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    posted a message on DM Looking for Group

    bonkers_the_almighty#5879 here. I can't do anything but Monday nights, but my wife and would likely both be interested. We have kids so it matters how signifcant the time commitment is. 

    Posted in: Looking for Players & Groups
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    posted a message on Forum Dice Roller bugs... Please don't abandon us!

    From my character sheet in D&D Beyond. Tried to get a screenshot for you but that appears to be pointlessly complicated for some reason. All I did is kept rolling and keeping track of the results in a Notepad text file. Super low complexity. 

    Posted in: Bugs & Support
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    posted a message on Melee to Ranged in the Same Round

    Thanks for the response. I suppose we can wait and see if anyone has anything to say to the contrary, but I think Lilith is 100% correct. 

    I don't intend for this to be a "gotcha" moment with the GM. I just want to know if there really is some "by the book" rules issue that would prevent me from doing that series of attacks. If I'm wrong, then I'm wrong.

    Posted in: Bugs & Support
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    posted a message on Forum Dice Roller bugs... Please don't abandon us!

    Okay so I got to 150 rolls and here's what I'm seeing: 

    • 1 - 111111111111 = 12
    • 2 - 11111111 = 8 
    • 3 - 1111111111= 10
    • 4 - 11111111 = 8 
    • 5 - 11111111111111 = 14
    • 6 - 111111111 = 9
    • 7 - 1111111 = 7
    • 8 - 111111 = 6 
    • 9 - 1111111 = 7
    • 10 - 11111111 = 8
    • 11 - 1111 = 4
    • 12 - 111111 = 6
    • 13 - 1111111111 = 10
    • 14 - 11111 = 5
    • 15 - 111111 = 6
    • 16 - 11111111 = 8
    • 17 - 111111 = 6
    • 18 - 111111 = 6
    • 19 - 11111 = 6
    • 20 - 1111 = 4
    1. So 12 NAT 1's and 4 NAT 20's, with the NAT 1's outnumbering the NAT 20's by a margin of 3 to 1.
    2. The prediction was that NAT 20 would be the least rolled result. It was actually a tie, with 11 and 20 tied for dead last, but it's rather interesting that I could accurately predict that 20 would come in dead last in a run of 150 dice rolls. I shouldn't be able to reliably predict that. 
    3. Results from 1 to 10 were 89. Results from 11 to 20 total 61. So my prediction that rolls would significantly cluster in the lower half also came true. Once again, the odds that I could reliably predict that is rather interesting. 
    Posted in: Bugs & Support
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    posted a message on Forum Dice Roller bugs... Please don't abandon us!

    And here's another test run. The dice roller seems to bestow consistently bad luck on the same character. Other characters on the same account have seen fairly average results. My bad luck seems to be "stuck" to my Fighter/Champion who just happens to have two weapons with that all-important "Roll a 20 and something awesome happens" characteristics. So rolling just till I get my first 20 (I'm just putting in a 1 for each roll), we see that I rolled three NAT 1's and two NAT 2's before rolling a single NAT 20. 

    • 1 - 111
    • 2 - 11
    • 3 - 11
    • 4 - 1111
    • 5 - 11
    • 6 - 1
    • 7 - 1
    • 8 - 1
    • 9 - 1
    • 10 -
    • 11 -
    • 12 -
    • 13 - 111
    • 14 - 1
    • 15 - 1
    • 16 - 11
    • 17 -
    • 18 - 11
    • 19 -
    • 20 - 1

    It took 27 rolls to get there and the results cluster heavily in the "10 or below" area. But I'll keep going. 

    Posted in: Bugs & Support
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    posted a message on Forum Dice Roller bugs... Please don't abandon us!

    The fact that I rolled 3 NAT 1's in the same combat on the same day about a week ago, but haven't rolled a NAT 20 in four months ... Seems pretty excessive and not explainable by just "you're having a run of bad luck there." In addition, it had been a couple months, but I just recently rolled my first 19 in a couple months. But hey, maybe I am just insanely unlucky. Still waiting to break the 4 month drought on NAT 20 in campaign. My test roll runs are one thing, but what are the odds that I can roll over 200 times with zero NAT 20's?? That seems to go well beyond "a run of bad luck." That's reality warping terrible luck! 

    Posted in: Bugs & Support
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    posted a message on Forum Dice Roller bugs... Please don't abandon us!

    The dice roller is just plain broken. There are those special chosen ones that consistently roll awesome. Then there are those of us that are cursed to perpetually roll terribly. Never rolling 20 isn't the end of the world, but it SERIOUSLY sucks when you're a Champion wielding multiple weapons with a "really cool thing happens if you roll a NAT 20." When you can go 3 months without rolling a NAT 20, all while rolling up countless 1's and 2's, it just sucks all the fun out of the game. Most recently, we had a combat that lasted 3 rounds. As a level 11 Champion, I get three attacks per round. Well, I rolled a NAT 1 on every single round, but haven't rolled a NAT 20 to hit in about 4 months. 

    So just as a test run, I rolled to myself and here was the results. 1.) How many rolls does it take to get any result between 11-20 (so 50% chance.) The answer? 11 rolls. Okay so how many times do I have to roll to get either a 19 or a 20 (so a 10% chance.) The answer: 37 rolls, including the first 11 rolls. Okay, so how many more rolls for that magical 5% chance NAT 20? I finally rolled a 20 on my 57th try. 

    A few days later I figured I'd try it again, but feeling a tad lazy, I just kept track of the number of rolls before I got a NAT 20. The answer: It took 66 rolls.

    And just for fun, I did it again right now. It took 33 rolls to get a NAT 20. 

    No test of this has resulted in what should be a 1 in 20 occurrence happening in fewer than 20 tries.

    For some reason, bad luck sticks to the same characters and good luck likewise seems to stick to the same characters. But it says something that I can just randomly start rolling, knowing full-well that the results will be horrible and to my disadvantage. In other words, I am not imagining things. I can literally roll dozens and dozens of 1's and 2's before I roll a NAT 20. It's so consistent that I can just change the roll to self and always see well over 20 tries to get a NAT 20. Meanwhile, NAT 1 is extremely frequent. 

    I don't know what is wrong with the algorithm, but can somebody PLEASE FIX THIS?? GM wants to use Beyond, so I can't just use something else. 

    Posted in: Bugs & Support
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    posted a message on Melee to Ranged in the Same Round

    To me, this seems obvious. Game Master disagrees and is looking for a reason to invalidate the following. 

    Level 11 Fighter Champion wielding an attuned Hammer of Thunderbolts. So per my class/build I have 3 attacks per action. GM seems to think that the following would be breaking some rule or another:

    • Attack 1: Swing hammer for a melee attack.
    • Attack 2: Swing hammer for a melee attack. 
    • Attack 3: Throw the hammer for a ranged attack. 

    Like I said, it seems pretty obvious, but the GM thinks I am wrong. After some massive overuse of homebrew and creatively fudging the rules in past campaigns that he and I took turns running, his whole shtick for this campaign is "100% by the book." Is there anything in the rules that says something like "you can't do melee and ranged with the same weapon in the same round"??

    Posted in: Bugs & Support
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