Armor Class
15
(natural armor)
Hit Points
39
(6d10 + 6)
Speed
30 ft.
STR
17
(+3)
DEX
16
(+3)
CON
13
(+1)
INT
5
(-3)
WIS
13
(+1)
CHA
6
(-2)
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (2d6) necrotic damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the chupacabra can bite only the grappled creature and has advantage on attack rolls to do so.
Blood Drain (Recharge 5-6). The chupacabra draws vitality from each creature in a 15-ft cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. The chupacabra regains hit points equal to the amount of damage dealt this way.
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