Illumination. The aurora sheds bright light in a 30-foot radius and dim light in an additional 30 feet. It can change the color of this light at will and can be multiple colors at once.
Multiattack. The aurora makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) radiant damage.
Glow (Recharge 4–6). The aurora uses one of the following two effects. It cannot use the same effect twice in a row.
Dazzle. The aurora glows and shifts its color in a beautiful and mystifying display. All creatures within 30 ft must pass a DC 13 Charisma saving throw or become charmed. While charmed the creature has disadvantage on attacks against the aurora. The creature can repeate its saving throw at the end of its turn.
Blind. the aurora glows a flashes suddenly. Any creature within 30 ft of the aurora must pass a DC 13 constitution saving throw or become blinded. The creature can repeat its saving throw at the end of its turn.
Comments