Aura of Roots. 60ft in every direction around the Brain in the jar is surrounded by thick entangling roots. These roots make the ground difficult terrain. In addition, the Brain in the Jar can detect any creature on the roots.
Spellcasting. The Brain in a Jar, Plant Infused is a 12th level spellcaster. Its spellcasting ability is intelligence (spell save DC 16, +10 to hit with spell attacks). The Brain in a Jar, Plant Infused has following Wizard spells prepared:
Cantrips (at will): Acid Splash, Mending, Message, Poison Spray, True Strike
1st level (4/day): Hideous Laughter, Magic Missile, Shield, Sleep, Protection from Good/Evil, Identify, Detect Magic
2nd level (3/day): Blindness/Deafness, Melfs Acid Arrow, Detect Thoughts, Magic Mouth, Shatter
3rd level (3/day): Fireball, Lightning Bolt, Slow, Sending
4th level (3/day): Black Tentacles, Phantasmal Killer, Hallucinatory Terrain, Conjure Minor Elementals
5th level (2/day): Cloud Kill, Scrying, Geass, Dream
6th level (1/day): Wall of Thorns, Magic Jar
Description
This is a typical brain in a jar, but rejiggered to be connected to a giant tree. The connection gives the Brain in the jar more reach, and can physically extend beyond its normal range with a system of roots. This only allows a minimal amount of expansion, and causes human like growth on many of the limbs, such as eyes, hands, mouths, and other parts of the body to grow on these roots. This limbs function normally, but have limited agility as they are still stuck on a non-moving system of roots.
Lair and Lair Actions
A variation of the "Brain in a Jar" as a means for a spell caster to cheat death. Often found in the heart of a wizards lair.
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