Large Aberration, Neutral
Armor Class 17 (natural armor)
Hit Points 102 (12d10 + 36)
Speed 40 ft., Fly 40 ft. (hover)
STR
11 (+0)
DEX
20 (+5)
CON
17 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +8
Skills Perception +4
Damage Resistances Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 60 ft., Passive Perception 14
Languages Understands all languages but can’t speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The archer has advantage on saving throws against spells and other magical effects.

Material Projection (1/day). While on the astral plane, the archer can perform a 1 hour ritual to project itself onto the material plane. Its form on the material plane is tethered to its true form by a silvery cord. Its true form is unconscious while it is projecting in this way. This projection ends if the archer’s form on the material plane is reduced to 0 hit points, if its true form takes any damage, if the archer ends it as a bonus action, or if the archer’s silvery cord is cut. When a creature using a magical melee weapon that deals slashing damage rolls a 20 on an attack roll against either of the archer’s forms while it is projecting, it can cut the cord. The archer must then make a DC 20 Constitution saving throw. On a successful save, the archer’s true form awakens as normal. On a failed save, the archer’s true form instantly dies.

Silvered Weapons. The archer’s weapon attacks are silvered.

Actions

Multiattack. The archer makes two weapon attacks.

Silver Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) force damage. On a critical hit against a target in an astral body (as with the astral projection spell), the archer can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

Volley of Arrows (Recharge 5-6). The archer fires arrows into a cube that is 30 feet on each side Each creature in that cube must make a DC 14 Dexterity saving, taking 9 (1d8 + 5) piercing damage plus 10 (3d6) force damage on a failed save or half as much on a successful one.

Monster Tags: NPC

Newb_DM

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