Huge Construct, Any Alignment
Armor Class 23 wood and iron
Hit Points 60 (1d12 + 10)
Speed 60 ft., max height 120 ft
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 5
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

an airship witch gains lift from a hot air balloon and power from an oil engine

wooden armor with an iron outer casing 23 AP

Actions

fire main gun: uses 1 ball Bering and fires on a target roll  d12+10 piercing

cargo hatch that can be used to drop whatever is inside on a 20 degree radius

 

Reactions

evade: roll acrobatics and get above a 13 to do a barrel roll and dodge a projectile

self destruct: when in critical health the machine can ignite its oil supply which leads to a slow burning but devastating fire attack also destroying the machine.  30 fire damage in a 20 degree radius 

Legendary Actions

blow chunks: fires 5 shots on one target roll d12+10

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

wooden armor with an iron outer casing 23 AP

60 hp

5 ft by 3 ft rectangle with 2 passenger seats in back and 1 gunner seat and 1 cockpit 

max height 120 ft max speed 60 ft 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

nitsujshadowlord

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