Medium Humanoid (Orc), Any Chaotic Alignment
Armor Class 15 (hide armor)
Hit Points 40 (5d10 + 15)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6, CON +6
Skills Intimidation +2
Damage Vulnerabilities Lightning
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Reckless attacker. The orc can choose to attack with advantage, if the orc does he gives advantage to all enemy attacks against him.

Actions

Attack action. Two melee weapon attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 6) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 6) piercing damage.

Battle axe/short sword. Melee Weapons Attack: +8 to hit, reach 5 ft., one target. Hit: (1d8 + 6) slashing damage and (1d6 + 4) slashing damage.

Reactions

Stone’s Endurance. Orc can focus to occasionally shrug off injury. When the orc takes damage, he can use a reaction to roll a d12. Add his Constitution modifier to the number rolled, and reduce the damage by that total.

Description

Black Orcs are savage and destructive humanoids with rough piggish faces, and large prominent teeth that resemble tusks. They gather in small clans and satisfy their bloodlust by slaying any humanoids that stand against them with the added bonus of tasty man flesh.

Monster Tags: Orc

Habitat: ForestMountainSwampUnderdark

Angry_Sock

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