks. Older beast will allow you to click to roll for the attack and damage in the little sidebar.
Some of the 2024 monsters will still let you roll for damage but not for the attack. This just makes keeping track of my wild shapes attacks mildly annoying.
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Warrior Chef
So I'm making a subclass for a solo campaign and I wanted to to see what others thought. This is the second version, I wanted a little versatility with improvised weapons that related to kitchen utensils. So my original version gave the powered to use mastery with those weapons, but as was pointed out with to me re-flavored weapons would work better. So I went with new unique masteries that would work with any weapons and matched the flavor of the subclass.
Anyway let me know what you think.
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Hey I'm having this issue too. I've been updating some of the subclasses to the Subclasses Revivified versions for personal use.
I can tell you that I created a copy of the Genie subclass for the warlock on 12/2 and was able to use this feature but now it's not working anymore.
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This is more conceptual than anything I wanted to try and make an item for Druids in a similar vein to the magic items from the DND cartoon. But while I was at it I decided to try out a concept or a druid wildshape that could level with the Druid.
Humbold's Bear Totem.
Humbold's Wild Bear.
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Thank you I appreciate you looking at this.
Defiantly got to change the wording on the text to get the "mother-may-I" out. You make an excellent point.
Improvised Weapon Mastery:/Culinary Precision: Thank you for pointing out the redundancy here. I'll fix it in the next version.
"Master of the Culinary Arsenal" - Hmmm. On the one hand I want to make sure the player can accesses the fighters mastery property with kitchen untenses, whether they have the utensils always equipped or just happen to pick them up while fighting, but maybe I need to think about it another way and give improvised weapons their own mastery system.
I was thinking of a system for more of a barbarian called Smash, Bash or Crash where the player could chose to destroy the improvised weapon for the indented effect. Smash doing double damage, Bash being a push option, and Crash being like a topple option. Maybe that would work better here. It would make using improvised weapons feal more chaotic.
"Monster Feast"- I like the inherent story hook of this feature but I realistically see it going down one of two ways. The DM waves the material component requirement, or the players just shop for the components in town they way they would shop for spell components.
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https://www.dndbeyond.com/subclasses/2240971-warrior-chef
Playing around with my first subclass and I wanted opinions. This is made for the 2024 fighter and is for an upcoming solo campaign.
Let me know what you think.
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Probably just something that effects me since I use the extras tab to keep track of my wild shapes, but some of the new beast and monsters are not property displaying their attacks. Older beast will allow you to click to roll for the attack and damage in the little sidebar.
Some of the 2024 monsters will still let you roll for damage but not for the attack. This just makes keeping track of my wild shapes attacks mildly annoying.