Medium unknown, Any Evil Alignment
Armor Class 20 Plate
Hit Points 30 (3d6 + 8)
Speed 40 ft., climb 20 ft.
STR
24 (+7)
DEX
15 (+2)
CON
17 (+3)
INT
5 (-3)
WIS
8 (-1)
CHA
13 (+1)
Saving Throws STR +9, CON +5
Skills Acrobatics +10, Athletics +12
Damage Vulnerabilities Cold, Fire, Lightning, Slashing
Damage Resistances Force, Psychic, Thunder
Damage Immunities Acid, Necrotic, Piercing, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Tremorsense, Passive Perception 8
Languages None
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Explosive Rigged. Upon death, this monster can explode, reach 15 ft in all directions dealing damage to all targets within its 15 ft radius.  Hit:  4(3d8 + 9) thunder damage.    

 

Actions

Punch. Melee Weapon Attack:  +4 to hit, reach 5 ft., 1 target. Hit: 2 (1d8 + 6) bludgeoning damage.  

 

 

Description

The Boomer is made out of metal and is rigged with explosives.  It relentlessly charges at its enemies and keeps punching them until destroyed.  When destroyed, it explodes, dealing damage to anything within a 15 ft radius.  

Monster Tags: Armorundeadconstruct

Habitat: CoastalDesertForestGrasslandMountainSwampUnderdarkUrban

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