Large Aberration, Lawful Evil
Armor Class 15 Natural armor
Hit Points 150 (24d10 + 30)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
18 (+4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws INT +7
Skills Arcana +7, History +7, Religion +7, Stealth +4
Damage Immunities Poison
Condition Immunities Blinded, Poisoned
Senses Blindsight 60ft, Passive Perception 15
Languages All Languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Telepathy The anansi can speak telepathically with any creature within 60ft

Spider Climb. The anansi can climb difficult surfaces, including upside-down on ceilings, without making ability checks. 

Echolocation The anansi can't use it's blindsight while deafened.

Keen Hearing. The anansi has advantage on Wisdom (Perception) checks that rely on hearing.

Spellcasting 

The Anansi is a 5th level spell caster. Its spellcasting ability is Intelligence (Spellsave DC 15, +7 to hit with spell attacks.) The Anansi has the following spells prepared:

Cantrips: Mage hand, Mending, Minor Illusion, Dancing Lights

1st level (4 slots): Catapult, Illusory Script, Tasha's Hideous Laughter, Magic Missile

2nd level (3 slots): Detect Thought, Locate Object, Web

3rd level (2 slots): Melf's Miniature Meteors, Slow

Actions

Multiattack. The anansi makes either two attacks with its claws or one attack with its garrote and one with its bite.

Garrote. Melee Weapon Attack: +6 to hit, reach 5 ft., one medium or smaller creature against which the anansi has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target can't breathe, and the anansi has advantage on attack rolls against it.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 15 (2d8+ 3) piercing damage. 

Claws. Melee Weapon Attack: +6 to hit, reach 5ft. one target. Hit: 13 (2d6+3) slashing damage.

Shevooo

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