Armor Class
20
Plate
Hit Points
30
(3d6 + 8)
Speed
40 ft., climb 20 ft.
STR
24
(+7)
DEX
15
(+2)
CON
17
(+3)
INT
5
(-3)
WIS
8
(-1)
CHA
13
(+1)
Saving Throws
STR +9, CON +5
Skills
Acrobatics +10, Athletics +12
Damage Vulnerabilities
Cold, Fire, Lightning, Slashing
Damage Resistances
Force, Psychic, Thunder
Damage Immunities
Acid, Necrotic, Piercing, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Tremorsense, Passive Perception 8
Languages
None
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Explosive Rigged. Upon death, this monster can explode, reach 15 ft in all directions dealing damage to all targets within its 15 ft radius. Hit: 4(3d8 + 9) thunder damage.
Actions
Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 2 (1d8 + 6) bludgeoning damage.
Description
The Boomer is made out of metal and is rigged with explosives. It relentlessly charges at its enemies and keeps punching them until destroyed. When destroyed, it explodes, dealing damage to anything within a 15 ft radius.