Base Class: Fighter
Warrior Chef Subclass (Fighter)
The Warrior Chef is a master of both the battlefield and the kitchen, blending the art of combat with the culinary skills to create dishes that inspire, heal, and empower. These fighters seek the seven great magic recipes of the land, legendary dishes said to grant unparalleled power and abilities. Each recipe is guarded by formidable challenges, and only those with a warrior's strength and a chef's finesse can hope to obtain them. On the battlefield, Warrior Chefs wield cooking utensils as deadly weapons, using their knowledge of ingredients and spices to brew potent concoctions that bolster allies and weaken foes. Their quest for the ultimate recipes drives them to explore the world, battling monsters and gathering rare ingredients, all in the pursuit of culinary perfection and martial mastery.
Culinary Gambit
Level 3 Feature: Culinary Gambit
At 3rd level, your culinary prowess allows you to create meals with varying effects, depending on your skill and luck. As part of a short rest, you can prepare a meal for up to six creatures, including yourself. Roll a d20 to determine the quality of the meal:
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20 - Good Food: The meal is a culinary masterpiece. All who partake gain Heroic Inspiration and heal for an additional 1d8 hit points. Additionally, your Influence improves by 1 (this improvement lasts until you roll a result that lowers it).
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15-19 - Hardy Food: The meal is hearty and nourishing. Each creature heals an additional 1d6 hit points and gains the benefits of a short rest, even if they have already taken one during the past hour.
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10-14 - Mediocre Food: The meal is filling and decent. Each creature heals as normal during the short rest and feels mostly satisfied, gaining no additional benefits or detriments.
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5-9 - Bad Food: The meal is poorly prepared. It provides no additional healing, and your Influence decreases by 1 (this decrease lasts until you roll a result that improves it).
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1-4 - Inedible Food: The meal is a disaster. Each creature that consumes it takes 1d4 poison damage and gains no healing benefits. Your Influence decreases by 1 (this decrease lasts until you roll a result that improves it).
Once you use this feature, you can’t use it again until you finish a long rest.
Culinary Combatant
Level 3 – Culinary Combatant
Chef’s Arsenal
You can wield cooking utensils as deadly weapons. Choose one to be your signature cooking weapon (e.g., frying pan, cleaver, rolling pin, meat hook). Treat it as a martial weapon with the following properties:
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Deals 1d8 damage (choose bludgeoning, slashing, or piercing when you pick it).
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Has the versatile property.
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Counts as magical for overcoming resistance at level 7.
You are proficient with these weapons, and they count as tools and weapons for you.
Kitchen Savant
You gain proficiency with cook’s utensils if you don’t already have it.
During a short rest, you can prepare Battle Rations for up to 5 creatures using your cook’s utensils. These rations can be consumed as a bonus action to restore hit points equal to 1d4 + your proficiency bonus. They spoil after 8 hours.
Kitchen Mastery
Your culinary finesse translates into combat precision. You gain access to Kitchen Mastery, a special combat technique based on the damage type of the weapon you're wielding. When making an attack with a weapon that deals slashing, bludgeoning, or piercing damage, you may choose to apply one of the following masteries instead of the weapon’s normal mastery.
You can swap which of the following masteries you have prepared whenever you finish a long rest.
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Knife Skills (Slashing): Once per round, when you hit with a slashing weapon attack, you can immediately make a second weapon attack against the same target. This second attack does not add your ability modifier to damage.
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Tenderize (Bludgeoning): When you hit a creature with a bludgeoning weapon, you reduce its AC by an amount equal to your Strength or Dexterity modifier (your choice) until the start of your next turn. This effect does not stack with itself.
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Injection (Piercing): Once per round, when you hit a creature with a piercing weapon, the attack ignores resistance to piercing damage and deals an additional 1d6 poison damage, which also ignores resistance.
Kitchen Savant
Kitchen Savant
You gain proficiency with cook’s utensils if you don’t already have it.
During a short rest, you can prepare Battle Rations for up to 5 creatures using your cook’s utensils. These rations can be consumed as a bonus action to restore hit points equal to 1d4 + your proficiency bonus. They spoil after 8 hours.
Seasoned Expertise
Level 3 Feature: Seasoned Expertise
At 3rd level, your culinary experience has sharpened your senses and instincts, allowing you to enhance your actions or those of your allies with a dash of culinary flair. You gain a number of Flavor Dice, which are 1d4s, equal to your proficiency bonus.
You can use these Flavor Dice in the following ways:
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Spice Up the Gambit: When you roll for the quality of a meal using Culinary Gambit, you can spend one of your Flavor Dice to add to the result of the roll. Roll the Flavor Dice and add the total to your d20 roll, potentially improving the quality of the food you prepare.
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Flavored Actions: When you or an ally within 30 feet makes an attack roll, ability check, or saving throw, you can spend one of your Flavor Dice to add the result to their roll.
You regain all expended Flavor Dice after a long rest, as you recharge your culinary creativity. Your ability to subtly influence outcomes, whether in the kitchen or on the battlefield, makes you a valuable asset to your team.
Flavored Enemy
Level 7 – Flavored Enemy
Your skills in the kitchen allow you to season your strikes with effects both delicious and debilitating.
When you use your Kitchen Mastery feature (Knife Skills, Tenderize, or Injection), you can choose to add a Flavor Enhancement to the attack. Choose one of the following options:
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Spicy: You deal extra fire damage equal to your Strength modifier (minimum of 1).
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Sweet: The next attack roll made by an ally against the target before the start of your next turn has advantage.
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Sour: The target has disadvantage on its next attack roll before the start of your next turn.
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Pepper: The target begins sneezing uncontrollably and cannot take reactions until the start of your next turn.
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Flour: The target is covered in fine white powder and cannot become invisible for 1 minute.
You can use this feature a number of times equal to your proficiency bonus per long rest. You may only apply one Flavor Enhancement per use of Kitchen Mastery.
Monster Feast
Level 7 Feature: Monster Feast
At 7th level, your culinary skills have advanced to the point where you can create powerful, magical dishes using parts from defeated monsters. These **Monster Treats** grant those who consume them special abilities based on the creature used as an ingredient. By spending your **Flavor Dice**, you can prepare a Monster Treat during a short or long rest, using ingredients harvested from a recently defeated monster. The number of Flavor Dice spent determines the strength and potency of the treat.
You gain the following abilities:
- Create Monster Treat: As part of a short or long rest, you can spend 1 or more Flavor Dice to craft a treat using ingredients from a monster you've recently encountered. The monster must have been defeated within the last 24 hours, and you must have harvested a small portion of it (such as scales, claws, blood, etc.). Each treat grants a special ability for 1 hour, based on the monster's nature and the number of Flavor Dice you spend. A creature can only benefit from one Monster Treat at a time.
- Monster Treat Effects: The effects of the treat vary depending on the type of monster used as an ingredient. Here are a few examples:
- Dragon Scales (Draconic Treat): The consumer gains resistance to one type of elemental damage (fire, lightning, cold, etc., based on the dragon's type) for 1 hour. Spend 1 Flavor Die to grant this effect.
- Manticore Claw (Manticore Treat): The consumer gains the ability to make a ranged attack, throwing spikes as an attack action, dealing 1d6 + proficiency bonus piercing damage. Spend 1 Flavor Die to grant this ability for 1 hour.
- Troll Blood (Troll Treat): The consumer gains regeneration, healing 1 hit point at the start of each of their turns for 1 minute. Spending 2 Flavor Dice increases the healing to 1d4 per turn.
- Griffon Feather (Griffon Treat): The consumer gains a flying speed of 30 feet for 10 minutes. Spend 2 Flavor Dice to grant this ability.
- Basilisk Eye (Basilisk Treat): The consumer's attacks deal an additional 1d4 poison damage for 1 hour. Spend 1 Flavor Die to grant this effect.
- Elemental Essence (Elemental Treat): The consumer can cast a single spell of 1st level related to the elemental (such as Burning Hands for fire elementals or Thunderwave for air elementals). Spend 3 Flavor Dice to grant this spellcasting ability.
Special Treat Limits: You can only create one Monster Treat per rest. Once consumed, the treat lasts for 1 hour or until its effects are expended. If unused after 24 hours, the treat spoils and becomes ineffective.
Your Monster Treats offer a unique way to harness the power of fallen foes, granting your allies powerful, temporary abilities to turn the tide of battle.
Culinary Perfection
Level 10 Feature: Culinary Perfection
By 10th level, your culinary mastery reaches a level where you can control the quality of your meals with precision. Whether you aim to inspire or sabotage, your skill ensures consistent results unless you decide to take a calculated risk. You gain the following benefits:
- Minimum Quality Assurance: When rolling for the quality of a meal using **Culinary Gambit**, you can treat any roll of 9 or lower as a 10. This guarantees that you never prepare worse than Mediocre Food, unless you intentionally choose to take a gamble for an exceptional result.
- Culinary Sabotage: You can intentionally prepare Bad Food or Inedible Food without needing to roll. Moreover, you can target specific creatures with these harmful meals, weakening enemies or manipulating social dynamics, while still serving satisfying dishes to your allies.
This feature ensures that your meals are always beneficial or purposefully detrimental, reflecting your journey as a master chef who can deliver reliable results or tailor meals to any situation, even under pressure.
Refined Palate
Level 15 Feature: Refined Palate
At 15th level, your culinary expertise has evolved, enhancing the potency of your Flavor Dice and ensuring you're always prepared for the heat of battle. You gain the following benefits:
- Enhanced Flavor Dice: Your Flavor Dice improve in potency, becoming 1d6 instead of 1d4, allowing you to add even more flair and power to your actions.
- Combat Readiness: If you have fewer than four Flavor Dice at the start of combat, you automatically gain a number of Flavor Dice equal to the difference, up to a maximum of four. This ensures you're always ready to assist your allies with your culinary magic, even in the thick of battle.
This feature reflects your seasoned instincts and ability to quickly draw on your reserves of skill and creativity, providing you and your companions with an extra edge whenever danger strikes.
Hazardous Cuisine
Level 15 Feature: Hazardous Cuisine
At 15th level, your skill with culinary sabotage has become so precise that you can craft a meal with deadly consequences. Once per long rest, you can prepare a meal infused with powerful toxins, turning your culinary craft into a lethal weapon.
Toxic Creation: As part of your Culinary Sabotage feature, you can choose to prepare a special poisoned meal. A creature that consumes this meal must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or suffer 3d12 poison damage and become poisoned for 1 hour. On a successful save, the creature takes half damage and does not suffer the poisoned condition.
This feature reflects your ability to create food not only to nourish and inspire but to subtly undermine or incapacitate your enemies, using the art of cooking as a potent weapon in your arsenal.
Keeper of the Seven Legendary Recipes
Level 18 Feature: Keeper of the Seven Legendary Recipes
At 18th level, you have unlocked the ultimate secrets of the culinary world—the Seven Legendary Recipes, each imbued with extraordinary magic that can turn the tide of any situation. Once per day, you can prepare one of these legendary dishes, unleashing its powerful effects for you and your allies. These recipes represent the pinnacle of your culinary mastery, each offering a unique, legendary effect.
You gain access to the following seven legendary recipes, and may use one per day:
1. Ambrosia of the Gods
This divine dish fills those who partake with radiant energy. All creatures who consume the meal regain hit points equal to their maximum hit point total and gain immunity to all conditions for 1 hour.
2. Dragonfire Stew
A spicy, fiery concoction. For 1 hour, all who consume this stew gain resistance to all elemental damage (fire, cold, lightning, acid, poison) and their melee attacks deal an additional 1d10 fire damage.
3. Feast of the Titan
A hearty meal that grants overwhelming strength. For 1 hour, creatures who consume this dish gain the effects of the Enlarge spell (increased size and advantage on Strength checks and saving throws), and all melee attacks deal an extra 2d8 damage.
4. Elixir of Eternal Night
This mysterious drink unlocks the secrets of shadow. All who consume this meal gain invisibility for 1 hour and the ability to cast the spell Shadow Step once during that time, allowing them to teleport between shadows.
5. Phoenix Platter
A dish filled with the essence of rebirth. Any creature who dies within 1 hour after consuming this meal is immediately revived at half their hit points and is cleansed of all conditions and curses.
6. Mindbender's Delight
A delicate dish that sharpens the intellect. For 1 hour, those who consume this meal gain advantage on all Intelligence, Wisdom, and Charisma saving throws and the ability to cast Telepathy up to a range of 120 feet.
7. Timeweaver’s Tart
This ethereal dessert allows its consumers to bend time. For the next 10 minutes, the creatures who consume this treat can take two turns during the first round of combat and have advantage on initiative rolls.
Legendary Preparation:
You can prepare one of these legendary recipes per day during a long rest. The chosen dish retains its magical properties until consumed, and its effects last for the listed duration. Once used, you cannot prepare another Legendary Recipe until after completing a long rest.
As the Keeper of the Seven Legendary Recipes, your meals have transcended the ordinary, granting you and your allies powers that can shape the course of any battle or challenge.
Previous Versions
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10/6/2024 10:30:25 AM
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4/17/2025 9:02:25 PM
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That is a great suggestion! I'll go fix it.
Tenderize is a bit OP. Maybe make the reduction equal to half your proficiency bonus instead.