Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
False Appearance. While the ooze remains motionless, it is indistinguishable from any crystal outcroppings.
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without requiring an ability check.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2d6 + 2 bludgeoning damage plus1d4 acid damage.
Crystal Burst. Once per round the Crystal ooze can exude, at high speed, a number of crystal shards it has gathered in its body. Range weapon attack +2 to hit, reach 20ft, 1d6 piercing damage.
Split: When an ooze that is Medium or larger is subject to lightning or slashing damage, it splits into two new oozes if it has at least 10 hit points. Each new ooze has hit points equal to half the original jelly’s, rounded down. New oozes are one size smaller than the original.